News:

 

Recent Posts

Pages: [1] 2 3 ... 10
1
News and Updates / Nvil Update Oct 18 2026
« Last post by IStonia on Today at 09:00:01 am »
New Update

https://www.digitalfossils.com/Download/NVil-Oct-18-26.zip

--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/iZbcyWHmnjw

Summary of changes:

* Some performance improvement.
* Some view navigation tool improvement. https://youtu.be/MgwCTIOVgZ4
2
General Discussion / Re: Scaling display, subd cage, mouse control?
« Last post by IStonia on Yesterday at 11:27:11 pm »
- View > Object Shading > Object Individual Shading > Show Subdivision Cage

- You should be able to set the key+mouse-button combinations for view navigation tools to behave in the same as Blender does.
Edit > Customize > Tools > View Navigation Tools > Zoom/Pan/Rotate View.
3
General Discussion / Scaling display, subd cage, mouse control?
« Last post by Noobnvil on Yesterday at 07:08:20 pm »
Hello
Got a new laptop 4k screen...everytime I launch Nvil I need to readjust the tab at the side...is there a way to keep it adjusted for everytime I open the program?
SubD cage when I subD an item..how can I make the cage visible as in Blender?
On the mouse control...In Blender, Moi3d, Plasticity I have right mouse rotate, middle pan, left selection...but in Nvil > Edit preferences even If Ichange them it stays the same..
Rotate stays at lmb, pan is good mmb,zoom rmb is there a reason these do not change?

tnx!
4
News and Updates / Nvil Update Sep 26 2026
« Last post by IStonia on September 27, 2026, 03:53:58 am »
New Update

NVil-Sep-26-26.zip
https://1drv.ms/u/c/2266374caf942d48/IQB4rEFnlSwBRazQRs0bfoupAUf4U_0wYeMvpdUDONtekY0?e=CurK9m

--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/iZbcyWHmnjw

Summary of changes:

* Some improvement on Boolean Stack tool.

Boolean Stack(3/3)
https://youtu.be/rLyBThLWSCA
5
Feature Requests / Re: Nested Boolean Grouping Manager
« Last post by lpkia2026 on September 27, 2026, 02:47:16 am »
 :)
7
Feature Requests / Re: Nested Boolean Grouping Manager
« Last post by lpkia2026 on September 25, 2026, 07:58:20 am »
Oh, I only followed your first video to operate. I've never tried adding a third object consecutively in a group list. By the way, by the way, it works now. You're awesome.

I encountered the following problems:
1. After the "Boolean Stack" graphical interface is launched, can it be modified so that it does not keep hogging Nvil? Because users still need to operate and work normally...
For example: objects such as "Geometry→Create→Create GeoSphere" in the top menu of the Nvil main interface cannot be created normally.
For example: the custom shortcuts of "StreamLine Tools" all become invalid ("point", "line", "face", "move", "scale", "rotate", etc. all need to be manually clicked on the corresponding panel buttons, which will reduce work efficiency).
2. It would be even more perfect if all buttons of "Boolean Stack", including the Boolean type modes in the context menu, could have customizable shortcuts, making it convenient for users to focus on perspective view work without having to go back and forth clicking panel buttons, which would reduce work efficiency.
3. In "Boolean Stack", when the user selects one of the source objects in the list, the other loaded source objects are first hidden (but not including the Boolean result object), and only the currently selected source object is activated. In this way, the perspective view will not be too dazzling because many objects exist.
4. In "Boolean Stack", only when the user selects one of the source objects in the list should the corresponding one be highlighted, while all source objects remain highlighted all the time, because it is inconvenient to distinguish which one is in the activated and selected state.
8
Feature Requests / Re: Nested Boolean Grouping Manager
« Last post by IStonia on September 25, 2026, 06:55:17 am »
Yeah, hope you have good time!

You can achieve that within one group.
https://youtu.be/zZ6cg8b_fhM
9
Feature Requests / Re: Nested Boolean Grouping Manager
« Last post by lpkia2026 on September 25, 2026, 01:42:09 am »

1. IStonia, Happy Mid-Autumn Festival~ Today is the Mid-Autumn Festival. I'm very glad to communicate with you again ^_^
2. "Nested Boolean" is about lists calling and using each other.
3. For example: during the first Boolean operation, it needs to calculate all the faces of the source sphere. Let's say it has 5 million faces—pretty scary, right? So it will be very laggy.
4. During the second Boolean operation, it only calculates the small local region left after the result of the first Boolean, so the Boolean response speed will be super fast.
5. Below are the screenshots and annotations I provided.
6. Please take a look at them in order.
7. That's the core of it.


10
News and Updates / Nvil Update Sep 21 2026
« Last post by IStonia on September 21, 2026, 06:10:46 am »
New Update

NVil-Sep-21-26.zip
https://1drv.ms/u/c/2266374caf942d48/IQBtqK-XEk9OQqYEInvONbR3AfqIzdhQHf60lJN8R16m4-c?e=sEHZGB

--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/iZbcyWHmnjw

Summary of changes:

* Some bug fixings.
Pages: [1] 2 3 ... 10