Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
News and Updates
»
VoidWorld Update October 10 2011
« previous
next »
Print
Pages: [
1
]
Author
Topic: VoidWorld Update October 10 2011 (Read 10825 times)
0 Members and 1 Guest are viewing this topic.
Posts: 3746
Developer
Administrator
Polygon
IStonia
October 09, 2011, 01:14:19 pm
new update.
http://www.digitalfossils.com/Download/VoidWorld-oct-10-11.rar
Summary of changes:
* One rendering bug is fixed. Previously, vertices and edges disapeared in high poly objects.
* On pivot streamline tools acivated, pivot orienation will set to 'Object', pivot position will set to 'Selection'. Previously, they all set to 'manual'.
* Modify > Subdivision > Increase/Decrease Subdivision. Edit > Preference > Subdivision Increament Cap Level.
* One bug which accumulates computation errors in object transformation is fixed.
* Rendering > Hard Edge Styles > Polygon/Triangle Base.
* Some performance gain on mesh buiding. Not much though, about 20%.
Thanks!
Logged
Posts: 31
Vertex
3DToons
October 10, 2011, 04:38:07 am
Fantastic! Don't fret, 20% is 20%! Thank you for continuing to press forward with the optimization! I will test this release and give you my feedback.
Cheers,
-ShaneO
Logged
Cheers,
-ShaneO
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
News and Updates
»
VoidWorld Update October 10 2011