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Topic: Draw Mesh Tool New Function Test  (Read 15297 times)

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November 14, 2018, 08:45:10 am
miica, thanks for the video! It is very helpful. Do you think it is a good idea to make a thread in Tutorials section and put it there so more it can help more people?

Try this
http://www.digitalfossils.com/Download/NVil-Nov-14-18.rar.

I added Mesh_Cut function to the Draw Mesh tool. It will perform loop-cut in edge mode and standard cut in other modes. Still the MMB and RMB are free. Any idea what tools can go in there?


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Can we consider having Mesh_Brush to use Alt to change the brush radius as well? I notice holding Alt during Mesh_Brush gives us a reverse effect of the brush but they are not used very often.. for me.. but is ok if we skip this because I think I don't change brush radius too much too..

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The Alt behavior in brush tool is requested so changing it may cause confusing. Anyway, you can change brush radius by Space+Drag vertically.
« Last Edit: November 15, 2018, 08:31:38 am by IStonia »

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    • White-creatures
November 16, 2018, 02:51:45 am
Thanks IStonia,

Changing brush radius with Space+drag vertically works, can I suggest using the same hotkey (Space instead of Alt) to change radius for Mesh_Tweak, so it's more consistent (and easier to memorize)?

Mesh_Cut is good too, I just find that having to switch mode to use the loop cut is a bit inefficient; Ideally, it would be great if during retopo we only need to stay in one mode. But I got an idea to create a composite tool that toggle between vertex and edge mode. Right now I am using a radial menu to switch between subobject modes but I find that I probably need two modes: Vertex and Edge. I tried to setup the composite tool but I couldn't find a way to check which mode I am in. I would like to do something like this

If in object/mesh/edge mode:
   Switch to Vertex Mode
Else
   Switch to Edge Mode


I am not sure what other tools that is suitable to go in Mesh_Cut, but got an idea for a new tool to delete subobjects. The tool can delete edge when I hover over and edge, ditto for face and vertex (I hope we don't have to switch mode to do that). It would be great if we can delete an entire edge loop or a partial edge loop too but worried that this will be too complicated to use.

I will create a new thread in Tutorial for the video I made, but probably need some time to add more useful infos to accompany it.

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November 18, 2018, 08:49:06 am
Try this
http://www.digitalfossils.com/Download/NVil-Nov-18-18.rar

* MESH_CUT-- Embedded streamline tool. Sticky hotkey: Shift+3/8. Toggle hotkey: Alt+3/8. LMB: standard-cut. RMB: Edge loop-cut. MMB: Drag to select multiple subobjects and delete on mouse button release. Or delete single/loop subobjects with two clicks. Depressing Alt/Ctrl key can be used to cancel deletion before mouse button released. Highlighted subobject can also be deleted by Delete key.

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Changing brush radius with Space+drag vertically works, can I suggest using the same hotkey (Space instead of Alt) to change radius for Mesh_Tweak, so it's more consistent (and easier to memorize)?

...

Done.

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November 20, 2018, 12:40:28 am

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    • White-creatures
November 22, 2018, 10:05:24 am
Thanks IStonia!

I just tested the new MESH_CUT, it works really nice, I think the way you implement the delete function is brilliant, you managed to put the delete subobjects and loops/partial loops into a single MMB!

I hope to test the new tools in practice soon, thanks.

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November 22, 2018, 10:45:25 am
A little improvement on the loop cut tool. Once the tool is activated. Tap "Space" key to change style, FixedLength/Proportional/EdgeMidPoint.

http://www.digitalfossils.com/Download/NVil-Nov-22-18.rar

In case anyone didn't notice, that a vertex can welded by tweak move the vertex to the target vertex then tap "W" key.

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November 24, 2018, 01:18:21 am
Try this
http://www.digitalfossils.com/Download/NVil-Nov-24-18.rar

The Mesh_Cut RMB tool has a new weld function.
RMB: Perform edge loop-cut if highlighted edge present, otherwise perform weld along symmetry center line by adjusting weld threshold on those vertices that are visible in viewport and facing viewport camera.

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November 29, 2018, 02:11:37 am
Try this
http://www.digitalfossils.com/Download/NVil-Nov-29-18.rar

  * A view function is added to Draw Mesh tool, Set View. Hotkey: Alt+Space. LMB: Align to surface normal. MMB: Best fit. RMB: Set focus point.
  * Two buttons are added to Draw Mesh tool UI. "Reference" and "Symmetry Cut". "Reference" button is used to add reference object.
  * A concave corner fill function is added to Draw Mesh's Mesh_Cut RMB tool. Mesh_Cut  RMB: Perform edge loop-cut if highlighted edge present, fill concave corner if highlighted vertex present(If holding RMB down, filling will keep going whenever possible), otherwise perform weld along symmetry center line by adjusting weld threshold on those vertices that are visible in viewport and facing viewport camera.

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November 30, 2018, 02:03:59 am
IStonia, I haven't figure out "perform weld along symmetry center line by adjusting weld threshold on those vertices that are visible in viewport and facing viewport camera" yet, any tips?

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November 30, 2018, 02:17:44 am
It is a variation of this tool, Threshold_Weld.
If is used When you have a symmetrical mesh and you want to weld to weld the two parts together along the symmetry center line. You don't have to select any vertex, the tool will figure out what vertices can be welded.

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November 30, 2018, 02:39:37 am
Thanks! I will try it.

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November 30, 2018, 09:40:19 am
Try this
http://www.digitalfossils.com/Download/NVil-Nov-30-18.rar

Import reference object from file function is added to "Reference" button tool.

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November 30, 2018, 11:14:20 am

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December 01, 2018, 03:04:00 am
Symmetry cut preview is added to "Symmetry" button tool.
http://www.digitalfossils.com/Download/NVil-Dec-02-18.rar