Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
NVILL Discussion
»
UV Deform
« previous
next »
Print
Pages: [
1
]
Author
Topic: UV Deform (Read 5287 times)
0 Members and 1 Guest are viewing this topic.
Posts: 2103
Polygon
steve
April 09, 2013, 03:20:47 pm
Hello
I though I would bring up the tool/function "Mesh-> UV Deform" as I have not seen it mentioned yet.
I think most would of heard of the term "Shrink Wrap". In the programmes I have used before, that refers to surface alignment along vertex normals or view. With UV Deform this take that a step further.
Basically, you have a model(A shape) and you take a mesh and deform it to that shape using its UVs
Here is a very quick basic example.
Let say I want to place a (Breathing type) mask on the face of a character. I have the Head model for the shape(it is UV mapped). I have a 2d image of the UV map(most use them for taking into a paint programme to paint over). I then create a 2d plane(a single quad is enough), UV map it, and place the 2d image on that plane.
I then create a mesh over the 2d image (I made a simple mesh and made it transparent. It is important to make sure the vertex of the mesh is over a UV position on the image. The lines on the image represent the UVs on the head)
I then use UV Deform to deform the mesh to the Head.
As I said, only a very basic example. But I though to bring up and highlight this tool/function.
Logged
Posts: 7
Vertex
cgisoul
April 17, 2013, 04:05:30 am
I haven't entirely tested NVIL, but is this a feature / function in NVIL ? Would love to see a video demonstration if possible please. Thank you.
Logged
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
NVILL Discussion
»
UV Deform