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91
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on February 11, 2026, 10:08:03 am »
92
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on February 10, 2026, 01:39:14 pm »
But that`s not necessary
93
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on February 09, 2026, 01:51:48 pm »
Tested a little, maybe would be great to have this. But the rest seems fine
94
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on February 09, 2026, 08:51:07 am »
This new chamfer brings pure satisfaction :D
Thank you!
95
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on February 09, 2026, 01:00:21 am »
12. Implemented. https://digitalfossils.com/Download/NVil-Feb-09-26-Steam.zip. Edit > Options > Chamfer Options > Edge Chamfer Option2 Enabled. Help > Contents > Modeling > Edge Section > Chamfer Edge > Special Options > 3.
96
Bug Reports / Re: A list of bugs
« Last post by IStonia on February 09, 2026, 12:54:23 am »
I`ll play around with hard edge threshold angle values, but it is weird that with 145 angle extruded edges are soft, but when I use Autosmooth Whole with the same value - edges become hard
https://www.youtube.com/watch?v=ippf18hCk74

You can use this new tool, P_AutoSmooth_Whole(Normal-Angle).
https://digitalfossils.com/Download/NVil-Feb-09-26-Steam.zip.
97
Bug Reports / Re: A list of bugs
« Last post by silent_haven on February 06, 2026, 08:47:03 am »
Use the "Combine(Merge Meshes)" command instead. This will combine them into one mesh.
Thanks, that helped
98
Bug Reports / Re: A list of bugs
« Last post by IStonia on February 06, 2026, 07:24:29 am »
Use the "Combine(Merge Meshes)" command instead. This will combine them into one mesh.
99
Bug Reports / Re: A list of bugs
« Last post by silent_haven on February 06, 2026, 07:11:09 am »
Weld to Nearest and Weld Tool. Apparently it happens when I detach a face and attach it again in the same place. It is a fresh scene, only boolean stack was applied, but it`s not because of boolean - I tested
https://www.youtube.com/watch?v=5kG4KWEcu_A
With the split option you are using, you are creating a new separate object. Separate objects need to be merged before welding.
In the polygon split options, click on "show full options" to see all options available.

I combined objects at 0:09
100
Bug Reports / Re: A list of bugs
« Last post by steve on February 05, 2026, 05:14:11 pm »
Weld to Nearest and Weld Tool. Apparently it happens when I detach a face and attach it again in the same place. It is a fresh scene, only boolean stack was applied, but it`s not because of boolean - I tested
https://www.youtube.com/watch?v=5kG4KWEcu_A
With the split option you are using, you are creating a new separate object. Separate objects need to be merged before welding.
In the polygon split options, click on "show full options" to see all options available.
Pages: 1 ... 8 9 [10]