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1
Community Help / Re: Draw Mesh Masters
« Last post by IStonia on Today at 06:40:20 am »
Hi all! I`m exploring Draw Mesh tool for modeling purposes. Now I can do simple things and I decided to make this complex shape full of circles but can`t get it nice, neat and accurate. I watched draw mesh kick start and some videos about it but seems like I still missing some logic with modeling like this. I would be grateful if someone record a video with creating this "vase" with Draw Mesh :)
https://www.youtube.com/watch?v=wliCNArb1VY

Can you send over the scene file?
When forming a patch from a highlighted line, It is possible there are two possible patches can be generated. If the program pick the unwanted one, tap Space to switch to the correct one While the mouse button is still pressed down keeping the tool alive.
2
Feature Requests / Extend Function Request
« Last post by lpkia2026 on Today at 04:31:44 am »
Request for Extended Function One: 
"Is Fine Transforming" has a menu button that allows users to adjust the speed parameter on their own. 

Request for Extended Function Two: 
1. There is a menu button that can automatically assign different colors and materials to multiple selected objects. 
2. During the topology process, as long as the faces are continuous, they are automatically assigned a single color, making it intuitive and convenient to distinguish different areas of the topology. 

Wishing you smooth progress in your work in 2026~
3
Community Help / Re: Draw Mesh Masters
« Last post by kevjon on Yesterday at 10:09:15 pm »
I don't think drawmesh is the best tool for creating precision mechanical shapes due to its limitation of precisely moving, rotating, scaling & snapping of drawmesh lines. Its strength lies in retopology or modelling more organic shapes.

Conventional splines (or modelling tools) are the best option for creating the precision shape of the vase. You only need to model a quarter for this shape and use symmetry for the rest.
4
Community Help / Draw Mesh Masters
« Last post by silent_haven on Yesterday at 04:18:16 pm »
Hi all! I`m exploring Draw Mesh tool for modeling purposes. Now I can do simple things and I decided to make this complex shape full of circles but can`t get it nice, neat and accurate. I watched draw mesh kick start and some videos about it but seems like I still missing some logic with modeling like this. I would be grateful if someone record a video with creating this "vase" with Draw Mesh :)
https://www.youtube.com/watch?v=wliCNArb1VY
5
News and Updates / Nvil Update Feb 26 2026
« Last post by IStonia on February 24, 2026, 12:08:34 pm »
New Update

https://digitalfossils.com/Download/NVil-Feb-26-26.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some GUI Improvement. Edit > Preference > Colors > Form Color Scheme > Dark Scheme.
* View > Object Shading > Render Image Plane With Special Options. Cull back facing faces and faces visible in wireframe mode. Image planes can be created by the 'Create Image Plane' button in 'Plane' primitive tool.
* Some bug fixings.
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Feature Requests / Re: Image Planes & Edges Only mode
« Last post by kevjon on February 24, 2026, 12:16:53 am »
It works perfect, thanks for that  :)

Having these two features, removed the limitations when using image planes as references while modelling.
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Feature Requests / Re: Image Planes & Edges Only mode
« Last post by IStonia on February 23, 2026, 02:57:22 pm »
https://digitalfossils.com/Download/NVil-Feb-25-26-Steam.zip

View > Object Shading > Render Image Plane With Special Options. Cull back facing faces and faces visible in wireframe mode. Image planes can be created by the 'Create Image Plane' button in 'Plane' primitive tool.
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Feature Requests / Re: Image Planes & Edges Only mode
« Last post by kevjon on February 23, 2026, 08:51:25 am »
No.

I want to be able to see the image on the image plane when Rendering Options > Wire Frame is turned On.
The image would then remain visible when switching between vertex/edge/polygon/object modes while Rendering Options > Wire Frame is On.

PS Wire Frame and Edges Only mode is the same thing. You've labeled the button at the bottom of the viewport Edges Only but it does the same thing as Wire frame (On).
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Feature Requests / Re: Image Planes & Edges Only mode
« Last post by IStonia on February 23, 2026, 07:14:57 am »
When using image planes (rather than background images)

It would be a very useful feature if you could add the ability to
- Set the image plane to show the image in edges only mode


Do you mean not to show the image plane in vertex/polygon/object modes?
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Feature Requests / Image Planes & Edges Only mode
« Last post by kevjon on February 23, 2026, 05:50:11 am »
When using image planes (rather than background images)

It would be a very useful feature if you could add the ability to
- Set the image plane to show the image when Rendering Options > Wire Frame (On)
- Set the image plane to cull its backface for the image plane/s only (whether you are in Shaded + Wireframe, Transparent or Wire Frame modes)
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