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Thanks...I was already 45 min on it to see what I am doing wrong.Another question here.can you put a guideline between to points to match the remaining points?
- How can one setup a shortcut to cycle thru the views and reset view? for instance if you are in the 3d view at full screen you press a button and you can cycle thru left, right, top etc and reset the view as well with another shortcut button
- Is there a way to shell a model or set a thickness? for instance bmodelq4.JPG if you select all the outside polygons and add a certain thickness to it...this could be usefull to 3d print the model.
-On bmodelq2.JPG can you set guidelines with a certain distance or set as parallel to another guideline?
-On bmodelq3.JPG what is the easiest way to make 2 polygons parallel?
-On bmodelq1.JPG How would one fix the wing that going to a sharp point? cut a line into it and extrude down?
-On the model bmodelq4.JPG if I want to make it let say 3d print or Cnc cut which is my end goal...What are your thoughts on my modeling technique and what should be improved?I was thinking of leaving it without chamfer any thing, export it and maybe try something like Rhino shrinkwrap? https://www.youtube.com/watch?v=ETeytCD7HTAI tried to subD it but it became a mess so I am doing something wrong there? what should I need to do If I want to subD that model which has allot of flat faces and sharp corners?On my other model modelq1.jpgHow would one create a sharp round shape and flat?I tried circularize but I did not work well ...maybe I need to add more cuts? and the use the align tools?
I select a polygon which should be the base one , select another polygon maybe a button, shortcut or something and this will make the 2nd selected polygon to match the base one angles,
Quote from: Noobnvil on February 06, 2025, 11:47:03 pmI select a polygon which should be the base one , select another polygon maybe a button, shortcut or something and this will make the 2nd selected polygon to match the base one angles, You can use the transform list:- Help -> Contents -> Modeling -> Object Manipulation.
It is faster by using the "Rotation Snap Selection" streamline tool.1. Select a polygon.2. Make sure "Selection" option is chosen for both manipulator's location and orientation.3. Enable polygon snapping option.4. Activate the "Rotation Snap Selection" tool.5. MMB click the target polygon.