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You can use the streamline 'Bridge-Multi' tool, D+RMB I think. It is more predictable and generally faster because you don't need to select.
Here is an old video
Not sure how that is related to current example. Is that correct link?
Because you wrote "The "Edge_bridge multi" is for closing/bridging 2 mesh with equal number of open edges". it is not true and the video shows how it works.
the fasted way i found to accomplish this in nvil was to manually drag out the bridges using the stream line tool.
even still would be nice of the bridge worked in that case like it does in every other app out there.
also quadcap on that ngon dosnt work for me, woudlnt i still need to delete some edge loops to to get the same result as showen in maya.
Is there a way to show normals?