View Navigation Tools

View navigation tools affect any action related to viewports, like camera transformation, framing, layout switching, selecting viewports, etc.

Align along an edge

Aligns camera of the active viewport to a preselected or selected edge.

Align Along sub-object normal

Aligns camera of the active viewport to a preselected or selected subobject.

Align to mesh surface under cursor

Aligns camera of the active viewport perpendicularly to the normal vector of polygon located under cursor.

Align to retopo-reference surface under cursor

Aligns viewport camera perpendicularly to the normal vector of retopo-reference object located under cursor. Alignment will occur even if the reference object is frozen.

Auxiliary Pan

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Auxiliary Rotate

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Auxiliary Zoom

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Back View$

Snaps and locks the viewport camera in back view and enables orthographic mode.

Best Fit

Dollies the camera to a position that allows for framing selected object(s).

Best Fit (All Views)

Like Best Fit, but simultaneously affects all viewports.

Best Fit All

Like Best Fit, but frames all objects, regardless of current selection.

Best Fit All (All Views)

Best Fit All but affects all viewports.

Bottom View$

Snaps and locks the viewport camera in bottom view and enables orthographic mode.

Custom View (Orthographic)$

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Custom View (Perspective)$

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Cycle Camera Down/Up#

Cycles through existing cameras in descending order.

Cycle Camera Up/Down#

Cycles through existing cameras in ascending order.

Cycle Views Down

Cycles through different viewport views in descending order.

Cycle Views Up

Cycles through different viewport views in ascending order.

Flip Directional Orthographic View$

Flips the camera position to an opposite view: front to back, top to down, left to right and vice-versa. Will not flip a custom camera, even if it is set to orthographic mode.

Front View

Snaps and locks the viewport camera in front view and enables orthographic mode.

Layout Four Views$

Switches to four-view layout.

Layout One View$

Switches to single-view layout. It will block any attempt to use Mini/Maximize Viewport! To unlock it, you need to invoke Layout Four Views$.

Layout Three Views (Bottom)$

Switches to three-view layout, with two views split vertically at the bottom of the screen.

Layout Three Views (Left)$

Switches to three-view layout, with two views split horizontally on the left side of the screen.

Layout Three Views (Right)$

Switches to three-view layout, with two views split horizontally on the right side of the screen.

Layout Three Views (Top)$

Switches to three-view layout, with two views split vertically at the top of the screen.

Layout Two Views (Horizontal)$

Switches to horizontally split two-view layout.

Layout Two Views (Vertical)$

Switches to vertically split two-view layout.

Left View$

Snaps and locks the viewport camera in left view and enables orthographic mode.

Mini/Maximize Viewport

Maximizes the viewport under the cursor, or returns to multi-view if you are currently in single viewport mode.

Pan View

Pans the viewport camera.

Pan View2

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Pan View3

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Pan View4

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Perpendicular to Workplane

Transforms the viewport camera to a position perpendicular to the active workplane.

Perspective/Orthographic View$

Toggles between perspective and orthographic modes.

Reset All Views

Resets all viewports to their defaults.

Reset Camera Up Vector

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Tool description.

Reset Layout

Resets the layout to four-view.

Reset View

Resets the current viewport camera to its default position and orientation. Camera’s focus point is set to world origin. Distance between the camera and the focus point will be set to a fixed value, which is view-scale dependent.

Right View$

Snaps and locks the viewport camera in right view and enables orthographic mode.

Rotate View

Rotates the viewport camera around the current focus point.

Rotate View2

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Rotate View3

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Rotate View4

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Select Viewport(1) InFourViewLayout

Maximizes bottom-right viewport in the four-view layout.

Select Viewport(1) InOneViewLayout

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Select Viewport(1) InThreeViewLayout

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Select Viewport(1) InTwoViewLayout

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Select Viewport(2) InFourViewLayout

Maximizes bottom-left viewport in the four-view layout.

Select Viewport(2) InOneViewLayout

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Select Viewport(2) InThreeViewLayout

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Select Viewport(2) InTwoViewLayout

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Select Viewport(3) InFourViewLayout

Maximizes top-left viewport in the four-view layout.

Select Viewport(3) InThreeViewLayout

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Select Viewport(4) InFourViewLayout

Maximizes top-right viewport in the four-view layout.

Selection Focusing

Pans the camera to a position in which the currently selected object(s) are in the center.

Set Navigation Space (Workplane)$

Sets navigation space to workplane coordinates.

Set Navigation Space (World)$

Sets navigation space to world coordinates.

Set View Focusing Point

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Tool description.

Show Bounding Box

Display or hide bounding boxes of all visible objects in the scene.

Show Edge$

Display or hide edges of all visible objects in the scene.

Show Mesh on Selected$

Toggle between shaded and wireframe rendering of currently selected object(s).

Show Mesh on Unselected$

Toggle between displaying unselected objects as wireframes or fully shaded.

Show Selected Polygon$

Toggle between a graphical representation of polygons during selection. They will be rendered with a fill and highlighted edges surrounding him or just highlighted edges.

Show Vertices$

Toggles vertex rendering on/off on selected object when you are in vertex mode.

Snap View

Snaps to the closest 6-sided view (Front, Back, etc.). Consecutive invocations of the tool will not release you from this view.

Snap View (Orthographic)

Same as Snap View, except that it also switches the camera to orthographic view.

Snap View on Rotating

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Snap View on Rotating (Orthographic)

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