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Topic: Difference between World origin and Workplane Origin?  (Read 6368 times)

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    • Reiner`s Tilesets
October 02, 2012, 05:26:47 pm
Since the workplane always resides at 0/0/0 of the world, what`s the difference between World origin and Workplane Origin? Or better said between ViewRotatePivot WorkplaneOrigin and ViewRotatePivot WorldOrigin?
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October 02, 2012, 05:43:08 pm
Since the workplane always resides at 0/0/0 of the world, what`s the difference between World origin and Workplane Origin?

The world origin is at 0,0,0 and the "floor grid" shows/reflect that, however, the "workplane" is not active by default(or, you could say, the workplane when not active overlays the floor grid), and when the workplane is visable/active, it can be moved/re-oriented.
So world origin is at 0,0,0, but "workplane" origin can be where-ever you set it.

Have a look at "Edit-> Workplane-> Visible"


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    • Reiner`s Tilesets
October 02, 2012, 06:21:49 pm
Oh, it is moveable? Didn`t notice that. Thanks for explanation :)
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October 02, 2012, 06:46:44 pm
Oh, it is moveable?

Yes.

There are various options. These are what I use most frequently.
[I usually work just with the workplane and have the floor grid disabled, but have enabled it for screen_grabs]

Here I have an object, I want to work from the orientation/position of the highlighted angled face:-



"Edit-> Workplane-> Align to selection" will enable and align the workplane to selections pivot. [Anything created, such as a box, will then be created to workplane orientation].


Use the toggle for "Workplane Manipulation Tool" which will allow you to use the manipulator to move/rotate/scale the workplane. You can also use any active snapping to snap the workplane origin to any snap-point (LMB: position only RMB: Position/orientation)


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    • Reiner`s Tilesets
October 03, 2012, 07:09:22 am
You never stop learning. Thanks :)
Free Gamegraphics, Freeware Games http//www.reinerstilesets.de