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1
Tutorials / Re: Retopo A Head with Draw Mesh
« Last post by miica on Today at 04:15:24 am »
Hi,

I made another video on setting up Nvil for retopo... (this time it's really rough and not edited very well because of limited time that I can spend in these few days, sorry about that)

https://youtu.be/8kQVYtrw3jE

2
Community Help / Re: miica's Nvil Config
« Last post by miica on Today at 03:49:54 am »
Hi Dario, I updated my config:
miica Nvil Config 2020-0119.zip

There are some changes to the hotkeys and some weird choice (for example I use Tab key to select edge loop)

I should properly document the hotkeys, I will do that as soon as I find time.

Let me know if there's anything you need help with when using my config,

Thanks!
3
News and Updates / Re: Nvil Update Nov 25 2019
« Last post by kevjon on Yesterday at 10:10:43 pm »
They are new features and bug fixes added to Nvil.

Download the file and extract to where you have installed Nvil to update Nvil to this release.
4
Feature Requests / Import/Export custom vertex attributes (creaseweight)
« Last post by rubberDuck on Yesterday at 03:11:36 pm »
Hi IStonia,
Do you think you could add handling of creaseweight vertex attribute in imported/exported FBX files? This attribute is used by Houdini to store crease weights of subdivision surfaces. If NVil could read and write it, it would be possible to move crease weights between those two programs.

I'm linking up an archive with FBX files containing crease weights exported from Houdini. It's a simple box with different crease weights {0, 2, 5} applied to its vertices.
https://www.dropbox.com/s/odxrf871g81pikp/creaseweight.tar.gz?dl=1

I ran a diff no_creaseweight.fbx ascii.fbx command, and it seems that the only significant difference between the two, is that the file containing subdivision creases also contains a definition of UserDataArray block with UserData named "creaseweight":

Code: [Select]
208a209,229
>         LayerElementUserData: 0 {
>             Version: 101
>             Name: "UserDataLayer0"
>             MappingInformationType: "ByPolygonVertex"
>             ReferenceInformationType: "Direct"
>             UserDataId: 0
>             UserDataArray:  {
>                 UserDataType: "Float"
>                 UserDataName: "creaseweight"
>                 UserData: *24 {
>                     a: 5,2,2,0,5,0,0,0,5,0,2,2,5,2,2,2,5,5,5,5,2,2,2,0
>                 }
>             }
>         }
>         Layer: 0 {
>             Version: 100
>             LayerElement:  {
>                 Type: "LayerElementUserData"
>                 TypedIndex: 0
>             }
>         }

There are 24 entries in creaseweight array (instead of 8 which you would expect on a six-sided box) probably because Houdini treats vertices differently than points. More info: http://www.tokeru.com/cgwiki/index.php?title=Points_and_Verts_and_Prims
5
News and Updates / Re: Nvil Update Nov 25 2019
« Last post by Dario on Yesterday at 04:02:57 am »
what is this for?
Im new in Nvil sorry
6
Community Help / Re: miica's Nvil Config
« Last post by Dario on January 16, 2020, 08:09:21 am »
I need to try it, thank you! ;)
7
Bug Reports / Re: Crash on startup
« Last post by IStonia on January 11, 2020, 12:22:39 am »
It seems your graphic card has a problem.

Try this
1. Turn on AA option and close Nvil.
2. Restart PC.
3. Load this new version, http://www.digitalfossils.com/Download/NVil-Jan-11-20.rar.

If things go wrong, the new version will turn off AA option automatically and not crash.
8
Bug Reports / Re: Crash on startup
« Last post by thor6136 on January 10, 2020, 05:10:48 pm »
Disabled AA and it works now, no crash in latest or previous builds.
9
Community Help / Re: Custom UI-Color Editing...
« Last post by Samuel on January 08, 2020, 10:38:32 pm »
Okay Istonia,
 
 That's not a huge-thing, I'll happily make do with what is available for us to tweak, although perhaps from time-to-time, a similar-question or two may come to my mind concerning the UI, I'm sure. Thanks!
10
Community Help / Re: Custom UI-Color Editing...
« Last post by IStonia on January 08, 2020, 10:01:10 pm »
"Dock Caption Scheme" is not customizable. I have no way of how to make it customizable.
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