« Last post by Mike_Hocksworth on October 21, 2025, 01:40:26 am »
I'm a bit unsure how this tool is supposed to work. I tried messing about with it but it wasn't snapping the shape down to the ground plane/grid lines.
« Last post by Mike_Hocksworth on October 20, 2025, 12:34:34 am »
Is there a rest or place on ground command for objects?
In the case of a Box object, I have been able to work around this by by: - Go into face mode choosing the bottom face - Set the pivot position - Return to object mode - Zero absolute on Y - Set pivot position back to object
I might be able to make this work with a streamline tool, though I think this could be useful for nearly all other users.
I realize for a box I can construct it in perspective and have it start from the 'ground plane' but sometimes I might be just messing about with a shape and later want to set it down on the ground-plane.
« Last post by xenoox on September 13, 2025, 11:51:20 am »
It happens in retopo mode, using either tweak or drag extrude vertex, I think it's even happens when using drag operation on edges too. I would have to check if it also occurs outside of retopo mode. Sorry for the confusion.
« Last post by IStonia on September 13, 2025, 11:31:50 am »
The screen is too small and I can't tell which tool you were using. Is it the Draw Mesh tool or the Teak tool? Did you use the same mouse on the two machines?
Hi. I found a bug in retopo mode. Whenever I'm trying to to extrude vertex it sometimes switches to polygon creation instead and while it registers, produces edges with zero lenght. It also occures with tweak tool.
Back to you first post, I am somehow confused. When you said "extrude vertex" you meant moving it, right? Not extruding vertex like extruding polygon which creates new geometries. And how can you tell it switched to polygon creation not something else?
« Last post by xenoox on September 13, 2025, 10:52:48 am »
Finally had some time to play with Nvil and sadly bug is still there, can confirm I encountered it on 2 different machines. Here's the video. https://youtu.be/0gyxXIWn3QE You can notice that at few points it tries to create poly line instead of grabbing vertices. I also found some other odd behaviour that was rather hard to replicate but I managed to capture single instance of it, at 0:16 mark you can see that vertices close to the cursor are getting slightly displaced on their own, don't know why it happens. What's worse its undoable, sometimes because of this it reprojects displaced vertices to distant mesh parts and I have to move back the vertices to their original position which is really annoying.