News:

 

Topic: VoidWorld Update October 10 2011  (Read 10825 times)

0 Members and 1 Guest are viewing this topic.

  • No avatar
  • Posts: 3746
  • Developer
  • Administrator
  • Polygon
October 09, 2011, 01:14:19 pm
new update.
http://www.digitalfossils.com/Download/VoidWorld-oct-10-11.rar


Summary of changes:

  * One rendering bug is fixed. Previously, vertices and edges disapeared in high poly objects.
  * On pivot streamline tools acivated, pivot orienation will set to 'Object', pivot position will set to 'Selection'. Previously, they all set to 'manual'.
  * Modify > Subdivision > Increase/Decrease Subdivision. Edit > Preference > Subdivision Increament Cap Level.
  * One bug which accumulates computation errors in object transformation is fixed.
  * Rendering > Hard Edge Styles > Polygon/Triangle Base.
  * Some performance gain on mesh buiding. Not much though, about 20%.

Thanks!

  • Posts: 31
  • Vertex
October 10, 2011, 04:38:07 am
Fantastic! Don't fret, 20% is 20%! Thank you for continuing to press forward with the optimization! I will test this release and give you my feedback.

Cheers,
-ShaneO
Cheers,
-ShaneO