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31
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on March 01, 2025, 01:52:35 am »
Hello the edge align is a good addition.
On the rotation snap it works but when I try it on my model it seems to turn it?rotationmiss.jpg

how would you match the red selection to the guidelines?
I found flatten option (so I would flatten the grey and red part) and then rotate it to the desired angle or .....extrude, cut the rebuild?
are these the best way?flat.jpg

and the final.jpg is what I was trying to model all along...
my question if you look at how I did this how can it be done better?faster or more efficiently?
on the 2 arcs below is there a better way of doing it? boolean maybe?

my initial thought was to export it and then boolean the arcs in Moi3d.

The only thing I still would like to do is the add a few buttons to the ui for the guidelines and align options something I use almost dialy when using Vcarve and Moi3d.


I now can move on to my next model.

Tnx!
32
Feature Requests / Re: Vertices first before curves, and spline patch modeling
« Last post by IStonia on February 27, 2025, 10:58:29 am »
Thanks for the suggestions! But not doable though.
33
General Discussion / Re: New user where to begin?
« Last post by IStonia on February 27, 2025, 10:56:34 am »
nice and fast.

why use the Geometry -> Common Commands n Tools -> Space Loops???

since the straighten edges already accomplish it?

Is there something like that like select faces and straighten as well?

also how would I neatly align the red lines to the green above

Tnx!

Try this,
https://digitalfossils.com/Download/NVil-Feb-27-25.zip
https://youtu.be/otzBJHtCEuc
34
General Discussion / Re: New user where to begin?
« Last post by IStonia on February 27, 2025, 10:54:27 am »
Tnx...

still at it here.

Is there a way that when you move e section that the remaining section will behave like the one indicated with the arrow? move.jpg

the get the result move2.jpg?

2 ways I did this is
- move the rotation tool to the edge rotate rotate the whole section then rotate the other half the same way.
-move the selection set a guide line and the match the remaining pieces to the guideline.

is there a faster way to do it?

Tnx!

Looks like you had a similar question before.

Thank you for the videos
exactly what I needed.

few more things...before practice some more this week...
1.How would I recall a fuction that I previously used? let say I used the cut function then hit escape to get out but I need to use it again? In Moi you hit the right mouse button it will recall the last used command.

2.If I rotate a complete face of an item...and then move a few points/edges.
How do I align them all back to match the angled face?

Tnx!
1. Edit > Repeat Last Command. Not every command is repeatable. The repeatable last command name is display at bottom-left of the viewport.

2. Geometry Aligning Trick, https://youtu.be/9BPBI3XD2KU
35
General Discussion / Re: New user where to begin?
« Last post by steve on February 27, 2025, 03:43:17 am »
"Space Loops" does not straighten, it evenly spaces the edge loops.

For faces, use flatten. There was a "flatten to 3 points" added (streamline basic tool) which is probably the quickest.

(see pic) 1. create guide line object on top edge
2. move guide line to bottom left vertex
3. create guide line on right hand edge
4. move bottom right vertex up to guide line intersection
you then select bottom 3 edges and "straighten edges"
select those 9 polygon faces and "Space Loop"
36
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on February 26, 2025, 10:41:19 pm »
nice and fast.

why use the Geometry -> Common Commands n Tools -> Space Loops???

since the straighten edges already accomplish it?

Is there something like that like select faces and straighten as well?

also how would I neatly align the red lines to the green above

Tnx!
37
General Discussion / Re: New user where to begin?
« Last post by steve on February 26, 2025, 07:52:59 pm »
One way is to select the 4 short edge loops (see pic):-
Geometry -> Straighten edges
then
Geometry -> Common Commands n Tools -> Space Loops

38
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on February 26, 2025, 11:23:22 am »
Tnx...

still at it here.

Is there a way that when you move e section that the remaining section will behave like the one indicated with the arrow? move.jpg

the get the result move2.jpg?

2 ways I did this is
- move the rotation tool to the edge rotate rotate the whole section then rotate the other half the same way.
-move the selection set a guide line and the match the remaining pieces to the guideline.

is there a faster way to do it?

Tnx!
39
Feature Requests / Vertices first before curves, and spline patch modeling
« Last post by fod on February 13, 2025, 03:47:24 pm »
The traditional way of drawing a curve in 3d space is by placing a control point and it is instantly connected to the earlier one . But I am suggesting another tool which should enable the user to place and position a series of lone and disconnected control points first, and then you could use the curve drawing tool to draw a line over them and connect them into a curve.This is a better method since you could place a control point , change  the perspective a little and place another . When you draw a curve over them, it would be  more dimensional to  begin with and less planer.

Second, spline patch modeling is something that could leverage polygon modeling. The user creates a spline network while using a patch preview tool to see how it would turn out, and once satisfied the user could commit the entire shape into polygon in one click . All the splines become polygon edges and the previews become surfaces. Here is a video showing how intuitive spline patch modeling is , the software used is Hash A:M . https://www.youtube.com/watch?v=7rAOYGa19WE . I would love to see something like this in polygon based modeling software.
40
News and Updates / Nvil Update Feb 10 2025
« Last post by IStonia on February 10, 2025, 11:20:12 am »
New Update

https://digitalfossils.com/Download/NVil-Feb-10-25.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* "Quad Strip Patch" feature is added to "Draw Mesh" tool. It can be used to create mesh strips from splines. https://youtu.be/N_GDn7fmiqI
* A new UI option is added, Edit > Preference > GUI Scale > Overall GUI scale. It makes it possible to scale gui on Nvil side rather than through pc system's dpi setting control.
* A new viewport button is added for view control.
* Some bug fixings.


Thanks!
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