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News and Updates / Nvil Update Mar 31 2025
« Last post by IStonia on Today at 06:49:16 am »
New Update

https://digitalfossils.com/Download/NVil-Mar-31-25.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Symmetry feature is improved. Asymmetry mesh can be worked on without losing the asymmetry structure.
https://youtu.be/jqWa7m-IdEs
* Some bug fixings.


Thanks!
2
News and Updates / Nvil Update Mar 23 2025
« Last post by IStonia on March 22, 2025, 08:42:06 pm »
New Update

https://digitalfossils.com/Download/NVil-Mar-23-25.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Voronoi feature tool is added to Draw Mesh tool.
https://youtu.be/8PEdr4mZZXI
https://youtu.be/mrZjOZz3DIA
* Some bug fixings.


Thanks!
3
General Discussion / Re: I am back and starting over with a project
« Last post by crestburg on March 13, 2025, 10:35:40 pm »
@Istonia,
  How did you get your layout set the way you have it in the video. I was trying to make some changes and follow along but my windows toolbars are minimal and nothing like yours in the video.
Thanks,
Dave
edit: I found another noob post and found the kickstart video and reset my user settings.That fixed it. I also had some strange box up in the top left that I couldn't get rid of but that too is now ok. Now maybe I can get somewhere. :)
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General Discussion / Re: I am back and starting over with a project
« Last post by crestburg on March 12, 2025, 11:45:48 pm »
This is the way I did it.
https://youtu.be/a3OeVqrkg9k
https://youtu.be/4mN5uAiphZ8

Wow! Absolutely amazing what you can do with NVIL when you become good at it. That would have taken me a year to figure out. :) I have made a copy of the video so I can watch it over and over to learn from. I appreciate you taking the time and effort to show me just how powerful NVIL is in the right hands. I can't hardly even believe it. I will be sending an email as I have a question in private.
Thanks,
Dave
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General Discussion / Re: I am back and starting over with a project
« Last post by IStonia on March 12, 2025, 11:22:58 pm »
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General Discussion / Re: I am back and starting over with a project
« Last post by crestburg on March 12, 2025, 10:22:50 pm »
  After opening it in the slicer I noticed the lets call them fingers, need to be a little more vertical.Like 45 or 60 degrees upwards. How would I change that?

You can use the "Spline Rig"
I have added a simple 3 point spline to each of the 6 fingers.(pic 01, vws attached)
Select the vertex of the finger you want to edit (pic 02)
call tool:- "Geometry -> Common Command n Tools => Spline Rig" Select the spline for that finger, then select the spline vertex and move it to adjust the mesh (pic 03)

Steve,
  Thank you very much for helping me out with this. I appreciate you adding the 3 point spline and modifying the splash. I will check it out in a little while. Great job! Thanks, Dave
7
General Discussion / Re: I am back and starting over with a project
« Last post by steve on March 12, 2025, 09:31:43 pm »
  After opening it in the slicer I noticed the lets call them fingers, need to be a little more vertical.Like 45 or 60 degrees upwards. How would I change that?

You can use the "Spline Rig"
I have added a simple 3 point spline to each of the 6 fingers.(pic 01, vws attached)
Select the vertex of the finger you want to edit (pic 02)
call tool:- "Geometry -> Common Command n Tools => Spline Rig" Select the spline for that finger, then select the spline vertex and move it to adjust the mesh (pic 03)
8
General Discussion / Re: I am back and starting over with a project
« Last post by crestburg on March 12, 2025, 09:14:13 pm »
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General Discussion / Re: I am back and starting over with a project
« Last post by crestburg on March 12, 2025, 08:56:12 pm »
@Steve
  After opening it in the slicer I noticed the lets call them fingers, need to be a little more vertical.Like 45 or 60 degrees upwards. How would I change that? A few mods on the thickness that I can handle and some smoothing and I will get it worked out thanks to your excellent work.
Thanks,
Dave
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General Discussion / Re: I am back and starting over with a project
« Last post by steve on March 12, 2025, 08:41:48 pm »
Can I use it?
Yes. Use as you want to.
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