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Topic: From Moi to Nvil and back how to stay accurate  (Read 557 times)

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December 30, 2025, 05:38:02 am
Hello
I have a project going on in Moi3d.
I want to bring some object into Nvil to make a "shell" around the object and send back to Moi3d.
What is the best format to do this and to import it and back and stay accurate?

Thank you!

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December 31, 2025, 05:29:08 am
Set MoI preferences to metres
Export from Moi in obj format.
Set NVil to metres in preferences.
Import obj into NVil using merge scene.

NOTE: Moi is a nurbs modeler (nurb surfaces). Nvil is a mesh modeler (Polygons).

MoI does not support import of mesh data that NVil generates however you can use the SubD function of MoI v4  to import obj format but it will apply a subdvision to the mesh geometry converting it from polygons to nurbs surfaces.
« Last Edit: December 31, 2025, 05:43:26 am by kevjon »

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December 31, 2025, 12:33:00 pm
Thank you!