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1
General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by IStonia on January 08, 2026, 10:43:38 pm »
You need to google and download matcaps.
2
General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by Noobnvil on January 08, 2026, 07:37:27 pm »
One more question...does Nvil include Matcaps or should I just download them somewhere?

Tnx!
3
General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by kevjon on January 08, 2026, 03:18:38 am »
Ok, sounds like you've sorted it out.
4
General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by Noobnvil on January 08, 2026, 02:47:24 am »
Here is some links and info...https://moi3d.com/forum/lmessages.php?webtag=MOI&msg=10945.1

Hopefully I got this now....there seems to be an issue with the import obj which changes the size.
so this is fixed now...but when importing it was 100x smaller so I changed the export scale in Nvil and now it seems spot on...going to test some more tomorrow.

tnx.
5
General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by kevjon on January 08, 2026, 02:41:32 am »
Do you have a link to the script you are using ?
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General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by IStonia on January 08, 2026, 02:29:15 am »
There is a setting need to be noticed, View > Scene Scale. It affects the size of the floor grid. The default value is 1. In your case, you can set it to 0.1 so you can use 1on1 scale on import/export.
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General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by Noobnvil on January 08, 2026, 02:28:34 am »
I use the import obj script then subd in Moi. so I can boolean fast and accurate.
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General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by kevjon on January 08, 2026, 02:22:20 am »
You cannot import mesh data from NVil into MoI v4 (except when using the subd tool in MoI)

If use MoI > subd > create tool to import the obj data it will convert it to a subd nurbs surface which will change its size slightly as the subd algorithm tries to round off all the edges of the cylinder.
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General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by Noobnvil on January 08, 2026, 02:08:28 am »
Can you test this 50cm cyl. Moi Nvil and back to Moi?

Tnx!
10
General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by kevjon on January 08, 2026, 01:46:35 am »
I just did another test.

I set MoI to meters
I created a 0.1m x 0.1m x 0.1m cube in MoI.
Exported the cube from MoI to obj

I set NVil to meters in preferences
Merge Scene > obj
I set import scale to 1
I used the measure tool > measure between snap points
It comes into NVil perfectly to size at 0.1m

If you set NVil preferences to cm and import scale to 1 it comes in perfectly to size also.

I tested your wheels 1302.obj file
When NVil is set to meters and they are imported at 1 scale
Each wheel is 43.7721m diameter x 26.9996m high
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