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1
News and Updates / Nvil Update Nov 20 2025
« Last post by IStonia on Today at 06:56:12 am »
New Update

https://digitalfossils.com/Download/NVil-Nov-20-25.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some bug fixings.


Thanks!

Modeling A Tractor Tire
https://youtu.be/G-2XVt95NN4
2
NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on November 13, 2025, 02:31:18 am »
Yes that's got it.
Thank you again! :-)
3
NVILL Discussion / Re: Rest/place object on ground
« Last post by IStonia on November 12, 2025, 01:19:27 am »
Try this
https://digitalfossils.com/Download/NVil-Nov-12-25-Steam.zip

If you want to place it on a different high level instead of the ground floor, you can use Work Plane to achieve that.
4
NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on November 11, 2025, 10:43:13 pm »
I gave this a shot on the steam version that just released a few days ago and found that I might not have tested one scenario initially.
When child objects are placed underneath (as in Y coordinate is lower) the parent object. It sends the lower objects underneath the floor.

I tried the test version sent in this post (the last one) and found that it behaves the same.

It did place the child objects in the relative correct position though.
Maybe there needs to be an option of place lowest child in group on ground VS place selected item on ground?

Sorry I didn't test this outcome previously :-(

I have attached an image to illustrate further.
5
News and Updates / Re: Nvil Update Nov 04 2025
« Last post by Mike_Hocksworth on November 07, 2025, 12:52:56 am »
Thanks for another update :-)
6
News and Updates / Re: Nvil Update Nov 04 2025
« Last post by hhnguyen on November 04, 2025, 02:50:12 am »
Thanks for the updates
7
News and Updates / Nvil Update Nov 04 2025
« Last post by IStonia on November 03, 2025, 11:37:58 am »
New Update

https://digitalfossils.com/Download/NVil-Nov-04-25.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* The "Polygon-Patch Copy/Paste" tool is hugely improved. Its rich functionalities and flexibility provide ways to create highly complex models with ease.
* Move selected objects so each individual object's lowest point touches ground floor. The child objects in hierarchy link will also move relatively.
* Some bug fixings.


Thanks!

Copy/Paste Polygon-Patch
https://www.youtube.com/playlist?list=PLJFtUtivcsEPmg4LofXAlFIYpoxpb6hwd

Polygon-Patch Copy/Paste-On-Spline
https://www.youtube.com/playlist?list=PLJFtUtivcsEPairw4lciUhluldYfBjIBb

Tools For Scaling Edge Ring Loop Strings
https://youtu.be/R-5cv4t2NG8

Even Quad Shape
https://youtu.be/nm_bNGLsBSI

Seashells Modeling
https://youtu.be/P6rmsju-gAE
8
I tested this morning on the current steam version and wasn't able to trigger it.
I will update if it comes back.
9
Which version were you using?
10
I'm not 100% sure how I am triggering this bug, best I can tell is I am working with toggling sub-d with the tilde/backtick key (`) and doing viewport camera rotation with [ALT].
I haven't been able to figure out what combination and what exact action though.

What happens though is moving the mouse across the viewport it looks as though I am making edge selections, though the manipulator panel down the bottom does not show an increase in selection number, so I think it may be visual only.

I have also tried to switch sub-object selection mode (edge, faces, vertices) and the issue persists when I get back to edges.

Restarting NVIL seems to be the only way to get rid of the bug.

I have re-opened my scene file after the bug and it does not seem to effect my scene file.

Best regards.
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