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NVILL Discussion / Re: Draw Mesh Tool New Function Test
« Last post by IStonia on Yesterday at 12:40:28 am »
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NVILL Discussion / Re: Draw Mesh Tool New Function Test
« Last post by IStonia on November 18, 2018, 08:49:06 am »
Try this
http://www.digitalfossils.com/Download/NVil-Nov-18-18.rar

* MESH_CUT-- Embedded streamline tool. Sticky hotkey: Shift+3/8. Toggle hotkey: Alt+3/8. LMB: standard-cut. RMB: Edge loop-cut. MMB: Drag to select multiple subobjects and delete on mouse button release. Or delete single/loop subobjects with two clicks. Depressing Alt/Ctrl key can be used to cancel deletion before mouse button released. Highlighted subobject can also be deleted by Delete key.

...

Changing brush radius with Space+drag vertically works, can I suggest using the same hotkey (Space instead of Alt) to change radius for Mesh_Tweak, so it's more consistent (and easier to memorize)?

...

Done.
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Feature Requests / Smart Face Creation
« Last post by miica on November 16, 2018, 06:19:02 am »
I saw this recently  :o :o :o...

F3 (Smart Face Creation) Preview
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NVILL Discussion / Re: Draw Mesh Tool New Function Test
« Last post by miica on November 16, 2018, 02:51:45 am »
Thanks IStonia,

Changing brush radius with Space+drag vertically works, can I suggest using the same hotkey (Space instead of Alt) to change radius for Mesh_Tweak, so it's more consistent (and easier to memorize)?

Mesh_Cut is good too, I just find that having to switch mode to use the loop cut is a bit inefficient; Ideally, it would be great if during retopo we only need to stay in one mode. But I got an idea to create a composite tool that toggle between vertex and edge mode. Right now I am using a radial menu to switch between subobject modes but I find that I probably need two modes: Vertex and Edge. I tried to setup the composite tool but I couldn't find a way to check which mode I am in. I would like to do something like this

If in object/mesh/edge mode:
   Switch to Vertex Mode
Else
   Switch to Edge Mode


I am not sure what other tools that is suitable to go in Mesh_Cut, but got an idea for a new tool to delete subobjects. The tool can delete edge when I hover over and edge, ditto for face and vertex (I hope we don't have to switch mode to do that). It would be great if we can delete an entire edge loop or a partial edge loop too but worried that this will be too complicated to use.

I will create a new thread in Tutorial for the video I made, but probably need some time to add more useful infos to accompany it.
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NVILL Discussion / Re: Draw Mesh Tool New Function Test
« Last post by IStonia on November 14, 2018, 08:45:10 am »
miica, thanks for the video! It is very helpful. Do you think it is a good idea to make a thread in Tutorials section and put it there so more it can help more people?

Try this
http://www.digitalfossils.com/Download/NVil-Nov-14-18.rar.

I added Mesh_Cut function to the Draw Mesh tool. It will perform loop-cut in edge mode and standard cut in other modes. Still the MMB and RMB are free. Any idea what tools can go in there?


...

Can we consider having Mesh_Brush to use Alt to change the brush radius as well? I notice holding Alt during Mesh_Brush gives us a reverse effect of the brush but they are not used very often.. for me.. but is ok if we skip this because I think I don't change brush radius too much too..

...

The Alt behavior in brush tool is requested so changing it may cause confusing. Anyway, you can change brush radius by Space+Drag vertically.
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NVILL Discussion / Re: Draw Mesh Tool New Function Test
« Last post by miica on November 13, 2018, 07:10:07 am »
Thanks IStonia,

So Shift+1 works now; and finally saw the Built in Draw Mesh in the customize streamline tools window (thanks for pointing that out); and using Alt to change the soft selection radius is really nice, works great; and the cut tool is just awesome.

Quote
Please Let me know if this "Cut" tool is useful in retopo process.
Yes, I use this a lot. I also put Edge_Loop_Cut/Slide_FixedLength to RMB slot, I use this quite a bit too.

Can we consider having Mesh_Brush to use Alt to change the brush radius as well? I notice holding Alt during Mesh_Brush gives us a reverse effect of the brush but they are not used very often.. for me.. but is ok if we skip this because I think I don't change brush radius too much too..

I recorded a video of me doing retopo, Retopo a Head with Nvil (A Demo) maybe that can give you some ideas to create more tools to help with the process. Currently I am quite happy with what we are having already :D

Thanks~
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NVILL Discussion / Re: Draw Mesh Tool New Function Test
« Last post by IStonia on November 12, 2018, 11:03:29 pm »
Try this. I improved the basic streamline tool "Cut" a little bit.
http://www.digitalfossils.com/Download/NVil-Nov-13-18.rar

Some tips on the tool.
-- When a cut line created on mouse click, a new cut will be initiated from the last vertex of the cut line. To cancel this, move the cursor over that vertex then click.
-- You can press down and hold mouse button then drag to cut through across multiple edges.
-- You can press down and hold mouse button at empty space the drag to draw a slice line. Once mouse button release, the slice line will be used to cut through the existing mesh.
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NVILL Discussion / Re: Draw Mesh Tool New Function Test
« Last post by IStonia on November 12, 2018, 06:20:16 am »
miica, try this
http://www.digitalfossils.com/Download/NVil-Nov-12-18.rar

I finally found the problem with "Shift+1", it works when I disable the "Enabled by Shift key down" in Steppings Window, or setting the move increment to 0.0.

Stepping is disabled when Draw Mesh tool is activated. So no worries about the confliction on Shift key.


I still couldn't figure out how to assign a basic streamline tool to Assigned_Tools. I opened up the "Customize Modeling StreamLine Engine Tools" is that correct? but I couldn't find anything there.

In the "Customize Modeling StreamLine Engine Tools" window. In the tool tree view on left, you should find this, Built-in Tools > Draw Mesh. Select it.
There is this group panel, "Mouse Function Tools", at top-right. You should see 6 mouse function slots.
Click the "Set" button to bring up the basic streamline tool window where you can choose the basic streamline tool to assign to the mouse function.
NMB means "No Mouse Button". It is used for operations which you only need to press hotkey to activate the streamline tool then drag mouse to activate the assigned basic streamline tool whithout pressing any mouse button.
For "Draw Mesh" tool, you can set this tool to the LMB slot, Subobject Tools > Mixed Tools > Cut. Please Let me know if this "Cut" tool is useful in retopo process.


For the new functions Mesh_Tweak and Mesh Brush, these what I find so far:

Minor issues:
1. Changing the radius of Mesh_Tweak feels a bit slow using mouse scroll. I was thinking of dragging MMB (or RMB) horizontally to change the radius but saw that it's occupied by Tweak_Scale. Tweak_Scale and Tweak_Rotate will need radius to be useful because scaling or rotating a single vertex doesn't do anything. But then.. personally I haven't found the need to scale or rotate vertices much during retopo though..

You need to enable soft selection. When the tweak tool is activated. Press down Alt key at any time during the operation and drag to adjust soft selection fall-out. This info is printed out in HUD display when the tool is activated. Once a basic streamline tool is activated, pressing down Alt key and drag mouse is used to simulate mouse wheel action. It is used in many basic streamline tools to chang size and segments etc. Good for tablet users.

Also I have changed the Mesh_Brush's RMB tool to Brush_Move. You may use it instead.
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NVILL Discussion / Re: Draw Mesh Tool New Function Test
« Last post by miica on November 12, 2018, 01:00:37 am »
Thanks IStonia,

The ignore border option is nice a addon.

I finally found the problem with "Shift+1", it works when I disable the "Enabled by Shift key down" in Steppings Window, or setting the move increment to 0.0.

I still couldn't figure out how to assign a basic streamline tool to Assigned_Tools. I opened up the "Customize Modeling StreamLine Engine Tools" is that correct? but I couldn't find anything there.

I also try using Shift + 0/9 briefly... but it's a bit difficult to get used to.. I need to pause to think what to press, so I get back to Autohotkey again and set it up to use Right Shift and Right Ctrl again.. going to test it out and see how it works.

I also got the brush weight to work, it's pressing spacebar during Brush_Relax, and I think it's working great, got to test this one also.
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NVILL Discussion / Re: Draw Mesh Tool New Function Test
« Last post by IStonia on November 11, 2018, 07:58:45 am »
Try this.
http://www.digitalfossils.com/Download/NVil-Nov-11-18.rar

* A little improvement on the brush relax tool. Once the tool is activated, to leave the border vertices as is, press down Ctrl key during the operation.
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