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Community Help / Re: Nvil chamfer (like bevel maya)
« Last post by Nick_S on May 09, 2019, 04:01:36 pm »
Wow. I haven't been here for along time. Thank you, IStonia. Many thanks for implement this.
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Thanks miica! it's ok for me. Just take your time.
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Hey IStonia,

Sorry for replying late, I am still quite busy with some jobs, but just want to let you know most the implementations are working great, I really appreciate these additional features. I haven't have chance to use too much of the new features yet, I also have some inputs on the rotate tool (and scale tool) but really need to finish up my jobs first, I will come back to write about it later.

2. Vertex partial loop select on border vertices
(Working great!)

8. A way to deselect from Paint Select
Please ignore this, I just found out that I can map a key to "Exclude Selection" and use it to deselect when I Paint Select.

I am still using Nvil almost everyday for my poly modeling :)

Thanks!
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Wow... Thank you so much IStonia!

It was quite a surprise for me that you did nearly all of them  :-* :-* :-*

I will be checking out these soon, especially looking forward to see how the rotate tool will perform  ;D
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Try this
http://www.digitalfossils.com/Download/NVil-Apr-28-19.rar

1. Done.
2. Done.
3. Done.
4. Done.
5. You can double click the pole vertex. Also, Edit > Preference > Optons 2 > Selection > Double LMB Click For Hole Selection.
6. You can use the "Scale" inset option. I can't see any other better solutions.
7. Done.
8. I am not sure what it means. Can you explain more. Is it path pain selection or brush selection? Does it work if you depress the Exclude selection hotkey when doing selection.
9. Done.
10. "Linear Duplicate" is improved. It can also duplicate selected polygons in polygon mode.
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NVILL Discussion / Re: Making NVil run on Linux...
« Last post by kevjon on April 27, 2019, 10:31:10 pm »
Chris Titus https://youtu.be/lI09QLkqZiE has started running a series of videos on getting windows programs running under linux, it may be of interest and he may touch on the how to solve the remaining issues you are experiencing in future videos. He uses Debian 10 (Buster) with the 5.0 kernel.

I just tried on Mint 19 following Carstens advice using 32 bit slimdx.
I only installed MS core fonts and dotnet461 and got the same results as you with regard to menus, splash screen & radial menus. Installing vcrun10 or dx9 made no difference.

I could not get the 64 bit version to work at all. It might be worth buying CrossOver https://www.codeweavers.com/products which is the paid for version of Wine and it may resolve the 32bit or 64bit problem.
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Community Help / Re: Nvil chamfer (like bevel maya)
« Last post by IStonia on April 26, 2019, 10:19:31 pm »
Try this. Some bug fixing on "Edge Path Strip(Spline)" tool.
http://www.digitalfossils.com/Download/NVil-Apr-27-19.rar
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Bug Reports / Re: Edge ring select crash
« Last post by steve on April 26, 2019, 02:13:21 pm »
In earlier versions there is just an "unhandled exception" which allows continue (a bug since at least 2015), but with the updates Nvil now crashes with data loss. I use older version (due to other issues)

Very simple example.
Create a plane (no segments), select 2 opposite edges, "edge ring" select, Nvil crashes (System.NullReferenceException: Object reference not set to an instance of an object)

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Community Help / Re: Nvil chamfer (like bevel maya)
« Last post by IStonia on April 25, 2019, 05:24:28 am »
Try this
http://www.digitalfossils.com/Download/NVil-Apr-25-19.rar

  * A new basic streamline tool, "Edge Path Strip". Split edges along single edge selection path and fill new geometries in the gap.
  * A new basic streamline tool, "Edge Path Strip(Spline)". Snap nearby edges to spline and split those edges along single edge path and fill new geometries in the gap. Scroll WMB or Alt+Drag to change segment. If not mapped to NMB, click to create by last width value. If snapping to spline is not wanted, depress Space key before drag out the geometry. This can be useful for examing the chosen path then undo go back and alter the geometry for better result next try.
 
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