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I see. Thanks For me it makes no sense to explicitely select this trouble geometry first. You may want to fix it directly. In Blender this does the Remove Doubles Tool. In trueSpace this job does the Heal Vertices Tool. They hunt through the vertices and fix exactly those cases that you select with your tool here, by welding the involved neighbour vertices together.
For doing what it was intended for.
But it is possible to get such geometry inadvertently, possibly as example, when using such tools as "Tweak>move". Would you really want to possibly change poly flow by blindly welding[remove doubles] instead of checking for such bad geometry?
It is not vertex overlap thing so welding may not be your choice to fix it but instead rewinding/optimizing the polygon if you want to keep all the vertices and the shape of the polygon.
When vertices are this close that they overlap and build a zero dimension face, then there is already no poly flow anymore.
Weld them. And create your needed vertices and edges again. Thats ways faster and accurate than to sort the involved vertices away by hand.
As it is now, this tool is a tool without any sense or need for me, wasting space in the menu.
Hm, a zero face means that all vertices are at the same location. So it is a vertex overlap thing. Else the dimensions of this face wouldnt be zero.Shape of the polygon is also zero. Why should i want to keep it?Could you please provide a practical case for this tool?
Yes, there is still the original poly flow there. Maybe you should check within NVIL before making such a statement.
So you inadvertently create bad geometry, and your way to fix it is to make that bad geometry permanent, then try and find that bad geometry to fix it. Good workflow lol.
So if a tool makes no sense to you or you do not need it, then it should be removed? Wow!
That's not true. Imagine you have a triangle shape ngon with one vertex at top and the four vertices at the bottom lining up in a horizontal line. If the winding starts from one of the vertices at the bottom, at least one of the faces will have zero area because two of its edges parallel to each other. If the winding starts from the top vertex, problem solved. You may not have the problem before and might never happen to you, but it is a possible thing and some one may need it.
With zero edge lengths. Which means the flow is gone. A mesh flow is defined by the visible faces and edges. Zero dimension faces are not visible anymore.
Zero dimension faces are bad geometry.
I start to get the idea behind this tool, but this makes still no sense to me. May i again ask for a practical example please? What does it help me here that i can select the trouble geometry? And how do i separate this trouble geometry from possible other zero range faces in the mesh?
I can't give you any practival use sample as I am not an artist. I created this tool from theory point of view and imagination.
Yes, and with that tool you can find the edges that belong to those faces.
And you can select it with the tool. So far so good. I have long understood this part. But to do WHAT with it then?That`s the part i still question, and the part where i search for a solution. what is the result of this tool good for? Your images gives a clear picture about the problem. But i still cannot see what the Select Edges In Empty Faces tool could be good for here.
I think we need a break at this point. We go in circles.
The tools function is to simply highlight the problem area. It is up to you as to what you want to do.