Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Community Help
»
Rootate constrained loop
« previous
next »
Print
Pages: [
1
]
Author
Topic: Rootate constrained loop (Read 4016 times)
0 Members and 1 Guest are viewing this topic.
Posts: 33
Vertex
SsSandu_C
September 11, 2014, 01:13:15 pm
Hi! Any way of rotating a loop that has its vertices constrained to the edges. Let us say I have a cylinder and I make horizontal cut and I want to rotate it 45 degree while keeping the shape of the cylinder intact. Something that works like slide but with the rotate gizmo... Thanks!
Logged
Posts: 2103
Polygon
steve
September 12, 2014, 11:07:33 am
There are no functions/tools to do that. It would require sliding through vertex.
Currently, I would set the "polygon > slice" tool to edge I want to rotate, rotate the slice tool and add new slice(edge).
Logged
Posts: 496
Triangle
Vaquero
September 12, 2014, 04:13:50 pm
You mean like this? ->
http://youtu.be/4KrCVYt2Z6s
Of course there is! Sometimes it's a little buggy though.
You can find it in the menu by "Edit>>Options>>Vertex Transform Along Edges".
What "Vertex Transform Along Edges(AffectedByEdgeDirection)" does, I don't know.
Logged
Posts: 2103
Polygon
steve
September 12, 2014, 04:21:57 pm
For some reason I was thinking of a vertical edge rotation. I need to change my medication. LOL
Logged
Posts: 33
Vertex
SsSandu_C
September 13, 2014, 06:46:38 pm
steve - I'll keep that in mind. Not a bad idea.
Vaquero - That's it! Cheers
Logged
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
Community Help
»
Rootate constrained loop