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11
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on April 19, 2026, 08:30:52 am »
Nothing changed
12
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on April 19, 2026, 08:22:36 am »
Try this and see if it works on open edges.
https://digitalfossils.com/Download/NVil-Apr-19-26C-Steam.zip

The uneven edge width can not be solved as it is blocked by faces. They should look even in wire frame mode.
13
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on April 19, 2026, 07:58:30 am »
And thickness appears uneven
14
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on April 19, 2026, 07:49:14 am »
Thank you so much and for the video as well
Tested. Only hard edge thickness changes
15
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on April 18, 2026, 06:06:47 pm »
Try this.
https://digitalfossils.com/Download/NVil-Apr-19-26A-Steam.zip


All good, thank you

--20. Add highlighted edge width option for hard and open edges in preferences
Sorry, my fault, I wrote it wrong. NOT highlighted edge width for hard and open edges to see it more clearly if a user don`t wanna use specific colors for hard or open edges. If you want to keep all edges black for example but be able to see hard and open edges by it`s thickness
Fixed.
https://youtu.be/9_ylw6CQqDg

--15. Newely created primitives with radial menu are scaled fitting screen. If no subobject is selected they are automatically placed in x:0 y:0 z:0 (option in preferences)
A: The new primitive is scaled to fit scene. But it is place at camera focus point because origin point can be anywhere away from camera focus point even can be outside viewport.

--10. (screenshot) Smoothier viewport colors gradient. Now it is too jaggy.
A: It works fine on me. Likely a graphics card issue on your side.
16
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on April 18, 2026, 11:50:54 am »
With 12 it would be more intuitive to have a little checkbox like you have for "quad cap"". That says 'ngon-cap'. I was unaware you could set it to 0 to make a ngon cap.

With 18 I can only set it to 1 or 2 there are no float value options in between these values.

Previously, on GUIScale 2, edge width 1 is 2 pixels and edge width 2 is 4 pixels. Now edge width 1 is 1 pixel and so on.
17
Feature Requests / Re: Feature Suggestions
« Last post by kevjon on April 17, 2026, 11:18:45 pm »
With 12 it would be more intuitive to have a little checkbox like you have for "quad cap"". That says 'ngon-cap'. I was unaware you could set it to 0 to make a ngon cap.

With 18 I can only set it to 1 or 2 there are no float value options in between these values.
18
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on April 17, 2026, 08:43:52 am »
All good, thank you

--20. Add highlighted edge width option for hard and open edges in preferences
Sorry, my fault, I wrote it wrong. NOT highlighted edge width for hard and open edges to see it more clearly if a user don`t wanna use specific colors for hard or open edges. If you want to keep all edges black for example but be able to see hard and open edges by it`s thickness
19
Feature Requests / Re: Feature Suggestions
« Last post by IStonia on April 17, 2026, 07:18:25 am »
Try this.
https://digitalfossils.com/Download/NVil-Apr-17-26-Steam.zip


--2. Ability to rotate viewport, change move/rotate/scale manipulators when in Boolean Stack window and in all of this kind of windows. As well as snapping objects
A: Fixed.

--8. Custom num values then scaling/rotating/moving could be added with numpad
A: Fixed.

--11. I love the feature that allows to extrude/delete/chamfer a subobject without it being selected (with only hovering mouse on it). Would be great to make more tools with it. For example, Soften/Harden in my work executes so frequently that I would love to have that possibility with this command
A: The streamline Harden/Soften edge tool now works on highlighted edge.

--12. Ability to create cylinders with n-gon cap
A: Set the cap segment to 0.

--13. Object creation on Subobject Selection. Cant create one adjustable, only with previous settings. Here is the video, maybe I misunderstand something
    https://www.youtube.com/watch?v=dhs6b3RSwcc
A: After chosing the subobject selection option, click the "Create" button, @0:40.
Alternatively, you can enable snapping then manually create the primitive using the snapping point's location and orientation.

--17. (screenshot) Collapse weld vertices to the center. Now it collapses to last selected vertice. Or maybe tell me how to collapse it all to the center
A: Fixed. In vertex mode, to weld vertices to a particular vertex position, select that vertex to make it as the last selected vertex in the selection.

--18. Difference between 1 and 2 of "Edge with selected object" thickness in preferences is huge. 1 is too thin, 2 is too thick. Maybe it would be good to have something in between. Or it is has something with my 4K monitor resolution again
A: The edge width value now is used in that way.

--19. "Render Edges With Specified Color In Object Mode" with "Show Edges On Unselected" makes all objects with the same edge color, even inactive. It makes unclear what object I selected and what object is inactive
A: "Object Mode (inactive)" color option is added.

--20. Add highlighted edge width option for hard and open edges in preferences
A: Edit > Preference > General > Highlighted Hard/Open edge width.

--25. Add a checkbox in Preferences (or whatever) to switch from subobject mode to object mode by tapping the same button (for example, 1) again. Now it switches to previous subobject mode, but personally I never use it that way and just automatically press number corresponding to the subobject mode to switch to it
A: Edit > Preference > Modeling > Allow subobject type hotkey toggle between object type.
20
Feature Requests / Re: Feature Suggestions
« Last post by silent_haven on April 14, 2026, 04:59:27 pm »
1. Sent you my user settings. Yes, microlags appear on a simple box as well. Even switching between Select and Move tool causes a little microlag
3. So that's what it's called here. Understood :)
4. Guess double clicking would be more convenient, but ok
23. You`re right. Unchecked "Subdivision smoothing same as base mesh" and now in works fine, thanks
16. Checked, radial menu behaves better now, indeed   
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