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Topic: (WIP) Radial Engine  (Read 3590 times)

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  • Posts: 541
  • Polygon
March 09, 2026, 01:12:44 am
For interest....

I've been working on this aircraft radial engine in NVil.
All done in NVil. Some parts are normal poly modelling, some are low poly with sub'd and for the casting I used DrawMesh to retopologise and then applied subd.

https://drive.google.com/file/d/1cKUN9OtV8JF5Jh0EwA-F5XIzFqlzo1gG/view?usp=drive_link

I'll post the final result once I've completed UV Mapping, texturing and rendering.

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  • Posts: 69
  • Edge
March 10, 2026, 01:46:56 pm
Wow, huge work, keep it up!

  • Posts: 541
  • Polygon
Yesterday at 11:56:36 pm
Thanks SH

Here is the textured version of the engine.
uvmapping and rendering done in blender. Textures using substance painter.

https://drive.google.com/file/d/1_-YF7gldZLY4eeo_Rt9bhjtjArPVg1xm/view?usp=drive_link

Now to complete the aircraft this engine is for !