News:

 

Recent Posts

Pages: 1 2 3 [4] 5 6 ... 10
31
News and Updates / Nvil Update Mar 27 2026
« Last post by IStonia on March 27, 2026, 12:44:13 am »
New Update

https://digitalfossils.com/Download/NVil-Mar-27-26.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some bug fixings.
32
Bug Reports / Re: Fatal Errors
« Last post by IStonia on March 26, 2026, 10:17:28 pm »
I suspect that fixing the rect-selection bug introduced some new bugs that you encountered recently.
Try this and see if it's better.
https://digitalfossils.com/Download/NVil-Mar-26B-26-Steam.zip
33
Bug Reports / Re: Fatal Errors
« Last post by kevjon on March 26, 2026, 09:20:36 pm »
Quote
Guys who model, how is the program working for you? Maybe there's something wrong with my computer or my settings, and it's my own fault?

I've come across a few bugs as well but I'm finding it easier to report them directly to NVil support via email as a couple of them were quite complicated to explain and solve. It is however important to keep reporting the bugs or performance lag issues as Istonia is very responsive to fixing them and its the only way to make NVil a smoother bug free experience.
34
Bug Reports / Re: Fatal Errors
« Last post by silent_haven on March 26, 2026, 06:20:58 pm »
Microlags really aren't that big of a problem, sorry. Shouldn't have mentioned them in the video
35
Bug Reports / Fatal Errors
« Last post by silent_haven on March 26, 2026, 01:36:18 pm »
I come back to NVIL to work from time to time, and whenever I try, I constantly run into a bug or an error. Be it a Rect-Select bug, an Alt bug, or an Axis Move bug described in previous topics. And I just pick them up from the surface, because I'll just log in for five minutes without doing anything major, find a couple, and then log out, because it's impossible to work like that. And it turns out I'm the only one writing about all this.
Guys who model, how is the program working for you? Maybe there's something wrong with my computer or my settings, and it's my own fault?
I don't remember anything like this in January, when I was modeling a huge robot (you can see it in my Feature Suggestions thread). Back then, the workflow was generally quite smooth. To me, it seems like all this started popping up after my thread about the UI bug (NVIL version March 07-26D). Although there's no connection between the UI fixes and what's shown in the video below, it's still seems strange to me.

I tried to model the sci-fi case, record it on a video, and encountered microlags and fatal errors. Microlags themselves aren't a big problem — they happen when I move something, zoom, or weld, for example. They're just minor 0.2-second slowdowns that are annoying. The bigger problem is the fatal errors and bugs. Below is the full text of the errors. I've encountered them more than once:
1. Temporary undo redo key missing on recorvering
2. System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at DigitalFossil.AnimationDesign.ModelDesigner.UndoRedoManager.Record.CharacterRecord.ComponentRecord.ComponentVertexPositionRecord.CreateOppositeRecord(ComponentRecord componentRecord)
   at DigitalFossil.AnimationDesign.ModelDesigner.UndoRedoManager.Record.CharacterRecord.ComponentRecord.CreateOppositeRecord(CharacterRecord characterRecord)
   at DigitalFossil.AnimationDesign.ModelDesigner.UndoRedoManager.Record.CharacterRecord.CreateOppositeRecord(Record recordIn)
   at DigitalFossil.AnimationDesign.ModelDesigner.UndoRedoManager.Record.CreateOppositeRecord(Boolean forUndo)
   at DigitalFossil.AnimationDesign.ModelDesigner.UndoRedoManager.UndoInternal(Boolean multyPasses)

Video: https://www.youtube.com/watch?v=izcbXK0YAzU
36
Bug Reports / Re: AltBug
« Last post by silent_haven on March 26, 2026, 09:46:58 am »
Enabled and restarted. Looks like that, seems it is how it should be according to your video
37
Bug Reports / Re: AltBug
« Last post by IStonia on March 26, 2026, 09:24:29 am »
I just notice your "Enable Visual Style" was disabled. Try enable it.
38
Bug Reports / Re: AltBug
« Last post by IStonia on March 26, 2026, 09:20:52 am »
Strange. This is how it behave in my Win11.
https://youtu.be/_oW4iNUTzx0
39
Bug Reports / Re: AltBug
« Last post by silent_haven on March 26, 2026, 08:52:53 am »
One suggestion.
You may not need to uncheck this option for dark scheme, Edit > Preference > Colors > Form Color Scheme > Use Visual Style Back Color.
Nothing changes for me if I check or uncheck "Use Visual Style Back Color"
Only "Enable Visual Style" turns checkboxes to gray on gray colors which is not quite readable for me
40
Bug Reports / Re: AltBug
« Last post by IStonia on March 26, 2026, 08:13:35 am »
One suggestion.
You may not need to uncheck this option for dark scheme, Edit > Preference > Colors > Form Color Scheme > Use Visual Style Back Color.
Pages: 1 2 3 [4] 5 6 ... 10