News:

 

Topic: Vanila select?  (Read 7117 times)

0 Members and 1 Guest are viewing this topic.

  • Posts: 424
  • Triangle
    • Reiner`s Tilesets
October 03, 2012, 06:14:17 pm
All this tool seems to do is to select all vertices at the mesh. The explanation in the help file doesn`t really help me neither. What is it good for? How does it work?
Free Gamegraphics, Freeware Games http//www.reinerstilesets.de

  • Posts: 496
  • Triangle
October 05, 2012, 03:35:16 pm
Congratulations! In my case it selects nothing! And I also haven't found out yet, how to make this work and if it does, what does it do?

Quote
For a vertex point, if it has 4 edges and the edges' placing is close to a cross, polygons around that vertex will be selected.
I have no idea what that actually means other than the selection of faces that in their midst share a vertex, from which only 4 edges must arise. But obviously, that doesn't work. :)

  • No avatar
  • Posts: 3705
  • Developer
  • Administrator
  • Polygon
October 09, 2012, 11:17:52 am
There was a bug. It works now.

  • Posts: 424
  • Triangle
    • Reiner`s Tilesets
October 09, 2012, 06:23:52 pm
Hm. Thanks for the fix. But it still does nothing useful to me. Which is not so much a problem of the tool, but the description. I have absolutely no clue what it should do and how it should work. I create a sphere, it selects all. I create a geosphere, it selects nothing. I create a cube, it selects nothing. I simply cannot see any pattern here.
Free Gamegraphics, Freeware Games http//www.reinerstilesets.de

  • Posts: 496
  • Triangle
October 09, 2012, 06:59:43 pm
I understand what it does, but I don't quite know how to put this. :)
The tool selects every group of Ngons, which are devided by a nearly planar cross formed out of edges (like x or +). So imagine like a coordinate system where the edges are the axes, and each quadrant is a polygon. The quadrants is what gets selected. And the edges that form the axes have a threshold for the angle, so they don't need to be a hundred percent perpendicular. So every polygon, that is adjaent to such a formation of edges gets selected.

I also don't have a use for it now, but maybe someday I stumble across a selection problem and this tool might be the right choice. ^^

  • Posts: 424
  • Triangle
    • Reiner`s Tilesets
October 10, 2012, 09:11:23 am
Thanks for the explanation. Makes it a bit clearer, even when i am still a bit lost with it. I don`t see a use for this selection method neither. But that doesn`t mean that somebody else doesn`t have a need for it :)
Free Gamegraphics, Freeware Games http//www.reinerstilesets.de