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Topic: Spline Vertex tools  (Read 1016 times)

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July 13, 2022, 11:56:25 am
I decided to look at the latest version again.

It appears the Spline Vertex Tools are broken.

Using new default config.

Slide > Path. Produces no Mesh
Slide > tube. Crash-Fatal Error
Surface. Crash-Fatal Error
Lathe. Crash-Fatal Error
etc etc.


Crash report:
Code: [Select]
System.NullReferenceException: Object reference not set to an instance of an object.
   at DigitalFossil.Character.DrawInStandardMethod(FrameDerived frame, Device deviceIn, Texture texture, Boolean textureTransparenceSuppressed, Boolean isFlatShading, Material mtrl, Int32 numVertexIndices, Int32 indexStartPos, Int32 primitiveCount, IndexBuffer ib, VertexBuffer vb, Int32 stride, Boolean useAOEffect, Boolean renderAO, Boolean showRawAO, Boolean showNormalMap, Boolean renderShadowHolder, Boolean fogEnabled, Color4 fogColor, Single fogPow, Single fogStart, Single fogEnd, Single fogIntensity)
   at DigitalFossil.Character.RenderInRetopoModeWithEffectBuffered(FrameDerived frame, Boolean useEffect, Boolean textured, Texture texture, Boolean textureTransparenceSuppressed, Boolean isFlatShading, Single effectAmount, Device deviceIn, Material mtrl, Int32 numVertexIndices, Int32 indexStartPos, Int32 primitiveCount, IndexBuffer ib, VertexBuffer vb, Int32 stride, Boolean isForBackFacing, Boolean renderInSilhouette, Boolean isObjectSelected)
   at DigitalFossil.Character.RenderInRetopoModeWithEffectBuffered_Standard(FrameDerived frame, Boolean forEdgeRendering, Boolean textured, Texture tx, Boolean textureTransparenceSuppressed, Boolean isFlatShading, Single effectAmount, Device deviceIn, Material mtrl, Int32 numVertexIndices, Int32 indexStartPos, Int32 primitiveCount, IndexBuffer ib, VertexBuffer vb, Int32 stride, Boolean isObjectSelected)
   at DigitalFossil.Character.DrawMeshContainerInRawData_Standard(Device deviceIn, MeshContainerDerived mesh, FrameDerived frame, Boolean drawMaterialWithTransparent, Single effectAmount, Boolean forEdgeRendering, Color edgeColor, Boolean isObjectSelected, ExtendedMaterial[] mtrl, DeviceTextureBundle[] txBundles, Boolean[] alphaStates, Boolean[] isFlatShadings, Boolean useSecondBuffer)
   at DigitalFossil.Character.DrawMeshContainerInRawData(Device deviceIn, MeshContainerDerived mesh, FrameDerived frame, Boolean drawMaterialWithTransparent, Single effectAmount, Boolean forEdgeRendering, Color edgeColor, Boolean isObjectSelected)
   at DigitalFossil.Character.DrawMeshContainerInRawData(Device deviceIn, MeshContainerDerived mesh, FrameDerived frame, Boolean drawMaterialWithTransparent, Boolean isObjectSelected)
   at DigitalFossil.Character.Render(Boolean isObjectSelected)
   at DigitalFossil.Character.Render()
   at DigitalFossil.AnimationDesign.CurveLatheSimpleOp.RenderMesh()
   at DigitalFossil.AnimationDesign.ModelDesigner.RenderMesh(Boolean solid, Boolean shadowHoldersOnly)
   at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.RenderObjects()
   at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.Render()
   at DigitalFossil.BaseGraphicWindow.Render3DEnvironment()
   at DigitalFossil.BaseGraphicWindow.FullRenderDetail(Boolean forced)