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Wouldn`t it be better to make the expected result as the default method?
Ah, right. I had missed that in the help file. Thank you.The "X" key option also works on the Basic streamline tool. While checking the different results on a sphere with quad caps, using the "Extrude > vertex normals" with or without the "X" key option, there is an error(see pic). Is that a problem with the extrude or with the sphere?
The winding of the polygon affects it.
I will see if I can find a better way.
Without X key down, the program will compute normal only from selected polygons. When the program computes vertex normal, polygon angles at that vertex are taken into account. That's why you have different extrusion directions between the lower part and the upper part.