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Topic: Crash on Weld  (Read 10202 times)

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  • Vertex
May 21, 2012, 12:16:49 pm
If I weld a large cluster of verts (30 or so) Voidworld crashes on me. I use the streamline tool in vertex mode. (lasso select a bunch of verts, then press "s")  I'm on Windows 7 64 bit, using the May 19th version


System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.Component.ComputePolygonScrPoints(Polygon poly)
   at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.Component.GetPolyScrBoundingRectangle(Region regionScr, Polygon poly, InstancePolygon iPoly, RectangleF& boundingRect, Int32& numScrPts, PointF& scrPt0, PointF& scrPt1, PointF& scrPt2, PointF& scrPt3)
   at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.Component.UpdatePolygonScrRect()
   at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.CharacterHolder.UpdatePolygonScrRect()
   at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.CharacterHolder.Render()
   at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.ModelDesigner.Render()
   at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.RenderObjects()
   at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.Render()
   at DigitalFossil.BaseGraphicWindow.Render3DEnvironment()
   at DigitalFossil.BaseGraphicWindow.FullRenderDetail(Boolean forced)

« Last Edit: May 21, 2012, 12:19:01 pm by SS »

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  • Polygon
May 22, 2012, 10:53:41 am
SS, thanks for the bug reporting. It should be fixed in the new update. Please confirm.

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  • Vertex
May 23, 2012, 11:51:32 am
Nice everything seems to be working now  ;D