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1
Feature Requests / Nested Boolean Grouping Manager
« Last post by lpkia2026 on Yesterday at 02:34:32 pm »

Nested Boolean Grouping Manager
Its defining feature is "nesting." It nests Boolean results in the form of a list, enabling "local" Boolean results. It also offers an ultra-fast response time of 1–2 seconds, along with free switching between real-time and manual modes.

I know you will definitely ask me why I developed this.
Because Nvil's Boolean_Stack feature is too basic and too limited, and I have personally tested modo's "pp_MOP_Booleans" plugin and Blender's "bool_tool" plugin. The result in both cases is a very painful and frustrating experience: once the model's polygon count is too high, even a slight change in position forces you to wait 5–8 seconds for the Boolean result to be recalculated, and more often than not you need to wait even longer. But I just want to drag things left and right to adjust the model's position. I just want to see the result at different positions because of the uncertainty in the design process, yet this slight adjustment of vertices, before I have even adjusted them to the ideal position, starts making me wait several seconds, which completely ruins my mood.

Development origin
I developed it in the Python bundled with Rhino 7, and throughout the whole process I told my ideas to "DeepSeek AI."

Why not continue developing in Rhino Python?
Many functions for polygon operations are not available in Rhino itself, and personally I like using Nvil, because it has been with me throughout my long-term work. After using the built-in Boolean_Stack, I found it unsatisfactory. I hope my "Nested Boolean Grouping Manager" will help it grow and bring it a major upgrade. I personally think this is feasible, and I am very much looking forward to it...

Alright, below is the Python source code and video demonstration I am sharing. I am giving them to you, and I hope they are helpful to Nvil. May Nvil keep getting better. And to you, programmer, I hope you have a pleasant day today.


https://vimeo.com/1226192394?fl=ip&fe=ec
2
News and Updates / Nvil Update Sep 10 2026
« Last post by IStonia on September 11, 2026, 10:28:26 am »
New Update

NVil-Sep-10-26.zip
https://1drv.ms/u/c/2266374caf942d48/IQAn7dMnq4VfTrRRchTLWSX6AU7jSbSuALm8J_kPlhqz1Gk?e=x5HtIL

--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some uv bug fixings and new features.

UV Select-Similar/Topo-Copy
https://youtu.be/KfN7PcX7rF8

UV Blocking
https://youtu.be/uEXhG0dhE_8
3
News and Updates / Nvil Update Sep 04 2026
« Last post by IStonia on September 04, 2026, 12:10:30 pm »
New Update

NVil-Sep-04-26.zip
https://1drv.ms/u/c/2266374caf942d48/IQAiByuJbWFTSqWs9ZtJbCeOAfQdAAwT7z426n-nRnbplY8?e=aiwPZP

--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some new uv tools.

A little UV Unwrap Practice(2/2)
https://youtu.be/eAfRThB0bQo

UV Select-Similar/Topo-Copy
https://youtu.be/WvKQc0l9tOU

LSCM UV Unfold
https://youtu.be/KM2KMgAjD88
4
News and Updates / Re: Nvil Update Aug 22 2026
« Last post by Mike_Hocksworth on September 03, 2026, 11:00:44 pm »
 :)
5
News and Updates / Nvil Update Aug 22 2026
« Last post by IStonia on August 22, 2026, 10:19:34 am »
New Update

https://digitalfossils.com/Download/NVil-Aug-22-26.zip

--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some bug fixings an improvement on uv tools.
A little UV Unwrap Practice
https://youtu.be/ZAdrFfn5lvA
6
News and Updates / Re: Nvil Update Aug 20 2026
« Last post by silent_haven on August 20, 2026, 07:54:43 am »
Thank you for the updates!
7
News and Updates / Nvil Update Aug 20 2026
« Last post by IStonia on August 20, 2026, 01:34:29 am »
New Update

https://digitalfossils.com/Download/NVil-Aug-20-26.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some new uv features.
UV Unfold/Texel-Density/Pack, https://youtu.be/ijJ9saW7Ar4
UV Border Merging, https://youtu.be/vUp5cgGjbNk
Bad UV Fixing, https://youtu.be/LZJMK8MeYiI

* Some bug fixings.
8
NVILL Discussion / Re: Feature Request: Blender-style Viewport Navigation
« Last post by IStonia on July 24, 2026, 08:37:04 pm »
You should be able to set the key+mouse-button combinations for view navigation tools to behave in the same as Blender does.
Edit > Customize > Tools > View Navigation Tools > Zoom/Pan/Rotate View.
9
NVILL Discussion / Feature Request: Blender-style Viewport Navigation
« Last post by Fred.f on July 24, 2026, 04:17:16 pm »
Hello IStonia,

First of all, thank you for creating such an amazing polygon modeling application. I really enjoy using NVil, especially its modeling workflow and customization features.

I have one feature request regarding viewport navigation.

Many artists today work with multiple applications such as Blender, 3DCoat, Plasticity, Substance Painter and Unreal Engine. In order to improve workflow, many of us try to keep the same viewport navigation across all software.

Currently, Blender's navigation has become a widely adopted standard:

Middle Mouse Button = Orbit
Shift + Middle Mouse Button = Pan
Ctrl + Middle Mouse Button = Zoom
Mouse Wheel = Zoom

The biggest advantage of this layout is that the left mouse button is dedicated to selection and editing, while the middle mouse button is dedicated to camera navigation. This separation makes modeling much more efficient and reduces accidental operations.

At the moment, NVil allows assigning Rotate, Pan and Zoom to mouse buttons, but it does not appear to support modifier-based navigation combinations like Shift + MMB and Ctrl + MMB.

Would it be possible to add an optional Blender Navigation Preset, or allow users to freely customize viewport navigation modifiers?

I believe this would make it much easier for Blender and 3DCoat users to adopt NVil without changing their muscle memory.

Thank you very much for your hard work and for continuously improving NVil.
10
NVILL Discussion / Feature Request: Blender-style Viewport Navigation
« Last post by Fred.f on July 24, 2026, 04:15:21 pm »
Hello IStonia,

First of all, thank you for creating such an amazing polygon modeling application. I really enjoy using NVil, especially its modeling workflow and customization features.

I have one feature request regarding viewport navigation.

Many artists today work with multiple applications such as Blender, 3DCoat, Plasticity, Substance Painter and Unreal Engine. In order to improve workflow, many of us try to keep the same viewport navigation across all software.

Currently, Blender's navigation has become a widely adopted standard:

Middle Mouse Button = Orbit
Shift + Middle Mouse Button = Pan
Ctrl + Middle Mouse Button = Zoom
Mouse Wheel = Zoom

The biggest advantage of this layout is that the left mouse button is dedicated to selection and editing, while the middle mouse button is dedicated to camera navigation. This separation makes modeling much more efficient and reduces accidental operations.

At the moment, NVil allows assigning Rotate, Pan and Zoom to mouse buttons, but it does not appear to support modifier-based navigation combinations like Shift + MMB and Ctrl + MMB.

Would it be possible to add an optional Blender Navigation Preset, or allow users to freely customize viewport navigation modifiers?

I believe this would make it much easier for Blender and 3DCoat users to adopt NVil without changing their muscle memory.

Thank you very much for your hard work and for continuously improving NVil.
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