* The "Polygon-Patch Copy/Paste" tool is hugely improved. Its rich functionalities and flexibility provide ways to create highly complex models with ease. * Move selected objects so each individual object's lowest point touches ground floor. The child objects in hierarchy link will also move relatively. * Some bug fixings.
« Last post by Mike_Hocksworth on October 26, 2025, 03:25:26 am »
I'm not 100% sure how I am triggering this bug, best I can tell is I am working with toggling sub-d with the tilde/backtick key (`) and doing viewport camera rotation with [ALT]. I haven't been able to figure out what combination and what exact action though.
What happens though is moving the mouse across the viewport it looks as though I am making edge selections, though the manipulator panel down the bottom does not show an increase in selection number, so I think it may be visual only.
I have also tried to switch sub-object selection mode (edge, faces, vertices) and the issue persists when I get back to edges.
Restarting NVIL seems to be the only way to get rid of the bug.
I have re-opened my scene file after the bug and it does not seem to effect my scene file.
« Last post by Mike_Hocksworth on October 23, 2025, 07:59:10 pm »
Keeping their height relationships to each other would be great.
Say it was a character model with body parts positioned correctly, running the place on ground plane command on the character model would bring the entire model down so the feet would be touching the ground plane. The other body parts would move down and stay in their correct positions relative to the character. Not all be placed on the ground as body parts would need to be repositioned.