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2
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on Today at 08:52:05 am »
For some reason, I can't download the file from forum. Can you send it to info@digitalfossils.com?
3
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on Today at 08:46:43 am »
In subobject mode only hard edges thickness changes. But in object mode it is vice versa and only if an object is inactive
4
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on Today at 08:38:57 am »
Can you send me the scene file?
5
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on Today at 08:30:52 am »
Nothing changed
6
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on Today at 08:22:36 am »
Try this and see if it works on open edges.
https://digitalfossils.com/Download/NVil-Apr-19-26C-Steam.zip

The uneven edge width can not be solved as it is blocked by faces. They should look even in wire frame mode.
7
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on Today at 07:58:30 am »
And thickness appears uneven
8
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on Today at 07:49:14 am »
Thank you so much and for the video as well
Tested. Only hard edge thickness changes
9
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on Yesterday at 06:06:47 pm »
Try this.
https://digitalfossils.com/Download/NVil-Apr-19-26A-Steam.zip


All good, thank you

--20. Add highlighted edge width option for hard and open edges in preferences
Sorry, my fault, I wrote it wrong. NOT highlighted edge width for hard and open edges to see it more clearly if a user don`t wanna use specific colors for hard or open edges. If you want to keep all edges black for example but be able to see hard and open edges by it`s thickness
Fixed.
https://youtu.be/9_ylw6CQqDg

--15. Newely created primitives with radial menu are scaled fitting screen. If no subobject is selected they are automatically placed in x:0 y:0 z:0 (option in preferences)
A: The new primitive is scaled to fit scene. But it is place at camera focus point because origin point can be anywhere away from camera focus point even can be outside viewport.

--10. (screenshot) Smoothier viewport colors gradient. Now it is too jaggy.
A: It works fine on me. Likely a graphics card issue on your side.
10
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on Yesterday at 11:50:54 am »
With 12 it would be more intuitive to have a little checkbox like you have for "quad cap"". That says 'ngon-cap'. I was unaware you could set it to 0 to make a ngon cap.

With 18 I can only set it to 1 or 2 there are no float value options in between these values.

Previously, on GUIScale 2, edge width 1 is 2 pixels and edge width 2 is 4 pixels. Now edge width 1 is 1 pixel and so on.
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