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11
Bug Reports / Re: UI bug
« Last post by silent_haven on Yesterday at 02:17:39 pm »
Try this.
https://digitalfossils.com/Download/NVil-Mar-07-26B-Steam.zip

If still not working, click this, View > Refresh.
Unfortunately, still not working and View > Refresh does nothing
12
Bug Reports / Re: UI bug
« Last post by IStonia on Yesterday at 01:56:18 pm »
Try this.
https://digitalfossils.com/Download/NVil-Mar-07-26B-Steam.zip

If still not working, click this, View > Refresh.
14
Bug Reports / Re: UI bug
« Last post by IStonia on Yesterday at 08:50:54 am »
15
Bug Reports / UI bug
« Last post by silent_haven on Yesterday at 07:19:10 am »
Hi, IStonia. I have a clipping bug showed in the video below. I have text font scale 0.50, it satisfies me. But relaunching programm causes text clipping. Switching this value (0.50) back and forth helps, but after relaunch it happens again
https://www.youtube.com/watch?v=-GYYlGqgae8
16
Feature Requests / Re: Extend Function Request
« Last post by IStonia on Yesterday at 05:19:01 am »
Glad!
17
General Discussion / Re: Dxf import and cap holes
« Last post by kevjon on Yesterday at 04:29:50 am »
Quote
Before I waste more time...maybe I am understanding this all wrong.

1. The normal way to model is to import 2d images of the front, side and top views of what you want to model. They can be scaled up close to accuracy required for the final model. You then use primitives to create the final shape in combination with sub'd. See Istonias car rim modelling tutorial https://www.youtube.com/watch?v=OgDXUxwrl1Y&t=1210s. For some parts of the model he uses drawmesh but it only comes with modelling experience and practice which tools to use and when.

2. No, on the new spline tools palette is spline surface and spline patch. You can also extrude polygons from a spline or fill a closed spline with an NGon. You can create cylindrical polygon shape with lathe and loft polygons between splines. Most of the help info you need about these tools is in Tool search. These are very similar tools as to what you find in Moi or Plasticity except they generate polygons instead of nurbs surfaces.

3. No.
18
General Discussion / Re: Dxf import and cap holes
« Last post by IStonia on Yesterday at 04:11:22 am »
For precision critical area, you need to use CAC software.
It is impossible just importing a bunch of lines then one click to build everything. Imported lines are mainly used reference to create new splines or mesh geometries.

-- When importing lines from dxf file, if the "Put all lines in one spline" is checked, multiple splines are packed into one spline object. This option is provided in case there are too many lines from the file to prevent the possible messy problem in the scene organisation. To break the packed spline, use the "Split" command. You can also remove the unwanted splines in vertex mode while they are still in one spline object.
-- You set the grid interval value here, Edit > Preference > Grid.
19
News and Updates / Nvil Update Mar 07 2026
« Last post by IStonia on Yesterday at 03:35:52 am »
New Update

https://digitalfossils.com/Download/NVil-Mar-07-26.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* A new tool window is added for easy spline tools accessing, View > Windows > Spline Tools Window.
* Some bug fixings.
20
General Discussion / Re: Dxf import and cap holes
« Last post by Noobnvil on March 06, 2026, 06:50:04 pm »
Before I waste more time...maybe I am understanding this all wrong.

I imported the dxf and made the item I wanted with draw mesh snapping to it then patching and moving things around until I had the desired outcome.
3 questions before I move on.
1.Is this the way to do it? normally?
2.I see in the manual you can patch splines but I see mostly in the videos the splines are used mostly as guides/ slides instead of object creation is this correct?
3.Is there another file format to import that you can create object from (patching directly)instead of redrawing the lines then patching?

I made this same item in Moi3d, Plasticity and Nvil...all will work ..but again with Nvil I can shape it exactly as I want then this will be send to Moi3d again for exact boolean to exact measurements.

Thanks...my head is spinning about this lol.
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