Topic: VoidWorld Update Jun 22 2012  (Read 1379 times)

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June 22, 2012, 09:07:35 am
new update.

Summary of changes:

  * A bug in object scaling is fixed.
  * Selection > Grow/Shrink Loop Selection. It works on vertex/edge/polygon modes.
  * For primitive tools, if position is not specified and workplane is visible and locked, the new object will be place in workplane center.
  * Streamline basic tool 'Snap Selection' is improved. If there is no snap point detected, world/workplane origin will be used.