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1
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on Yesterday at 04:59:27 pm »
1. Sent you my user settings. Yes, microlags appear on a simple box as well. Even switching between Select and Move tool causes a little microlag
3. So that's what it's called here. Understood :)
4. Guess double clicking would be more convenient, but ok
23. You`re right. Unchecked "Subdivision smoothing same as base mesh" and now in works fine, thanks
16. Checked, radial menu behaves better now, indeed   
2
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on Yesterday at 09:54:40 am »
--1. Make the programm smoothier if possible - optimize tools and switching between them, make performance faster. While modeling there is almost always a little microlag (~0.1-0.5 sec). I know it is not a bug, the programm is "thinking", and it is not too long, but in working process it is a little annoying and creates frictions in modeling flow when you work really fast. Maybe I'm too picky, sorry, I just have to work with several programs and I notice it well in contrast. I know the technology the program is based on may be quite outdated, and it may can not be improved. But if anything can be done about it, I'd be happy. I showed it in the video below with Weld, Harden/Soften, Normal_Move tool and Alt (rotating viewport), but it happens with various tools, sometimes even with subobject switching or simple move tool (maybe it causes complex geometry)

** I don't have the problem showed in the video in my testing and there is no blinks on the two controls. Does it also happen if you just work on a simple box? Can you send me your setting files? File > Open User Settings Folder. info@digitalfossils.com.

--3. We have "Triangulate" button. Would be great to have "Detriangulate" or "Quadrify" as well, to turn tris to quads
** Help > Contents > Modeling > Edge Section > Edge Commands > Slash Select.

--4. Double Clicking or F2 on an object in Scene Explorer renames it
** You can click the object name then click again and hold for about one second. The object will be in edit mode once mouse button released.

--23. An option to soften edges in subd mode and return its hard edges back when exiting subd mode.
    P.S. Found View > Object Shading > Normal/Sharp/Smooth Edge Options > Sharp Edges Off on Subd Mesh. But it doesnt work for
** "View > Object Shading > Normal/Sharp/Smooth Edge Options > Sharp Edges Off on Subd Mesh" works fine on me. You may have this option checked, Edit > Preference > Option 2 > Subdivistion smoothing same as base mesh?

--16. Mouse cursor remains its position after selecting a radial menu item, not returning in the center of the radial menu. It is confusing a little, personally cant get used to it after 170h
** It is fixed in the latest version you received.
4
Bug Reports / Re: Rotation Undo Bug
« Last post by IStonia on April 13, 2026, 09:35:00 am »
5
Feature Requests / Feature Suggestions
« Last post by silent_haven on April 13, 2026, 08:13:13 am »
Hi, IStonia. Gathered some suggestions from personal feelings and experience, maybe would be great to add something of this. If you have time, possibility and desire of course. Sorry if missed something already existing
1. Make the programm smoothier if possible - optimize tools and switching between them, make performance faster. While modeling there is almost always a little microlag (~0.1-0.5 sec). I know it is not a bug, the programm is "thinking", and it is not too long, but in working process it is a little annoying and creates frictions in modeling flow when you work really fast. Maybe I'm too picky, sorry, I just have to work with several programs and I notice it well in contrast. I know the technology the program is based on may be quite outdated, and it may can not be improved. But if anything can be done about it, I'd be happy. I showed it in the video below with Weld, Harden/Soften, Normal_Move tool and Alt (rotating viewport), but it happens with various tools, sometimes even with subobject switching or simple move tool (maybe it causes complex geometry)
https://www.youtube.com/watch?v=acwC17C60n8
2. Ability to rotate viewport, change move/rotate/scale manipulators when in Boolean Stack window and in all of this kind of windows. As well as snapping objects
3. We have "Triangulate" button. Would be great to have "Detriangulate" or "Quadrify" as well, to turn tris to quads
4. Double Clicking or F2 on an object in Scene Explorer renames it
5. Hide multiple selected objects in Scene Explorer with Shift + MMB (or whatever hotkey)
6. Smart Shell (if possible ofc) that unknots messy vertices like p_chamfer (expandable) in boolean stack tool
7. Make P_Chamfer Edge to work with objects enabled symmetry
8. Custom num values then scaling/rotating/moving could be added with numpad
9. Im not sure of this, but maybe add a gizmo in "Draw Mesh" mode? Inconvenient to rotate circles for me
10. (screenshot) Smoothier viewport colors gradient. Now it is too jaggy
11. I love the feature that allows to extrude/delete/chamfer a subobject without it being selected (with only hovering mouse on it). Would be great to make more tools with it. For example, Soften/Harden in my work executes so frequently that I would love to have that possibility with this command
12. Ability to create cylinders with n-gon cap
13. Object creation on Subobject Selection. Cant create one adjustable, only with previous settings. Here is the video, maybe I misunderstand something
    https://www.youtube.com/watch?v=dhs6b3RSwcc
14. Draw semi-circle in DrawMesh
15. Newely created primitives with radial menu are scaled fitting screen. If no subobject is selected they are automatically placed in x:0 y:0 z:0 (option in preferences)
16. Mouse cursor remains its position after selecting a radial menu item, not returning in the center of the radial menu. It is confusing a little, personally cant get used to it after 170h
17. (screenshot) Collapse weld vertices to the center. Now it collapses to last selected vertice. Or maybe tell me how to collapse it all to the center
18. Difference between 1 and 2 of "Edge with selected object" thickness in preferences is huge. 1 is too thin, 2 is too thick. Maybe it would be good to have something in between. Or it is has something with my 4K monitor resolution again
19. "Render Edges With Specified Color In Object Mode" with "Show Edges On Unselected" makes all objects with the same edge color, even inactive. It makes unclear what object I selected and what object is inactive
20. Add highlighted edge width option for hard and open edges in preferences
21. A tool to make spline between to selected subobjects (to make instant plugged cables for example)
22. (screenshot) "Change segments on the fly" Tool. It allows to adjust segments on curved surfaces. It would be handy in gamedev pipelines. It not just doubles segments - the tool is flexible and can change from 6 to 9 or 16 for example. Especially would be great to change cylindric object segments on the fly
23. An option to soften edges in subd mode and return its hard edges back when exiting subd mode.
    P.S. Found View > Object Shading > Normal/Sharp/Smooth Edge Options > Sharp Edges Off on Subd Mesh. But it doesnt work for me, edges are still sharp on subd mesh, maybe bug
24. Add a checkbox in Preferences to use LoopCut in every subobject mode, or to automatically switch to edge mode when using LoopCut (or make it work in every subobject mode). Now I handled it with a little bit awkward Composite Tool, but looks like it would be great to have an option to this in preferences for everyone
25. Add a checkbox in Preferences (or whatever) to switch from subobject mode to object mode by tapping the same button (for example, 1) again. Now it switches to previous subobject mode, but personally I never use it that way and just automatically press number corresponding to the subobject mode to switch to it
26. Add "Scale Only" Reset Element in "Reset Object Base" command
27. UV Relax tool looks outdated and often performs badly. Would be great to have a button that instantly unwrapps with decent algorithm like other softwares can.
Screenshots: https://drive.google.com/drive/folders/1CNZVkxNriQYIS0Y22UKUJ7RC1TRK6Wzn?usp=sharing
6
Bug Reports / Rotation Undo Bug
« Last post by silent_haven on April 12, 2026, 07:45:06 pm »
Rotation seems too slow (for me). Maybe it was always like that
The main problem is - undo doesn`t work on rotated subobjects
https://www.youtube.com/watch?v=eTSXM6bIOIc

P.S. Noticed mouse whell speed in preferences. Looks like it has been added recently. Thank you so much, I feel much more comfortable with fast mouse wheel
7
News and Updates / Nvil Update Apr 07 2026
« Last post by IStonia on April 07, 2026, 08:16:00 am »
New Update

https://digitalfossils.com/Download/NVil-Apr-07-26.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some bug fixings.
8
Bug Reports / Re: Fatal Errors
« Last post by IStonia on March 27, 2026, 08:23:34 pm »
The bug actually also appeared in my pc.
Every time when fixing a bug, it is always potentially new bug can be created by that.
9
Bug Reports / Re: Fatal Errors
« Last post by kevjon on March 27, 2026, 07:59:43 pm »
Quote
I`m curious about the fact I can be the one with this bugs and errors like it was with Rect-Select bug. That would mean something wrong with my system - I don`t know.

I run NVil on a 1440p display. I did not have the Rect-Select bug on my system when using the latest versions of NVil. I assumed the bug showed up due to the 4k display you use.

From what I can tell NVil is optimised for 1080p displays.
10
Bug Reports / Re: Fatal Errors
« Last post by silent_haven on March 27, 2026, 02:46:05 pm »
I suspect that fixing the rect-selection bug introduced some new bugs that you encountered recently.
Try this and see if it's better.
https://digitalfossils.com/Download/NVil-Mar-26B-26-Steam.zip
Tried to model a couple of hours. No errors occured during modeling process, seems like fixed. Thank you!
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