« Last post by kevjon on December 31, 2025, 05:29:08 am »
Set MoI preferences to metres Export from Moi in obj format. Set NVil to metres in preferences. Import obj into NVil using merge scene.
NOTE: Moi is a nurbs modeler (nurb surfaces). Nvil is a mesh modeler (Polygons).
MoI does not support import of mesh data that NVil generates however you can use the SubD function of MoI v4 to import obj format but it will apply a subdvision to the mesh geometry converting it from polygons to nurbs surfaces.
« Last post by Noobnvil on December 30, 2025, 05:38:02 am »
Hello I have a project going on in Moi3d. I want to bring some object into Nvil to make a "shell" around the object and send back to Moi3d. What is the best format to do this and to import it and back and stay accurate?
« Last post by kevjon on December 30, 2025, 01:39:59 am »
I would start with a several low polygon spheres and extrude faces then scale the extruded faces smaller on the ends to create the pointed spikey parts. Use the bridge tool to join the spheres. Finish with 2 levels of subd
I assume the user did it this way in Rhino as it supports mesh modelling and nurbs sub'd.
« Last post by silent_haven on December 27, 2025, 03:07:07 pm »
However, it is quite random. I set up hard edge threshold in prefs =180, but on this surfaces some places are hard and some soft. I wasn`t tweaking anything by hand here to get various results