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71
Bug Reports / Re: Best Fit and Best Fit all in edge, face selection modes
« Last post by IStonia on August 06, 2024, 06:14:59 am »
Can you demonstrate what you mean in some pictures?
72
Bug Reports / Best Fit and Best Fit all in edge, face selection modes
« Last post by Mike_Hocksworth on August 06, 2024, 04:39:33 am »
Best Fit and Best Fit All appear to work as expected when in object selection mode. Where Best Fit will take all selected items and zoom and centre them in the viewport while Best Fit All zooms and centres all objects within the scene/viewport.

I tried to use this with some face and edge selections (most likely vertex as well) and Best Fit All seems to focusing on the selected items, rather than zooming me back out to view all items within the viewport.

Having Best Fit All while in a non-object selection mode would help to reset the working view to get a better 'big picture' view of what is being worked on.
73
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by Mike_Hocksworth on August 06, 2024, 04:01:45 am »
This works, thank you!  :D
74
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by IStonia on August 06, 2024, 01:03:50 am »
Try this
https://digitalfossils.com/Download/NVil-Aug-06-24.rar

There are still times it may not work correctly. In this case, you can modify the spline curve to tailor the result.
Check this video.

Bridge Holes
https://youtu.be/M-M0QEkQJLg
75
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by Mike_Hocksworth on August 05, 2024, 04:30:27 am »
I have sent an email moments ago with a small video clip.

I gave this another test and tried raising the second cube and selecting it first, then joining to the cube on the left. This seems to work.
Leaving the cubes positions the same and just selecting left cube first then right cube it goes wonky again.

Hopefully this helps in narrowing down where the problem might be occurring.
76
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by IStonia on August 04, 2024, 10:51:38 am »
It looks okay to me on my own test.

Can you send a picture of that to info@digitalfossils.com for me to check? Both linear an curved.
77
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by Mike_Hocksworth on August 04, 2024, 09:29:24 am »
On the Steam August 02 version, I think the 'Curved' option is producing some pretty wacky results.
Linear seems to work okay, though I'm not sure if Twists A or Twists B are meant to affect anything, they currently do not while Linear is active.
78
News and Updates / Nvil Update Aug 02 2024
« Last post by IStonia on August 02, 2024, 12:07:10 pm »
New Update

https://digitalfossils.com/Download/NVil-Aug-02-24.rar


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* A new streamline basic tool, Edge_Stitch. Stitch two border or selected edge loops.
* A new streamline basic tool, Loop_Smooth. Smooth the shapes of selected edge loops.
* Some bug fixings.


Thanks!

Create Roads-Tracks On Rugged Terrain(Short)
https://youtu.be/3f2g3CVN5Hw

Create Roads-Tracks On Rugged Terrain(Long)
https://youtu.be/OjuSf_UIUhU
79
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by Mike_Hocksworth on August 01, 2024, 11:07:32 pm »
This works great, thank you.  :D
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