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31
General Discussion / Re: New user where to begin?
« Last post by IStonia on November 01, 2024, 07:44:46 am »
Ok I went back and forward with the symmetry and then back to the tutorial.
and saw ctrl+q...then it worked...but to desactivate?
and how to change the symmetry axis x, y or z with a shortcut?

I am going to spend some time Nvil this weekend
There is a few thing id like to model...but need to get used to Nvil first.

I am getting something done...baby steps...more than I ever could in blender lol

This is what Id like to model.
Any pointers?...body only https://wetronic.nl/tamiya-58742-hornet-evo-2wd-buggy_nl

Altough something like this...the full car would be a great tutorial.

also on the loop cut how to accomplish like the red lines instead of the blue ones?

on the second pic what tool to be used to cut the red lines?
after being cut can it be moved before extruding?
on the third pic ...how would I achieve a flat bottom

I guess If I know these I could get going

I am liking this software...if I could setup to behave like Moi3d would be great.

Tnx

There is no shortcut key in default settings for symmetry axis. You can set it up. Find this tool in Tool Search Window, Set Symmetry Axis(X). Right click the tool then choose Customize.

Can you send me the scene file of the models in the pics? I'll show you in a video.
32
General Discussion / Re: New user where to begin?
« Last post by IStonia on November 01, 2024, 07:24:29 am »
Selections video is done and has been added to the playlist linked previously.
Hopefully it helps  :)

awesome! :)

I created a new thread for this in the Tutorial section.
http://digitalfossils.com/nvil-forum//index.php?topic=5181.new#new
34
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on November 01, 2024, 06:11:22 am »
Ok I went back and forward with the symmetry and then back to the tutorial.
and saw ctrl+q...then it worked...but to desactivate?
and how to change the symmetry axis x, y or z with a shortcut?

I am going to spend some time Nvil this weekend
There is a few thing id like to model...but need to get used to Nvil first.

I am getting something done...baby steps...more than I ever could in blender lol

This is what Id like to model.
Any pointers?...body only https://wetronic.nl/tamiya-58742-hornet-evo-2wd-buggy_nl

Altough something like this...the full car would be a great tutorial.

also on the loop cut how to accomplish like the red lines instead of the blue ones?

on the second pic what tool to be used to cut the red lines?
after being cut can it be moved before extruding?
on the third pic ...how would I achieve a flat bottom

I guess If I know these I could get going

I am liking this software...if I could setup to behave like Moi3d would be great.

Tnx
35
General Discussion / Re: New user where to begin?
« Last post by Mike_Hocksworth on October 30, 2024, 08:35:55 pm »
Selections video is done and has been added to the playlist linked previously.
Hopefully it helps  :)
36
General Discussion / Re: New user where to begin?
« Last post by IStonia on October 29, 2024, 06:14:32 am »
Can't wait to see it.
37
General Discussion / Re: New user where to begin?
« Last post by Mike_Hocksworth on October 29, 2024, 01:27:39 am »
You are most welcome, I am currently working on my take of the selection tools.
Hoping to get it done by the end of the week.
38
General Discussion / Re: New user where to begin?
« Last post by IStonia on October 29, 2024, 12:01:10 am »
In addition to the quick-start, you could try this playlist on YouTube:
https://youtube.com/playlist?list=PLbIKghziCiwZeaz7hJRTrqpxYRvRhRpRr&si=0zuHEOebx88uRlQq

To be added to in the future I'm sure.

That is very encouraging! Thank you so much!
39
General Discussion / Re: New user where to begin?
« Last post by IStonia on October 28, 2024, 04:39:40 pm »
On my last question how would one achieve this in a Nvil...cutting thru shapes?
what would be the technique? I am new new to this :/

Let say make a round hole in a plane.

1. Use the "Spline" tool to create the spline forming the shape.
2. Use the "Spline_Extrude" tool to extrude a mesh object from the spline.
3. Use boolean tool to cut out the hole with the created mesh.
40
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on October 28, 2024, 03:25:38 pm »
Thank you for the reply.
On my last question how would one achieve this in a Nvil...cutting thru shapes?
what would be the technique? I am new new to this :/

Let say make a round hole in a plane.

On the Kickstart video..that would be a perfect tutorial...if the truck that was modeled was finished.
with its fenders, bumper, wheels , lights etc.

something like this tutorial would be nice too https://www.youtube.com/watch?v=nI2gnDrLsLI

Thank you!
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