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Feature Requests / Re: UV Map multiple objects.
« Last post by xenoox on Today at 01:51:11 pm »
I know there is an option to do it manually, but it's just too time consuming when you have many objects to rename every time you did uv editing, and most of the time my work really depends on proper naming of objects, as well as keeping them separate ,so it would be nice to have more non destructive and automated way of doing this.
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Feature Requests / Re: UV Map multiple objects.
« Last post by IStonia on Today at 01:28:06 pm »
You can try this two tools.

* Object mode > Geometry > Combine(Merge Meshes).
* Object mode > Common Commands n Tools > Split.

But you have to rename them manually.
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Feature Requests / Re: UV Map multiple objects.
« Last post by xenoox on Today at 01:14:23 pm »
Thank you very much IStionia, that's sufficient enough for my needs.
I was wondering, if its not possible to edit multiple object at once, maybe there is way to temporally combine objects for UV editing, and then after done splitting them up back while keeping the names, materials and vertex order?
Other solution could be combining objects to proxy, then edit uv's and after that using a "button" to transfer uv's to original source objects.
If either of this solutions are impossible to implement or just plain hard, don't bother. Both of them seam to be bit hack'y and as I mentioned above your solution is enough for my basic editing needs.
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NVILL Discussion / Re: Making NVil run on Linux...
« Last post by rubberDuck on Today at 12:40:58 pm »
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I don't know what the sha is as I copied it from CD of game
You can calculate SHA256 hash of any file by running:
Code: [Select]
sha256sum FILE
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Did you override any libraries in wineprefix configuration before installing SlimDX? mscoree perhaps?
No
That's odd, because unless you're installing dotnet with winetricks (or PoL's "Install Components") then I believe you need to change at least mscoree to native first, or otherwise wineprefix won't use the installed .NET DLLs. This is how I understand it.
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I tried to recreate the same steps on Solus in a 64bit wineprefix without luck. From the PoL debug menu it appears that Slimdx did not install correctly and Solus would not allow me to install dotNetFx40_Full_x86_x64.exe. It kept saying there is a newer one installed even though I created a new 64 bit wineprefix and didn't install any dotnet files from PoL.
The reason you cannot install dotNetFx40_Full_x86_x64.exe on your Solus 64-bit wineprefix might be that PoL automatically installs Mono if it is already downloaded. And you can't have both: dotnet and mono installed at the same time as dotnet installer will complain that there's already a current version of .NET present on the system.

When you create a wineprefix with PoL, it checks if there's a mono installer in ~/.cache/wine and uses it. Therefore, if you plan on installing dotnet, temporarily move those installers somewhere else before creating the wineprefix.

If you see drive_c/windows/mono directory in your wineprefix, then it's an indication that Mono is installed (unless the directory is empty, of course).
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What is the best way to tell the difference between 32 bit or 64 bit in Nvil. Is it opening a certain amount of faces or exporting a certain amount of faces ?
I'd like to see if the 64 bit install is actually doing something the 32 bit version can't do or all as I have actually done is install a 32 bit version of Nvil on 64 bit wine prefix.
I don't know what the best way is, but you could try creating some geometry and subdivide it until a dialog window pops up telling you that NVil has just run out of memory. The dialog will display OutOfMemoryException or something like that. You can keep a memory monitoring program open to see how the memory allocated to NVil 1.0 grows on each subdivision. The out of memory exception should pop up once you reach ~2.5-3 GB of RAM, though it might also crash without showing the dialog. If it doesn't, and you are able to subdivide further, much beyond 3 GB and up to your maximum RAM, then you're running a 64-bit version.
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Feature Requests / Re: UV Map multiple objects.
« Last post by IStonia on Today at 12:17:45 pm »
Try this
http://www.digitalfossils.com/Download/NVil-Aug-11-20.rar

* Texture UV Mapping > View > Show uv of all objects.
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NVILL Discussion / Re: Making NVil run on Linux...
« Last post by kevjon on Today at 10:17:43 am »
I used the same one directx_Jun2010_redist.exe (I don't know what the sha is as I copied it from CD of game)

Yep that is the one I used dotNetFx40_Full_x86_x64.exe

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Did you override any libraries in wineprefix configuration before installing SlimDX? mscoree perhaps?
No

I tried to recreate the same steps on Solus in a 64bit wineprefix without luck. From the PoL debug menu it appears that Slimdx did not install correctly and Solus would not allow me to install dotNetFx40_Full_x86_x64.exe. It kept saying there is a newer one installed even though I created a new 64 bit wineprefix and didn't install any dotnet files from PoL.

Solus does have an older kernel than Pop.

What is the best way to tell the difference between 32 bit or 64 bit in Nvil. Is it opening a certain amount of faces or exporting a certain amount of faces ?
I'd like to see if the 64 bit install is actually doing something the 32 bit version can't do or all as I have actually done is install a 32 bit version of Nvil on 64 bit wine prefix.

BTW I've been doing these tests on PoP and Solus as both are highly rated distros for people trying to get their windows games to work on linux
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Feature Requests / UV Map multiple objects.
« Last post by xenoox on Yesterday at 11:53:33 pm »
Hello IStionia,

Let me start that I'm aware that UV's are very sensitive subjects and a lot of stuff is beyond your capability without rewriting huge amount of code. I would like to only (maybe not only depending on limitations) ask you if you could make UV map visual tool to work with multiple selected objects. While I got use to limitations of editing uv's in Nvil and I'm using external editor to do most of the work, I really find its uv toolset very handy for small task like tweaking and adjusting uv shells position. The problem is its really hard to move a uv shell if you're not sure if its going to overlap with uv shell of other object.

If its not possible to implement this feature, as temporary workaround I would suggest to add ability to make a quick uv's screenshot of selected objects and map it to uv editor so at least I could see where to move uv shells without interfering with each other.
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NVILL Discussion / Re: Making NVil run on Linux...
« Last post by rubberDuck on Yesterday at 04:28:19 pm »
All right, I followed your steps (on Wine 5.0-4), but SlimDX complains that it is:
Code: [Select]
Unable to find a version of the runtime to run this application.It is unable to find .NET Framework, which I have just installed from:
Code: [Select]
65e064258f2e418816b304f646ff9e87af101e4c9552ab064bb74d281c38659f  dotNetFx40_Full_x86_x64.exeDid you override any libraries in wineprefix configuration before installing SlimDX? mscoree perhaps?
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NVILL Discussion / Re: Making NVil run on Linux...
« Last post by rubberDuck on Yesterday at 04:09:20 pm »
Whaaat!? :o
But... these are fantastic news! In fact, this is a real goddamn breakthrough! :D

I'm going to try it myself ASAP. But first, can you post the sha256sum of your DirectX9.0c redistributable installer? I'm not sure if I have the same one. Mine is from June 2010 and I think I got it from Microsoft website, so I suspect it won't work(?):
Code: [Select]
8746ee1a84a083a90e37899d71d50d5c7c015e69688a466aa80447f011780c0d  directx_Jun2010_redist.exe
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NVILL Discussion / Re: Making NVil run on Linux...
« Last post by kevjon on Yesterday at 01:36:02 pm »
Good news RD

In PopOS 2004 I now have Nvil working in a 64bit wine prefix using system wine which is 5.0

I grabbed the DirectX9.0c installer from an old game (IL2) and installed that with PoL. (I couldn't get the web installer to work when downloaded from microsoft as it looks for the required Microsoft OS)
I downloaded DotNet4.0 x64 package from Microsoft and installed that with PoL
I then installed slimdx64 with PoL
Installed Corefonts & Tahoma from PoL

It has the same issues as the 32 bit versions, black bars on splash, menu ampersands, radial menu temporarily causes objects to disappear etc
It is also saving my config changes without issues.
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