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Feature Requests / Re: Feature Suggestions
« Last post by IStonia on April 14, 2026, 09:54:40 am »--1. Make the programm smoothier if possible - optimize tools and switching between them, make performance faster. While modeling there is almost always a little microlag (~0.1-0.5 sec). I know it is not a bug, the programm is "thinking", and it is not too long, but in working process it is a little annoying and creates frictions in modeling flow when you work really fast. Maybe I'm too picky, sorry, I just have to work with several programs and I notice it well in contrast. I know the technology the program is based on may be quite outdated, and it may can not be improved. But if anything can be done about it, I'd be happy. I showed it in the video below with Weld, Harden/Soften, Normal_Move tool and Alt (rotating viewport), but it happens with various tools, sometimes even with subobject switching or simple move tool (maybe it causes complex geometry)
** I don't have the problem showed in the video in my testing and there is no blinks on the two controls. Does it also happen if you just work on a simple box? Can you send me your setting files? File > Open User Settings Folder. info@digitalfossils.com.
--3. We have "Triangulate" button. Would be great to have "Detriangulate" or "Quadrify" as well, to turn tris to quads
** Help > Contents > Modeling > Edge Section > Edge Commands > Slash Select.
--4. Double Clicking or F2 on an object in Scene Explorer renames it
** You can click the object name then click again and hold for about one second. The object will be in edit mode once mouse button released.
--23. An option to soften edges in subd mode and return its hard edges back when exiting subd mode.
P.S. Found View > Object Shading > Normal/Sharp/Smooth Edge Options > Sharp Edges Off on Subd Mesh. But it doesnt work for
** "View > Object Shading > Normal/Sharp/Smooth Edge Options > Sharp Edges Off on Subd Mesh" works fine on me. You may have this option checked, Edit > Preference > Option 2 > Subdivistion smoothing same as base mesh?
--16. Mouse cursor remains its position after selecting a radial menu item, not returning in the center of the radial menu. It is confusing a little, personally cant get used to it after 170h
** It is fixed in the latest version you received.
** I don't have the problem showed in the video in my testing and there is no blinks on the two controls. Does it also happen if you just work on a simple box? Can you send me your setting files? File > Open User Settings Folder. info@digitalfossils.com.
--3. We have "Triangulate" button. Would be great to have "Detriangulate" or "Quadrify" as well, to turn tris to quads
** Help > Contents > Modeling > Edge Section > Edge Commands > Slash Select.
--4. Double Clicking or F2 on an object in Scene Explorer renames it
** You can click the object name then click again and hold for about one second. The object will be in edit mode once mouse button released.
--23. An option to soften edges in subd mode and return its hard edges back when exiting subd mode.
P.S. Found View > Object Shading > Normal/Sharp/Smooth Edge Options > Sharp Edges Off on Subd Mesh. But it doesnt work for
** "View > Object Shading > Normal/Sharp/Smooth Edge Options > Sharp Edges Off on Subd Mesh" works fine on me. You may have this option checked, Edit > Preference > Option 2 > Subdivistion smoothing same as base mesh?
--16. Mouse cursor remains its position after selecting a radial menu item, not returning in the center of the radial menu. It is confusing a little, personally cant get used to it after 170h
** It is fixed in the latest version you received.

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