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Topic: Sculpt 'relax' verts to UV  (Read 136 times)

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September 17, 2019, 04:14:31 pm
It would be great to be able to relax verts with the Sculpt tool towards the relative UV spacing, so that a mesh with UVs could be projected onto a retopo ref and then brush relaxed to lessen texture distortion without modifying the UVs.
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September 19, 2019, 07:12:08 am
Are there any similar tools in other 3d apps?

Try this and see if that is what you asked for.

http://www.digitalfossils.com/Download/NVil-Sep-19-19.rar

  * A new basic streamline tool, Brush_RelaxUV. Relax vertices base on existing uv settings to reduce uv distortion.
  * When this basic streamline tool, Brush_Relax, is activated, it will do RelaxUV instead if Shift key is depressed.
  * Subobject mode > Geometry > Create > Sculpt > RelaxUV.

This option, Edit > Options > Preserve UVs Enabled, can also be useful for tweaking vertex position where the uv is good but vertex position is not.
« Last Edit: September 19, 2019, 10:34:12 am by IStonia »

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September 19, 2019, 08:02:19 pm
Thanks Kun, you're the BEST!
This works especially well for relaxing triangulated areas.
Valve Software