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Use the LUUV plugin. Thats the working obj importer. And this one imports the Blender cube with 2x2x2 meters.
Quote from: Tiles on December 07, 2012, 10:05:14 am A blender cube imports with the size of 2x2x2 in trueSpaceI have just been looking a TS 7.6 By default: The default .obj importer and the LUUV importer both import (into a new default scene) a default blender cube of 2x2x2 at 8x8x8. So you must of changed the default settings.
A blender cube imports with the size of 2x2x2 in trueSpace
Anyway, I have changed the default unit setup. It shouldn't affect any existing user settings. Wnen I made the original setup, I had no idea what it should be.The scene scale definition is changed from0.001 0.01 0.1 1 10 100 1000to0.1 1 10 100 1000 10000 100000unit setup:1 as 1 meter0.001 as 1 millimeter0.0254 as i inchgrid interval: 25 generic unitview grid interval: 0.01 generic unit
I see now that you have shifted the scene scale values, as the new "Scene scale "default of 1 is the equivalent of the old 0.01. That of course now as knock on effects when using other functions such as example, the "Soft selection"You did warn of such problems earlier in the thread when making changes to the "Scene scale" so am now dubious about the new defaults and what other problems there may be.I suppose I can change my defaults again to suit.
You don't have to worry about that. As stated, I just change the definition. Because I changed the default scene scale to 0.01 in the old definition but I wanted to call it scene scale 1 instead of 0.01. Just the name, the underlying value remains the same.
it affects the value zero rounding threshold in cut and boolean operations. There are also a few other things like view reset, retopo offset, etc.
Quote from: IStonia on December 08, 2012, 07:41:05 pmYou don't have to worry about that. As stated, I just change the definition. Because I changed the default scene scale to 0.01 in the old definition but I wanted to call it scene scale 1 instead of 0.01. Just the name, the underlying value remains the same.Yes, I understand that, that is why I am saying the default "scene scale" in now different and that the functions now react differently when set to that new default.For me to use the application as I was before, I need to set the default scale value to 100 to get, for example, the same radial soft selection distance as I did before.You also mentioned possible problems with:-Quoteit affects the value zero rounding threshold in cut and boolean operations. There are also a few other things like view reset, retopo offset, etc.So what effect does the new default "scene scale" have on those?
You don't need to change your settings. Every thing should work the same. Just the naming in scene scale change to make the new default scene scale call 1, but its real value used in the program is still 0.01. For example, if you change your name from steve to david, your body still remain the same.
Why change the names at all?
I know every new change to the existing may potentially confuse existing users.
3dwizzard, make sure you have the right scene scale, 0.1. Some calcualation operations are scene scale dependent. Keep it right and you will avoid some unexpected problems.
So will setting 0.1 in the current new configuration cause unexpected problems now? Should he have that setting now at 10?
I don't unstand the problem you are describing.
The scene scale affects the soft selection range. I remember that you know that. Also, it affects the value zero rounding threshold in cut and boolean operations. There are also a few other things like view reset, retopo offset, etc.