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1
News and Updates / Re: Nvil Update Nov 04 2025
« Last post by hhnguyen on November 04, 2025, 02:50:12 am »
Thanks for the updates
2
News and Updates / Nvil Update Nov 04 2025
« Last post by IStonia on November 03, 2025, 11:37:58 am »
New Update

https://digitalfossils.com/Download/NVil-Nov-04-25.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* The "Polygon-Patch Copy/Paste" tool is hugely improved. Its rich functionalities and flexibility provide ways to create highly complex models with ease.
* Move selected objects so each individual object's lowest point touches ground floor. The child objects in hierarchy link will also move relatively.
* Some bug fixings.


Thanks!

Copy/Paste Polygon-Patch
https://www.youtube.com/playlist?list=PLJFtUtivcsEPmg4LofXAlFIYpoxpb6hwd

Polygon-Patch Copy/Paste-On-Spline
https://www.youtube.com/playlist?list=PLJFtUtivcsEPairw4lciUhluldYfBjIBb

Tools For Scaling Edge Ring Loop Strings
https://youtu.be/R-5cv4t2NG8

Even Quad Shape
https://youtu.be/nm_bNGLsBSI

Seashells Modeling
https://youtu.be/P6rmsju-gAE
3
I tested this morning on the current steam version and wasn't able to trigger it.
I will update if it comes back.
4
Which version were you using?
5
I'm not 100% sure how I am triggering this bug, best I can tell is I am working with toggling sub-d with the tilde/backtick key (`) and doing viewport camera rotation with [ALT].
I haven't been able to figure out what combination and what exact action though.

What happens though is moving the mouse across the viewport it looks as though I am making edge selections, though the manipulator panel down the bottom does not show an increase in selection number, so I think it may be visual only.

I have also tried to switch sub-object selection mode (edge, faces, vertices) and the issue persists when I get back to edges.

Restarting NVIL seems to be the only way to get rid of the bug.

I have re-opened my scene file after the bug and it does not seem to effect my scene file.

Best regards.
6
NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on October 23, 2025, 11:13:30 pm »
That works great, again, many thanks!
8
NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on October 23, 2025, 07:59:10 pm »
Keeping their height relationships to each other would be great.

Say it was a character model with body parts positioned correctly, running the place on ground plane command on the character model would bring the entire model down so the feet would be touching the ground plane.
The other body parts would move down and stay in their correct positions relative to the character.
 Not all be placed on the ground as body parts would need to be repositioned.

Thanks again
9
NVILL Discussion / Re: Rest/place object on ground
« Last post by IStonia on October 23, 2025, 11:57:43 am »
Do you want them all placed on the ground or they need to maintain height position related to the parent?
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NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on October 23, 2025, 11:32:21 am »
Objects that are nested within the hierarchy and when I had the move with parent group object checkbox ticked.
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