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Create a Box in Front ortho view, Object Orientation not match World orientation
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Topic: Create a Box in Front ortho view, Object Orientation not match World orientation (Read 393 times)
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Posts: 68
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Mike_Hocksworth
October 21, 2025, 06:56:33 am
When I try to create a Box within the front orthographic viewport, the box's object orientation is not aligned with the world orientation.
As in X, Y and Z now are different.
Creating the box within Perspective viewport, the Box Object and World orientations are the same.
For practical purposes, i am trying to trace around a Background viewport image in front viewport which I will also manipulate in the other viewports to further define the shape.
I'm not sure if this is a bug or expected behaviour?
Many Thanks.
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Last Edit: October 23, 2025, 12:16:27 am by Mike_Hocksworth
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IStonia
October 21, 2025, 11:10:22 am
It's not a bug. You can use this command to align the object's pivot orientation to world, Geometry > Common Command n Tools > Freeze Object Orientation.
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Mike_Hocksworth
October 23, 2025, 12:18:34 am
Thanks for that, now my orientation is correct again.
I'm curious why the orientation is flipped about?
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IStonia
October 23, 2025, 06:24:59 am
It is just in case it may be useful in some cases.
You can also use the "Object Pivot" tool to set object's orientation. At 6:47,
https://youtu.be/yuCPC_OShRY
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Create a Box in Front ortho view, Object Orientation not match World orientation