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Can some one test this version on 64-bit system? See if it will crash on key down/up events. If it does not crash, please check if the "Shift+NumPandkey" works correctly.
Initially (only quick tests), keyboard control looks OK. The problem with "P_Extrude_shell" also appears to be fixed.
A new problem is with grid snapping. [new config] Create Box (or any primitive/object). Enable grid snapping. Move box with manipulator. If you move manipulator too quickly, box will shoot off into distance.
QuoteA new problem is with grid snapping. [new config] Create Box (or any primitive/object). Enable grid snapping. Move box with manipulator. If you move manipulator too quickly, box will shoot off into distance.I'm not able to reproduce it. The primitive sticks to manipulator no matter how fast or chaotically I move it.
Try thishttp://www.digitalfossils.com/Download/NVil-Aug-02-14.rarThe title text bug should be fixed.The sticky key problem is more difficult to fix. Can you easily reproduce it?
Hi rubberDuck,Looking at your vid, what streamline tool functions do you have bound to "ctrl" key? (at approx 12 sec into vid, just before "combine" popup shows, at the top left of screen I see "New Tool_06 (Ctrl)"
Steve, it's a CTRL+W combination under which I have all welding and merging tools. In this context it was "Object Shortcut Tools >> Combine(Merge Meshes)". I forgot to name this StreamLine tool, hence the "New_Tool_05".And under CTRL I have built-in "StreamLine Engine Tools -> Tweak".