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61
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on February 02, 2026, 09:15:36 am »
17. Seems like it works better when edge is exactly on the middle. In my game studio we work with extreme low poly objects. That`s why for me it`s crucial to work with this tools and low resolution bevels. Often I need to add aditional edges to low poly curved surfaces and make a perfect flow
https://www.youtube.com/watch?v=pWvtzGAF70E
62
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on February 02, 2026, 08:31:13 am »
17. Try this https://digitalfossils.com/Download/NVil-Feb-01-26-Steam.zip. Edge mode > Common Commands n Tools > Loop Relax >...
63
Bug Reports / Re: A list of bugs
« Last post by IStonia on February 02, 2026, 08:26:50 am »
64
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on February 01, 2026, 09:29:46 pm »
6. Right click the group node > Move Checked Node To Under Cursor Node.
11. When you use the visual cut tool(Polygon mode > Geometry > Cut), click MMB to perform the cut.
12. Due to the complexity of the current tool, it is too hard to add this option. It is unlikely will be implemented.
21. You can increase the whole manipulator then scale down the rotation manipulator and the manipulator core.
65
Bug Reports / Re: A list of bugs
« Last post by kevjon on February 01, 2026, 09:18:55 pm »
Quote
Some bugs are hard to recreate.

I've found it easiest to track down bugs by recording your whole modelling session. You can then look back through the video to see what you were doing prior to the bug showing up which can often give clues as to what caused it.
66
Bug Reports / Re: A list of bugs
« Last post by IStonia on February 01, 2026, 09:05:15 pm »
8. https://www.youtube.com/watch?v=m4A_6gcfx5I

There appears to of been a change (bug)
In earlier versions of Nvil, The "Hard Edge threshold Angle" limit would cause any edge under that angle to be set as hard. In the latest version, that appears to of been reversed, and any edge angle over that limit is set as hard.
So in the example you show with extrude, the angle would need to be set under 90.

Yes, this setting been changed to the reverse since a post complaining not being intuitive, Edit > Preference > General > Hard Edge Threshold Angle(Default value: 35).
67
News and Updates / Re: Nvil Update Jan 31 2026
« Last post by hhnguyen on February 01, 2026, 02:45:51 pm »
greatly appreciated for the continuous updates, IStonia
68
Bug Reports / Re: A list of bugs
« Last post by steve on February 01, 2026, 01:48:33 pm »
5. Sometimes vertices doesn`t weld. Just nothing happens. It happens frequently in cases where I join two meshes and try to weld vertices on poles

Which weld tool?
It may just be a case of you needing to add a weld threshold.
69
Bug Reports / Re: A list of bugs
« Last post by steve on February 01, 2026, 01:34:04 pm »
8. https://www.youtube.com/watch?v=m4A_6gcfx5I

There appears to of been a change (bug)
In earlier versions of Nvil, The "Hard Edge threshold Angle" limit would cause any edge under that angle to be set as hard. In the latest version, that appears to of been reversed, and any edge angle over that limit is set as hard.
So in the example you show with extrude, the angle would need to be set under 90.
70
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on February 01, 2026, 01:27:06 pm »
Oh, and one more thing. Add an option to set custom color of edges then selecting in object mode. Now it is not always clear from first glance - am I in subobject mode or in object mode?
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