NVil Forum
General Category => Bug Reports => Topic started by: samardac on July 17, 2015, 06:03:34 pm
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Why in this project when I set pivot using Stream Line tool Manipulator tool >> Pivot+Orientation (object), symmetry plan is not at the position of Pivot?
Project attached.
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Symmetry plane does not attach to manipulator.
You can use Streamline Engine Tools > Object/Mesh Pivot.
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I checked your scene file. The mesh pivot and the object pivot are in different positions. Use this to make them the same, Manipulation > Pivot > Align All Mesh Pivots to Base.
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Thanks, Is it possible some how to integrate it into streamline Manipulator tool >> Pivot+Orientation (object)?
Or may be make command for this so it would be possible to assign it to shortcut. I have this issue too often. I nether work with meshes, so have troubles because of them :)
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I checked your scene file. The mesh pivot and the object pivot are in different positions. Use this to make them the same, Manipulation > Pivot > Align All Mesh Pivots to Base.
I suppose you do not understand just how confusing to users that can be?
One question about this I have been meaning to ask. How do you set a mesh pivot without having to move the object pivot? For example:-
I have 3 mesh within one object. Each mesh will have its own pivot location/orientation. To view each mesh pivot I can can set manipulator to "Parent" and select the mesh. But how do I change the position/orientation of one mesh pivot without it changing the objects pivot and all the other mesh pivots within that object?
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You can do that in Bone mode.
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You can do that in Bone mode.
How is that done?
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OK, after a bit of experimenting. I find I need the visual tools window(I have that disabled/removed), Bone mode > Meshes locked > Bone list > select bone > manually move to required location.
That brings up my last comment/question:-
I suppose you do not understand just how confusing to users that can be?
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Do you have better idea?
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Do you have better idea?
If it was specifically for symmetry, or even for mesh pivots, yes, but the issue is more deeply rooted.
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Can you explain?