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Bug Reports / Re: Fatal Errors
« Last post by IStonia on Today at 08:23:34 pm »
The bug actually also appeared in my pc.
Every time when fixing a bug, it is always potentially new bug can be created by that.
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Bug Reports / Re: Fatal Errors
« Last post by kevjon on Today at 07:59:43 pm »
Quote
I`m curious about the fact I can be the one with this bugs and errors like it was with Rect-Select bug. That would mean something wrong with my system - I don`t know.

I run NVil on a 1440p display. I did not have the Rect-Select bug on my system when using the latest versions of NVil. I assumed the bug showed up due to the 4k display you use.

From what I can tell NVil is optimised for 1080p displays.
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Bug Reports / Re: Fatal Errors
« Last post by silent_haven on Today at 02:46:05 pm »
I suspect that fixing the rect-selection bug introduced some new bugs that you encountered recently.
Try this and see if it's better.
https://digitalfossils.com/Download/NVil-Mar-26B-26-Steam.zip
Tried to model a couple of hours. No errors occured during modeling process, seems like fixed. Thank you!
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Bug Reports / Re: Fatal Errors
« Last post by silent_haven on Today at 02:42:02 pm »
Quote
Guys who model, how is the program working for you? Maybe there's something wrong with my computer or my settings, and it's my own fault?

I've come across a few bugs as well but I'm finding it easier to report them directly to NVil support via email as a couple of them were quite complicated to explain and solve. It is however important to keep reporting the bugs or performance lag issues as Istonia is very responsive to fixing them and its the only way to make NVil a smoother bug free experience.
I don`t blame IStonia for this bugs and errors either way. I really appreciate so fast responses and fixes. I`m curious about the fact I can be the one with this bugs and errors like it was with Rect-Select bug. That would mean something wrong with my system - I don`t know.
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News and Updates / Nvil Update Mar 27 2026
« Last post by IStonia on Today at 12:44:13 am »
New Update

https://digitalfossils.com/Download/NVil-Mar-27-26.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some bug fixings.
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Bug Reports / Re: Fatal Errors
« Last post by IStonia on Yesterday at 10:17:28 pm »
I suspect that fixing the rect-selection bug introduced some new bugs that you encountered recently.
Try this and see if it's better.
https://digitalfossils.com/Download/NVil-Mar-26B-26-Steam.zip
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Bug Reports / Re: Fatal Errors
« Last post by kevjon on Yesterday at 09:20:36 pm »
Quote
Guys who model, how is the program working for you? Maybe there's something wrong with my computer or my settings, and it's my own fault?

I've come across a few bugs as well but I'm finding it easier to report them directly to NVil support via email as a couple of them were quite complicated to explain and solve. It is however important to keep reporting the bugs or performance lag issues as Istonia is very responsive to fixing them and its the only way to make NVil a smoother bug free experience.
8
Bug Reports / Re: Fatal Errors
« Last post by silent_haven on Yesterday at 06:20:58 pm »
Microlags really aren't that big of a problem, sorry. Shouldn't have mentioned them in the video
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Bug Reports / Fatal Errors
« Last post by silent_haven on Yesterday at 01:36:18 pm »
I come back to NVIL to work from time to time, and whenever I try, I constantly run into a bug or an error. Be it a Rect-Select bug, an Alt bug, or an Axis Move bug described in previous topics. And I just pick them up from the surface, because I'll just log in for five minutes without doing anything major, find a couple, and then log out, because it's impossible to work like that. And it turns out I'm the only one writing about all this.
Guys who model, how is the program working for you? Maybe there's something wrong with my computer or my settings, and it's my own fault?
I don't remember anything like this in January, when I was modeling a huge robot (you can see it in my Feature Suggestions thread). Back then, the workflow was generally quite smooth. To me, it seems like all this started popping up after my thread about the UI bug (NVIL version March 07-26D). Although there's no connection between the UI fixes and what's shown in the video below, it's still seems strange to me.

I tried to model the sci-fi case, record it on a video, and encountered microlags and fatal errors. Microlags themselves aren't a big problem — they happen when I move something, zoom, or weld, for example. They're just minor 0.2-second slowdowns that are annoying. The bigger problem is the fatal errors and bugs. Below is the full text of the errors. I've encountered them more than once:
1. Temporary undo redo key missing on recorvering
2. System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at DigitalFossil.AnimationDesign.ModelDesigner.UndoRedoManager.Record.CharacterRecord.ComponentRecord.ComponentVertexPositionRecord.CreateOppositeRecord(ComponentRecord componentRecord)
   at DigitalFossil.AnimationDesign.ModelDesigner.UndoRedoManager.Record.CharacterRecord.ComponentRecord.CreateOppositeRecord(CharacterRecord characterRecord)
   at DigitalFossil.AnimationDesign.ModelDesigner.UndoRedoManager.Record.CharacterRecord.CreateOppositeRecord(Record recordIn)
   at DigitalFossil.AnimationDesign.ModelDesigner.UndoRedoManager.Record.CreateOppositeRecord(Boolean forUndo)
   at DigitalFossil.AnimationDesign.ModelDesigner.UndoRedoManager.UndoInternal(Boolean multyPasses)

Video: https://www.youtube.com/watch?v=izcbXK0YAzU
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Bug Reports / Re: AltBug
« Last post by silent_haven on Yesterday at 09:46:58 am »
Enabled and restarted. Looks like that, seems it is how it should be according to your video
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