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Topic: grid size  (Read 44925 times)

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December 02, 2012, 09:10:45 pm
Like I said, scale is very hard for me to wrap my head around.

This is the box that I exported from the other setting.
For a moment I thought I had it. I had to change the import scale to 500.



Length and width wise, it's off by 1 cm. The closest I've seen yet.

But when I create a new box with these settings. I lose the centimeter scale:


 ???

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December 02, 2012, 09:32:18 pm
Hi 3dwizzard,

Changing the import scale will cause more problems.

When importing a character, you need to determine its real world size as compared to its actual (generic) size, so you can then adjust the scene scale/unit size to suit. When importing a prop you will need to follow the same route to get the grid to align. (As I mentioned, this is different to what we discussed on another thread)

I do not want to interfere with the thread more, as it appears IStonia wants to deal with this after seeing your results.

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December 02, 2012, 09:37:37 pm
3dwizzard, since its hard for you to figure out what goes behind the scaling, its better for others to help you to set it up rather than trying out your self.

Did you see and follow my previous post? If you didn't, change your import scale back to 100 and export scale to 0.01. Then see my previous post and set the settings. Once you have done that, I will let you know the next step.

Edit: I see you did follow my previous post from the images your posted. So, just change your import/export scale to where they were before. Then import a standard size character from Poser. I want to see how big it is in the floor grid. Forget about the box for now. Will deal with it later.
« Last Edit: December 02, 2012, 09:58:09 pm by IStonia »

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December 03, 2012, 01:03:39 am
I've changed the import scale back to 100. Didn't have any problems on the import.
Hopes this helps:


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December 03, 2012, 01:37:35 am
That looks about right. Now we can fine tune the unit setup.

Please check the character height. You can get it from here, 'Scene Explorer' window > Object List > Size.

Tell me the character's size property and her actual height that you think it should be.

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December 03, 2012, 03:24:22 pm
Thanks IStonia,
                         This is what I found in the scene explorer object list:

1m 585.6609mm x 1m 715.0800mm x 252.6027

There was two other sizes for left eye, and right eye. But I didn't think you needed that.

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December 03, 2012, 06:16:07 pm
So the character height is 1.715 meter. If you think her height value is not right, please let me know what it is. Otherwise the unit scale is done and we can deal with the box now.
« Last Edit: December 03, 2012, 06:26:25 pm by IStonia »

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December 03, 2012, 08:11:01 pm
Hi IStonia,
                     From what I am learning Poser scale seems to be a bit confusing.
According to the link that Steve provided, JessiP6 Poser 6 scale would be 1.86 m.
I exported Jessi from Poser 6.

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December 03, 2012, 08:29:06 pm
Hi IStonia,
                     From what I am learning Poser scale seems to be a bit confusing.
According to the link that Steve provided, JessiP6 Poser 6 scale would be 1.86 m.
I exported Jessi from Poser 6.

1.86m can't be for a standard girl. Is Jessi a giant.

Edit: Can you import a male character and check his height?
« Last Edit: December 03, 2012, 08:50:08 pm by IStonia »

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December 04, 2012, 01:51:19 am
I'm sorry, I was reading that scale wrong. That was the real life height in meters.
The height in Poser Native Units is: 0.70805

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December 04, 2012, 02:56:04 am
I looked at the link steve provided and also find it confusing.

Jessi P6 has three heights.

Poser 5 or DAZ|Studio scale : 1.73m
DGS (Doc Geep's Scale) : 1.80m
Poser 6 onwards scale : 1.86m.

It seems Jessi keeps growing. Maybe well over 2.00m by Poser 10. ;D

Let's see what steve think about this.
« Last Edit: December 04, 2012, 03:00:24 am by IStonia »

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December 04, 2012, 03:16:18 am
lol, my thoughts exactly.  ;D

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December 04, 2012, 03:30:50 am
I looked at the link steve provided and also find it confusing.
I did warn you  ;D




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December 04, 2012, 03:57:34 am
Hi 3dwizzard,

If you want to use that list as a base of the hight(s) of each character, then you can simply use that for the default PNU size.

For example:-
If you decide that the characters are at a standard hight in the Poser5 version scale, then you can use "1 unit = 96 inches (96 x 25.4 = 2438.4mm)
As you currently import at scale of 100, you would calculate by:-
100 divided by 2438.4 = 0.04101
So in NVIL, you would change your units to "0.04101 as one mm"

If you decided differently, and wanted the characters at a standard hight as shown for poser 6, then:-
"1 unit = 103.2 inches (103.2 x 25.4 = 2621.28mm)
So, again, due to the import scale you have set at 100, you would calculate by:-
100 divided by 2621.28 = 0.038149
So in NVIL, you would change your units to "0.038149 as one mm"

Once you have decided what the PNU is to be and made the unit setting. You can change the grid spacing to what you need.


Please note: Doing that is creating the scene for the character at what hight you want it to be. So the box you are looking at may not actually show correct size. You would need to scale the box to the new world scale, so it is of correct size to the characters hight you have decided on.

Does that make sense?

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December 04, 2012, 05:13:06 pm
Hi steve,
                    I think I would like to go with 103.2 inches. It seems to be the scale for P6 and up.
Is that 25.4 a constant for converting inches to mm?

Quote
Once you have decided what the PNU is to be and made the unit setting. You can change the grid spacing to what you need.

How would I do that? Is that when you change interval? If so, to what?

Quote
Please note: Doing that is creating the scene for the character at what hight you want it to be. So the box you are looking at may not actually show correct size.
You would need to scale the box to the new world scale, so it is of correct size to the characters hight you have decided on.

I'm not too concerned with that box. It was just for reference.
What I would really like, is to create a box to Poser scale. And be able to use the cm & mm grid for a reference while I'm modeling.