News:

 

Recent Posts

Pages: 1 ... 5 6 [7] 8 9 10
61
Bug Reports / Re: A list of bugs
« Last post by IStonia on February 01, 2026, 09:05:15 pm »
8. https://www.youtube.com/watch?v=m4A_6gcfx5I

There appears to of been a change (bug)
In earlier versions of Nvil, The "Hard Edge threshold Angle" limit would cause any edge under that angle to be set as hard. In the latest version, that appears to of been reversed, and any edge angle over that limit is set as hard.
So in the example you show with extrude, the angle would need to be set under 90.

Yes, this setting been changed to the reverse since a post complaining not being intuitive, Edit > Preference > General > Hard Edge Threshold Angle(Default value: 35).
62
News and Updates / Re: Nvil Update Jan 31 2026
« Last post by hhnguyen on February 01, 2026, 02:45:51 pm »
greatly appreciated for the continuous updates, IStonia
63
Bug Reports / Re: A list of bugs
« Last post by steve on February 01, 2026, 01:48:33 pm »
5. Sometimes vertices doesn`t weld. Just nothing happens. It happens frequently in cases where I join two meshes and try to weld vertices on poles

Which weld tool?
It may just be a case of you needing to add a weld threshold.
64
Bug Reports / Re: A list of bugs
« Last post by steve on February 01, 2026, 01:34:04 pm »
8. https://www.youtube.com/watch?v=m4A_6gcfx5I

There appears to of been a change (bug)
In earlier versions of Nvil, The "Hard Edge threshold Angle" limit would cause any edge under that angle to be set as hard. In the latest version, that appears to of been reversed, and any edge angle over that limit is set as hard.
So in the example you show with extrude, the angle would need to be set under 90.
65
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on February 01, 2026, 01:27:06 pm »
Oh, and one more thing. Add an option to set custom color of edges then selecting in object mode. Now it is not always clear from first glance - am I in subobject mode or in object mode?
66
Community Help / Re: Newbie Questions
« Last post by silent_haven on February 01, 2026, 01:25:36 pm »
Thank you all for responses!
1. I found needed option in Extrude options - it is called "In vertex angle direction" when you select edges
67
Bug Reports / Re: A list of bugs
« Last post by silent_haven on February 01, 2026, 11:51:26 am »
Some bugs are hard to recreate. I`ll record a video, when I find out exactly how they appear
6. (screenshot) Toggle All windows Caption Visibility helped with windows, but this bug is still appears
8. https://www.youtube.com/watch?v=m4A_6gcfx5I
68
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on February 01, 2026, 11:16:45 am »
Thank you so much for response and implementations! I appreciate that
6. https://youtu.be/hS9kqEwmsMM
11. (screenshot)
12. https://youtu.be/8EuoJcVfejs
17. https://youtu.be/BZ0xnB9Mav8
20. I described incorrectly. Mirror Instance for splines
21. It affects only Rotation. But nevermind, it is unimportant
23. Yes, sorry
69
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on February 01, 2026, 08:50:51 am »
---1. With enabled symmetry, mirror the material assignment on faces as well
A: Implemented.

---3. An option to not show edges in object mode, but show in subobject mode
A: View > Object Shading > Hide Edges In Object Mode.

---4. Extrude threshhold in pixels doesn`t go higher than 24 and my NMB tools still accidently activating
A: It is a bug. Fixed.

---5. Speaking of NMB tools, make this option, described in example. For example, my Move Streamline Tool has a Tweak on NMB and Axis Move on LMB. If I accidentally move my mouse and tweak, when I wanted to Axis Move, then while moving my mouse I press down LMB and the program removes previous moves made by NMB and start to do an Axis Move. Actually, this is realised in Blender, then on G you Tweaking, but once you press X/Y/Z it automatically snaps to related axis. Now in Nvil you need to press Move hotkey and LMB right simultaneously.
A: Implemented.

6. In Scene Explorer make an option to use scroll while dragging an object. Now it is inconvenient to drag them into groups then you have A LOT of objects
Q: Not sure what you meant. Can you explain it in a video?

---8. Align Object Pivot to the bottom of the object
A: The new button is added to the "Object Pivot" tool's UI.

9. Improve Light Tool. Make it more convenient. Now experimenting with the light I can simply loose this light arrows and it`s very inconvenient to move it on the screen overall. At least would be great to have gizmo in this mode
A: Added a new feature. You can click to select a light then click where you want it to move to.

---10. Make Subdivision Surface respect corners and UV (to not smooth them)
A: Vertex mode > Geometry > Set Subd Hard Corner.

---11. Make an option for knife tool to not cut additional edges on n-gons
Q: Can you explain it in a video?

---12. Didn`t find miltering options for chamfer, would be great to add
Q: What is miltering option?

---13. Make subd-like toggle, but for chamfer with creases controling edge bevel
A: Not doable.

---14. Then Set Manipulator (Visual) is on, make it possible to click through gizmo to select an edge on which I want orient. Now the manipulator is hiding edges and it`s needed to zoom to click on smth. And an option to automatically exit the tool when orientation/position is set
A: Implemented.

---15. Add a separate Collapse Edge command. Personally, I distinct Collapse only for edges and Weld only for Verticies. Now it collapses both edges and vertices. Small thing, maybe useless for most users, but personally I would be happy to have. Therefore, vertices collapce not in the center of their bounding box if there was selected many
Q: Can you explain in a video? What is the selection look like and what the collapse result should be.

---16. I mapped Vertex Edge Slide on NMB. I have to precisely aim cursor to the vertex to slide him. Would be nice to just press slide key and slide this vertex without having to aim at it. It`s kind of annoying now
Q: How can you slide a vertex without specifying which vertex it is? You can increase this value, Edit > Preference > General > Selection Radius.

17. (!) Make an Edge Flow button. It is realised in all other softwares and very important then it comes to add subdivision to curved surfaces
Q: I don't know what it is. Can you give me an example?

18. Add Bridge for faces
Q: How it should work? Select two polygons then Geometry > Bridge.

---20. Add Spline Mirror
A: SplineVertex Shortcut Tools > Flip.

---21. Add an option to lengthen Manipulator arrows, not just its overall size. Personally, I`d like to have a small Manipulator with long arrows
A: Edit > Preference > General > Rotation manipulator scale.

---22. If you dissolve an edge - the adjusted vertex deletes too
Q: Can you explain in a video?

---23. Make an option for pivot to place it to bottom of the object in one button
Q: Is this the same as ---8?

---26. Mentioning Blender - would be nice to have a not outdated bridge with this program. Blender's developers haven't been working on improving their modeling tools - all their attention is focused on geo nodes (which is kinda good but meh) and meaningless for modelers "wow features" which is kinda annoying. So, it would be great to model everything in NVIL, especially since the program already offers a lot of features that Blender doesn't, and then finish the simulations (Rigid Body for example), Sculpting, Materials, and Rendering in Blender.
A: There are clipboard Copy/Past tools in Nvil. If you know how to create the same tool with scripts in Blender, you can create the bridge.

---27. Optimize screen space Ambient Occlusion if it is possible to make it not laggy. It is very handy when objects have a little real-time ao - I can see my model more clearly and nothing merges in one big mess if it has one material
A: It is improved.

---28. Add Decimate tool
A: Geometry > Create > Simplify.

---31. With dark theme white windows edges must be gray or something darker. It is a little, but distracting eyes
A: Can find a way to do that.

---32. Smooth mouse scroll
A: the "Is Fine Navigation" tool.

33. (!) Make Auto Depth option for zooming. This feature prevents slow scrolling with mouse wheel at all. I know that I can use Alt + RMB, but find scrolling more convenient
Q: What is Suto Depth? Can you explain more?
70
Bug Reports / Re: A list of bugs
« Last post by IStonia on February 01, 2026, 08:46:44 am »
---1. Sometimes there is a bug, where I can`t use NMB actions in Bridge and other Streamline Tools - program restart or reassign on LMB only helps
A: It could be a bug. It would be helpful for fixing it if you can find a way the can recreate the bug.

---2. Manual Manipulator Setting tool doesn`t assign hotkey on mouse
A: Manipulation > Set Manipulator(Visual).

---3. Subobject Tools >> Subobject_NormalMove doesn`t work with NMB on multiple edge select
A: It works fine on my checking.

---4. StreamLine Engine Tools >> Snap Selection can rotate weirdly with multiple clicks on a same face
---https://youtu.be/vneXw9nnmks
A: The tool is improved. But you may need to exit object subdivision before doing the snapping to get your result. It works on subdivided elements in subdivision surfaces.

---5. Sometimes vertices doesn`t weld. Just nothing happens. It happens frequently in cases where I join two meshes and try to weld vertices on poles
Q: Can you show it in a video?

---6. (screenshot) Somehow I have broken my UI. Besides, would be great to remove white colors with dark themes, they are not fit here
A: View > Windows > Appearance > Toggle All windows Caption Visibility.

---7. Edge Color (Active 2) Settings always revert back after program relaunch
A: Fixed.

---8. After Edge manipulations like Edge Strip/ Chamfer or Weld hard edges become soft
Q: Can you show it in a video?
Pages: 1 ... 5 6 [7] 8 9 10