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31
General Discussion / Re: Multipipe as Rhino
« Last post by kevjon on December 30, 2025, 01:39:59 am »
I would start with a several low polygon spheres and extrude faces then scale the extruded faces smaller on the ends to create the pointed spikey parts.
Use the bridge tool to join the spheres.
Finish with 2 levels of subd

I assume the user did it this way in Rhino as it supports mesh modelling and nurbs sub'd.

You can also view istonia's Voronoi tutorials which might also do what you want
https://www.youtube.com/watch?v=8PEdr4mZZXI&t=108s
https://www.youtube.com/watch?v=mrZjOZz3DIA
32
General Discussion / Multipipe as Rhino
« Last post by Noobnvil on December 29, 2025, 04:16:11 pm »
Hello.
What is the best way to do multipipe like Rhino?
Voronoi is an option ...but let say I have certain lines and want to joint them to look like Rhino one?
https://parametrichouse.com/parametric/voronoi-multipipe/

Tnx
33
Bug Reports / Re: Weird Normal Behavior
« Last post by IStonia on December 28, 2025, 10:01:47 am »
You can but you don't need to. You can just load it from where it is.
34
Bug Reports / Re: Weird Normal Behavior
« Last post by silent_haven on December 28, 2025, 09:40:17 am »
Thanks! I have to just replace it in Steam path?
35
Bug Reports / Re: Weird Normal Behavior
« Last post by IStonia on December 28, 2025, 08:01:20 am »
Try this version and see if it's better.
https://digitalfossils.com/Download/NVil-Dec-27-25-Steam.zip
36
Bug Reports / Re: Weird Normal Behavior
« Last post by silent_haven on December 27, 2025, 05:50:23 pm »
And no matter what hard edge threshold is - it always make a Cap with soft edges
37
Bug Reports / Re: Weird Normal Behavior
« Last post by silent_haven on December 27, 2025, 03:07:07 pm »
However, it is quite random. I set up hard edge threshold in prefs =180, but on this surfaces some places are hard and some soft. I wasn`t tweaking anything by hand here to get various results
38
Bug Reports / Re: Weird Normal Behavior
« Last post by silent_haven on December 27, 2025, 02:45:20 pm »
Ah, ok, seems like it is reversed in Nvil, not quite intuitive, but ok.
39
Bug Reports / Re: Weird Normal Behavior
« Last post by IStonia on December 27, 2025, 02:12:04 pm »
Will fix that.

What does the autosmooth angle stand for in other programs?
40
Bug Reports / Re: Weird Normal Behavior
« Last post by silent_haven on December 27, 2025, 11:23:42 am »
Okay, I think the main problem is that with symmetry enabled, I only selected the edge on the right side of the mesh, thinking the hard edge would transfer to the other side since symmetry is enabled. However, only transformations work with symmetry enabled, not normal operations or material assignment.
It's strange why it assigns soft edges by default. I seem to have autosmooth set to 90 degrees, but it seems to work differently here than in other programs. In those programs, if you set the angle to 180-200, you get a completely smooth model, but here it's the opposite—hard.
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