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61
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on November 10, 2024, 05:11:49 pm »
As I am moving along trying to understand more.
If you have multiple points selected can you align then instead of doing one by one?
62
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on November 09, 2024, 05:32:15 am »
Hello back again at it.
I tried a few things and got stuck and do not know how to fix.
Questions:
1.When I do the boolean it does cut it but always the faces remain and I have to remove them manually.(boolstack.jpg) is there a way to cut and remove everything?
2. You say cut with circle the only thing I got close to a circle is the N-polygon...How to cut with circle?
3.Is there an offset tool...let say I cut something I offset the lines or to add other lines (offset.jpg)
4.Can the push-pull tool be used without trying to snap...I could not figure out this...it always seem to snap to a certain number/distance.
5.Attached boomstuck.jpg something I am trying to do here...I cut it remove the side now they are open and I cannot fix it. if the lines where I cut are blue I can use drawmesh to create a blue plane which is suppose to close it but for some reason it did work(seemed to work before). after snapping it just do nothing and disappear.
If the lines are white and I click it and I try the same draw mesh it move the lines and create a mess.
Bridge cap the solution?
6. How to create a "fillet" at the corner indicated by red arrow?
7.How would you draw lines to also patch it manually?
from the draw mesh I used the lines and convert lines to mesh to get the shape started (like the tutorial)...but got stuck with the questions above.
8.Line colors remain to remind you what was done or can these be changed?
9.How do I select line if I did a chamfer instead of selecting the small pieces?(chamfer slection.jpg)

Tnx!
63
General Discussion / Re: New user where to begin?
« Last post by IStonia on November 03, 2024, 07:17:14 am »
You can use the "Subobject Transform Slide" tool, https://youtu.be/oPdWZ4IrkuE.

For the wheel well, use the Cut tool to cut out a circle. Remove the geometries inside the circle. Then use edge edge extrude tool to extrude out the well. Or you can create a cylinder and use the boolean tool.

You can build the bottom part mesh manually.

64
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on November 03, 2024, 03:16:11 am »
Nice! got the info in the tool search...this will help allot as I am going thru the functions.

Last questions for this week....what is the process to make, build the "glass" (got it done with draw mesh > patch).

and the bottom (patched looks messed up but I dont know...new to this kind of modeling) and the circle?

Also
How to move a point and all the others will follow with (red line) the one at the end (in yellow remains at its location)?

I tried several ways but I need that one point stays as a pivot point...

Tnx!
65
General Discussion / Re: New user where to begin?
« Last post by IStonia on November 03, 2024, 12:17:37 am »
Search "Context" and "Universal" in Tool Search window and you will find the "Context Loop", " Universal Loop" selection tools and the related tool scription.

The "s" under cursor indicates Snapping is enabled.

You can freeze selected vertices, vertex mode > View > Hide.
66
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on November 02, 2024, 09:36:35 pm »
Hello
I managed to do cuts to do what I want.
but there is some info missing I could not find
What is the difference between contextual loop vs universal loop

I am trying to go thru all the tools to see what they do...but some info I could not find.

why there is letter "S" next to the cursor.?

attached something I am playing with a kind of F1 shell.
How would I make the glass indicated by the red line.
Is it possible to make the corner sharp? if yes how? Ok I found it with crease sub d
How would I make a wheel well where the red circle is located.
 
How would I fix the bottom part? wf2.jpg

Can you freeze a selection....let say you push pull all the polygon around it but it will not move with them?

I am sure accomplished more than the years I had blender installed lol.

Tnx!
67
General Discussion / Re: New user where to begin?
« Last post by IStonia on November 01, 2024, 07:44:46 am »
Ok I went back and forward with the symmetry and then back to the tutorial.
and saw ctrl+q...then it worked...but to desactivate?
and how to change the symmetry axis x, y or z with a shortcut?

I am going to spend some time Nvil this weekend
There is a few thing id like to model...but need to get used to Nvil first.

I am getting something done...baby steps...more than I ever could in blender lol

This is what Id like to model.
Any pointers?...body only https://wetronic.nl/tamiya-58742-hornet-evo-2wd-buggy_nl

Altough something like this...the full car would be a great tutorial.

also on the loop cut how to accomplish like the red lines instead of the blue ones?

on the second pic what tool to be used to cut the red lines?
after being cut can it be moved before extruding?
on the third pic ...how would I achieve a flat bottom

I guess If I know these I could get going

I am liking this software...if I could setup to behave like Moi3d would be great.

Tnx

There is no shortcut key in default settings for symmetry axis. You can set it up. Find this tool in Tool Search Window, Set Symmetry Axis(X). Right click the tool then choose Customize.

Can you send me the scene file of the models in the pics? I'll show you in a video.
68
General Discussion / Re: New user where to begin?
« Last post by IStonia on November 01, 2024, 07:24:29 am »
Selections video is done and has been added to the playlist linked previously.
Hopefully it helps  :)

awesome! :)

I created a new thread for this in the Tutorial section.
http://digitalfossils.com/nvil-forum//index.php?topic=5181.new#new
70
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on November 01, 2024, 06:11:22 am »
Ok I went back and forward with the symmetry and then back to the tutorial.
and saw ctrl+q...then it worked...but to desactivate?
and how to change the symmetry axis x, y or z with a shortcut?

I am going to spend some time Nvil this weekend
There is a few thing id like to model...but need to get used to Nvil first.

I am getting something done...baby steps...more than I ever could in blender lol

This is what Id like to model.
Any pointers?...body only https://wetronic.nl/tamiya-58742-hornet-evo-2wd-buggy_nl

Altough something like this...the full car would be a great tutorial.

also on the loop cut how to accomplish like the red lines instead of the blue ones?

on the second pic what tool to be used to cut the red lines?
after being cut can it be moved before extruding?
on the third pic ...how would I achieve a flat bottom

I guess If I know these I could get going

I am liking this software...if I could setup to behave like Moi3d would be great.

Tnx
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