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look at this also, I think it fits into the toolkit for nvil, maybe if you don't take it completely, but partially, for hard surfaces, solid modeling, it would be very cool, some small analogue of MoI, quick additions, subtractions and divisions , bevel on primitive creation and fast boolean. Most can be done anyway if configured, but see if it might be interesting.https://www.youtube.com/watch?v=ddWIVAnBEVchttps://www.youtube.com/watch?v=J4vuLDUgp44quick select boolean with quick create primitive for boolean,while creating primitive you can make bevel and change its shape and size,and even the amount! and even this to unfold,change the distance between them or chamfer, the number in a row and in height,custom drawing boolean,fast cut of geometry,fast split part of geometry.I think it would be nice to adapt this script for your program.some of the small work, which, for example, would have to be done in Moi or in other modeling of the frame, can be done here, I understand, it will probably be difficult to implement, but it would look awesome
If use loop cut\slide and use streamline tool RMB for fixed length and after that if you need exectly same result on second border if you use num cuts 2 you will get not the same result.I understand you can get same result with topology symmetry but its be cool get this futures.Whithout this function you should make a lot loops and delete extraloops or use symmetry1 pic. i select loops what i result wanted 2-3 result if you press numcuts to 2.i think loop cuts need toogle while creating num cuts