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With the updated version, these steps can be used regardless what config you have.

1. If you have the reference object in the scene, make sure it is selected.

2. Open the Draw Mesh tool, Geometry > Create > Draw Mesh.

3. In the "Draw Mesh" ui, click the "Reference" Button to bring up the "Add Retopo Reference" dialog. If you have your reference selected in the scene already, just click the "OK" button. Otherwise, click "Import" button to import your reference object from file then click "OK" button.

4. Now you have the required reference object in the scene and the retopo mode enabled. You can check this, View > Windows > Scene Explorer Window > Retopo Reference List.

5. In the "Draw Mesh" ui, check the "Set View" option then MMB click in viewport to place viewport camera for best fit view of the reference object.

6. In the "Draw Mesh" ui, check the "Draw" option.

7. Draw some crossing lines on the reference object's surface.

8. Tap "Enter" key to convert the drawing into mesh polygons.
Community Help / Re: Drawmesh > Mesh Tweak hotkey?
« Last post by IStonia on July 13, 2019, 12:12:20 pm »
Thanks miica!

Try this

* Undo/Redo for dots is improved.
* Ctrl+Shift+LMB click at a dot to delete them all.
* You can click the original edge to exit the bridge tool.
* With "Draw Mesh > Extrude", you can click a corner border vertex, don't hold the mouse button, then move cursor to detect and generate dynamic mesh.
Community Help / Re: Drawmesh > Mesh Tweak hotkey?
« Last post by miica on July 13, 2019, 03:43:38 am »
Hi IStonia,

Sorry, I was busy the days before.. I tried the Tries with the dot system and it's really really cool! It could be amazing to work with and I am going to try this soon. I think Maya don't have this so Nvil's users should be proud to have this!

For the dots system, the Undo works a bit odd, sometimes when I create a new dot, then undo, it didn't undo the new dot but undo the most recently created geometry, sometimes it undo all the dots together with the last created geometry.. I do prefer it to undo the last action I did (include moving the dots).

I also think maybe there can be a way to delete/clear all the dots easily, maybe another button or something.

Same with the extrude option in draw mode, really cool! I also need to test this although recently I am using more Assigned tools on some lowpoly.

I created a quick video to show how I use both the dots system and assigned tool (I am still not very used to dots system yet):

There's one point in the video (2:38) where I accidentally activated bridge but there's no quick easy way to get out of that mode, maybe you got some ideas for that.

Community Help / Re: Drawmesh > Mesh Tweak hotkey?
« Last post by IStonia on July 10, 2019, 07:50:16 am »
miica, can you try this?

I added an option to detect and create tries in the dot system. The hotkey is Caps-Lock. The operation is the same as the quad's. Please let me know if this can be useful.

Also I added a hotkey "Shift+Alt" for "Extrude" in Draw mode. So you don't have to deal with edge snapping for activating "Extrude". You can extrude from the corner vertex which will free you of the cleaning up you mentioned earlier.
News and Updates / Re: Nvil Update Jul 07 2019
« Last post by miica on July 08, 2019, 01:27:34 am »
Thanks IStonia!
Community Help / Re: Drawmesh > Mesh Tweak hotkey?
« Last post by IStonia on July 07, 2019, 08:22:34 am »
Thanks miica!

I have released a new version

It has some other bug fixings I found.
News and Updates / Nvil Update Jul 07 2019
« Last post by IStonia on July 07, 2019, 08:20:19 am »
New Update

Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version of end user runtime(for slimDX) (the .net 4 download) or

Summary of changes:
  * A new feature is added to Draw Mesh > Mesh_Tweak tool. Shift+RMB-Drag can be used to detect and create quads along cursor path. This makes it fast and fun working with dot objects in retopo process.
  * Some bug fixings.

Community Help / Re: Drawmesh > Mesh Tweak hotkey?
« Last post by miica on July 07, 2019, 07:09:23 am »
Hey IStonia, thanks! I am still amazed by how fast you update with a fix in like less than half a day :)

I tried it and noticed that the cut tool still miss when the suboject is burried very deep underneath the Reference Object but it's better now, I will try to work with it and see.

All good for now, thanks!
Community Help / Re: Drawmesh > Mesh Tweak hotkey?
« Last post by IStonia on July 06, 2019, 10:53:28 am »
Hi miica, thanks for the reply! It's good to hear that you're getting yourself together again!

Try this

All the problems reported should have been fixed.
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