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21
Community Help / Re: Scaling affect memory usage?
« Last post by midnitecarnival on November 02, 2020, 05:17:25 am »
My guess is scale is just an array of 3 floats (4bytes per float)  in memory space, it shouldn't allocate any additional resources if the number is 1000 or 1, its still a float array. But IStonia can clarify :D

Correct.

Cool. Thanks, Peeps
22
News and Updates / Re: Nvil Update Oct 29 2020
« Last post by IStonia on November 01, 2020, 08:59:31 pm »
Thanks Istonia

Some very nice additions.

Quote
"Convert radial menu to context menu" option is added to custom button settings. It makes it possible to present the assigned radial menu as context menu in custom button click events.

Sounds really interesting as a workflow improvement. I can see the option in custom button settings. Are you able to elaborate on how it works or would be used ?

Check this, http://digitalfossils.com/nvil-forum//index.php?topic=5020.0.
23
News and Updates / Re: Nvil Update Oct 29 2020
« Last post by rubberDuck on November 01, 2020, 07:28:33 pm »
  * Edge mode > Geometry > Create Splines From Selected Edges > Create Transform Spline
  * Refine Spline
Very useful additions. Thanks.
24
News and Updates / Re: Nvil Update Oct 29 2020
« Last post by kevjon on November 01, 2020, 12:13:05 pm »
Thanks Istonia

Some very nice additions.

Quote
"Convert radial menu to context menu" option is added to custom button settings. It makes it possible to present the assigned radial menu as context menu in custom button click events.

Sounds really interesting as a workflow improvement. I can see the option in custom button settings. Are you able to elaborate on how it works or would be used ?
25
Community Help / Re: Custom UI/Custom Menu
« Last post by IStonia on November 01, 2020, 08:53:29 am »
1) It is done.
2) Try this, http://www.digitalfossils.com/Download/NVil-Nov-01-20.rar.

  * "Create As Lattice Object" option is added in Box primitive UI.
  * Geometry > Create > Link Lattice. In object mode, link the selected mesh objects to the selected lattice objects. In subobject mode, link the selected subobjects to the LAST SELECTED lattice object. Once the link is set, transform lattice vertices in subobject mode or transform lattice/mesh in object mode to perform lattice deforming. To Reset selected lattice vertices, tap Home key. To Reset lattice object scale, object mode > Geometry > Reset Object Scale. To cancel lattice deforming, move the lattice object away from the linked mesh object then delete the lattice object.

26
Feature Requests / Re: Curve Vertices
« Last post by IStonia on November 01, 2020, 08:49:48 am »
I can't find the refine spline composite tool, I updated to the most recent build today too. Any reason why I might not be able to find it?

It is not a composite tool. It is a basic streamline tool. You need to set it to a tool slot in a streamline tool.
Edit > Customize > Streamline tools. Just set it like the one shown by miica in previous post.
27
Community Help / Re: Scaling affect memory usage?
« Last post by IStonia on November 01, 2020, 08:43:54 am »
My guess is scale is just an array of 3 floats (4bytes per float)  in memory space, it shouldn't allocate any additional resources if the number is 1000 or 1, its still a float array. But IStonia can clarify :D

Correct.
28
Community Help / Re: Scaling affect memory usage?
« Last post by thor6136 on October 31, 2020, 10:00:24 am »
My guess is scale is just an array of 3 floats (4bytes per float)  in memory space, it shouldn't allocate any additional resources if the number is 1000 or 1, its still a float array. But IStonia can clarify :D
29
Feature Requests / Re: Curve Vertices
« Last post by b33nine on October 31, 2020, 08:33:24 am »
I can't find the refine spline composite tool, I updated to the most recent build today too. Any reason why I might not be able to find it?

What are the possibilities of having this work while also in subdivide preview mode?

Having this override view edges on unselected might be ideal if it worked on the object the spline was picked from.
30
Community Help / Scaling affect memory usage?
« Last post by midnitecarnival on October 30, 2020, 07:04:38 pm »
Sorry, I'm starting to discover questions I probably should've been asking twenty years ago

Lets say I have a 12 x 12 Sphere and it is the same size as the default plane so that the plane looks like a plate cutting through the center of the sphere...

Is that going to require more system resources to work with than if I had scaled the 12 x 12 sphere down so that it appeared as a ball resting in the center of a large field?

I had always assumed it was just poly count affecting system resources.
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