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General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by Noobnvil on December 31, 2025, 12:33:00 pm »
Thank you!
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General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by kevjon on December 31, 2025, 05:29:08 am »
Set MoI preferences to metres
Export from Moi in obj format.
Set NVil to metres in preferences.
Import obj into NVil using merge scene.

NOTE: Moi is a nurbs modeler (nurb surfaces). Nvil is a mesh modeler (Polygons).

MoI does not support import of mesh data that NVil generates however you can use the SubD function of MoI v4  to import obj format but it will apply a subdvision to the mesh geometry converting it from polygons to nurbs surfaces.
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General Discussion / From Moi to Nvil and back how to stay accurate
« Last post by Noobnvil on December 30, 2025, 05:38:02 am »
Hello
I have a project going on in Moi3d.
I want to bring some object into Nvil to make a "shell" around the object and send back to Moi3d.
What is the best format to do this and to import it and back and stay accurate?

Thank you!
4
General Discussion / Re: Multipipe as Rhino
« Last post by kevjon on December 30, 2025, 01:39:59 am »
I would start with a several low polygon spheres and extrude faces then scale the extruded faces smaller on the ends to create the pointed spikey parts.
Use the bridge tool to join the spheres.
Finish with 2 levels of subd

I assume the user did it this way in Rhino as it supports mesh modelling and nurbs sub'd.

You can also view istonia's Voronoi tutorials which might also do what you want
https://www.youtube.com/watch?v=8PEdr4mZZXI&t=108s
https://www.youtube.com/watch?v=mrZjOZz3DIA
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General Discussion / Multipipe as Rhino
« Last post by Noobnvil on December 29, 2025, 04:16:11 pm »
Hello.
What is the best way to do multipipe like Rhino?
Voronoi is an option ...but let say I have certain lines and want to joint them to look like Rhino one?
https://parametrichouse.com/parametric/voronoi-multipipe/

Tnx
6
Bug Reports / Re: Weird Normal Behavior
« Last post by IStonia on December 28, 2025, 10:01:47 am »
You can but you don't need to. You can just load it from where it is.
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Bug Reports / Re: Weird Normal Behavior
« Last post by silent_haven on December 28, 2025, 09:40:17 am »
Thanks! I have to just replace it in Steam path?
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Bug Reports / Re: Weird Normal Behavior
« Last post by IStonia on December 28, 2025, 08:01:20 am »
Try this version and see if it's better.
https://digitalfossils.com/Download/NVil-Dec-27-25-Steam.zip
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Bug Reports / Re: Weird Normal Behavior
« Last post by silent_haven on December 27, 2025, 05:50:23 pm »
And no matter what hard edge threshold is - it always make a Cap with soft edges
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Bug Reports / Re: Weird Normal Behavior
« Last post by silent_haven on December 27, 2025, 03:07:07 pm »
However, it is quite random. I set up hard edge threshold in prefs =180, but on this surfaces some places are hard and some soft. I wasn`t tweaking anything by hand here to get various results
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