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Topic: Crash on Weld (Read 10201 times)
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Posts: 5
Vertex
SS
May 21, 2012, 12:16:49 pm
If I weld a large cluster of verts (30 or so) Voidworld crashes on me. I use the streamline tool in vertex mode. (lasso select a bunch of verts, then press "s") I'm on Windows 7 64 bit, using the May 19th version
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.Component.ComputePolygonScrPoints(Polygon poly)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.Component.GetPolyScrBoundingRectangle(Region regionScr, Polygon poly, InstancePolygon iPoly, RectangleF& boundingRect, Int32& numScrPts, PointF& scrPt0, PointF& scrPt1, PointF& scrPt2, PointF& scrPt3)
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.Component.UpdatePolygonScrRect()
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.CharacterHolder.UpdatePolygonScrRect()
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.CharacterHolder.Render()
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.Render()
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.RenderObjects()
at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.Render()
at DigitalFossil.BaseGraphicWindow.Render3DEnvironment()
at DigitalFossil.BaseGraphicWindow.FullRenderDetail(Boolean forced)
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Last Edit: May 21, 2012, 12:19:01 pm by SS
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Polygon
IStonia
May 22, 2012, 10:53:41 am
SS, thanks for the bug reporting. It should be fixed in the new update. Please confirm.
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Posts: 5
Vertex
SS
May 23, 2012, 11:51:32 am
Nice everything seems to be working now
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