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Feature Requests / Re: Import/Export custom vertex attributes (creaseweight)
« Last post by IStonia on February 17, 2020, 10:58:01 am »
I use third party dll and there is no way to handle user data.

There are vertex/edge subd-crease information in FBX. Houndini FBX importer/exporter should be upgraded to use those features.
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Feature Requests / Re: Import/Export custom vertex attributes (creaseweight)
« Last post by rubberDuck on February 16, 2020, 03:04:25 am »
No chance for this to be implemented?  :-\
3
Community Help / Re: Equalize polygon size
« Last post by thor6136 on February 10, 2020, 07:18:39 am »
Works good, thanks so much IStonia!!
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Community Help / Re: Equalize polygon size
« Last post by IStonia on February 09, 2020, 09:02:40 am »
Try this
http://www.digitalfossils.com/Download/NVil-Feb-09-20.rar

Use this basic streamline tool, Local Scale Selection.
Once the tool is activated by mouse dragging, tap Alt+Space.
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Community Help / Equalize polygon size
« Last post by thor6136 on February 08, 2020, 11:17:53 am »
Is there a way to equalize all selected polygons to similar size?

For example in bottom example I have multiple polys selected and would be awesome to do this with one button instead of manually approximating every single one.

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Bug Reports / Re: Crash on startup
« Last post by thor6136 on January 27, 2020, 08:36:59 am »
Hi IStonia, no error message, it crashes everytime I start it.

I messed around with Nvidia Control Panel settings for Nvil a bit, setting everything back to default stops the crash! I will let you know if it reappears.
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Community Help / Re: Draw Mesh Locking up every few frames?
« Last post by IStonia on January 27, 2020, 03:51:07 am »
The issues has resolved given the converting to polys is used. Though seems like I can only draw a pretty limited number of lines before it lags.

There are some quite heavy computation behind the scene. How many lines can you have before it stats to lag?
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Community Help / Re: Draw Mesh Locking up every few frames?
« Last post by mikeanash on January 27, 2020, 03:33:30 am »
Hi Istonia,

Here is the file for you to take a look at.
https://www.dropbox.com/s/j4tdpp2sw3i13jd/Files_Nvil.zip?dl=0

The issues has resolved given the converting to polys is used. Though seems like I can only draw a pretty limited number of lines before it lags.
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Community Help / Re: Draw Mesh Locking up every few frames?
« Last post by IStonia on January 27, 2020, 02:19:28 am »
Too many drawn lines can drop down performance.
Try click the "Enter" key to convert the drawn lines to meshes so there is no more drawn lines. See if the locking disappear after this.
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Community Help / Re: Draw Mesh Locking up every few frames?
« Last post by IStonia on January 27, 2020, 02:04:11 am »
Can you send me the .vws scene file?

And also send me all your config files in this folder, C:\Users\username\AppData\Roaming\DigitalFossils\NVil\User Settings.

Send to info@digitalfossils.com
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