« Last post by Mike_Hocksworth on November 11, 2025, 10:43:13 pm »
I gave this a shot on the steam version that just released a few days ago and found that I might not have tested one scenario initially. When child objects are placed underneath (as in Y coordinate is lower) the parent object. It sends the lower objects underneath the floor.
I tried the test version sent in this post (the last one) and found that it behaves the same.
It did place the child objects in the relative correct position though. Maybe there needs to be an option of place lowest child in group on ground VS place selected item on ground?
* The "Polygon-Patch Copy/Paste" tool is hugely improved. Its rich functionalities and flexibility provide ways to create highly complex models with ease. * Move selected objects so each individual object's lowest point touches ground floor. The child objects in hierarchy link will also move relatively. * Some bug fixings.
« Last post by Mike_Hocksworth on October 26, 2025, 03:25:26 am »
I'm not 100% sure how I am triggering this bug, best I can tell is I am working with toggling sub-d with the tilde/backtick key (`) and doing viewport camera rotation with [ALT]. I haven't been able to figure out what combination and what exact action though.
What happens though is moving the mouse across the viewport it looks as though I am making edge selections, though the manipulator panel down the bottom does not show an increase in selection number, so I think it may be visual only.
I have also tried to switch sub-object selection mode (edge, faces, vertices) and the issue persists when I get back to edges.
Restarting NVIL seems to be the only way to get rid of the bug.
I have re-opened my scene file after the bug and it does not seem to effect my scene file.