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Try thishttp://www.digitalfossils.com/Download/NVil-Aug-30-20.rar
1 The lower buttons at the bottom do not have tooltips. Can I fix this? It is necessary that when you hover over these buttons, a script appears that they do as in other functions.
2 Is it possible to select the default H axis for the top view and not the Y as it is now?
3 Is it possible to add an improved version of the icons for the menu under the objects than now to visually improve the program?
4 Can a knife tool be given the opportunity to cut like in a blender or in May and not like in 3ds max? That is, you need to highlight the cuts and the ability to cut through the entire object.
Quote from: Ghostil1 on September 01, 2020, 09:31:13 pm1 The lower buttons at the bottom do not have tooltips. Can I fix this? It is necessary that when you hover over these buttons, a script appears that they do as in other functions.Try this and see if I understand you correctly.http://www.digitalfossils.com/Download/NVil-Sep-07-20.rarQuote from: Ghostil1 on September 01, 2020, 09:31:13 pm2 Is it possible to select the default H axis for the top view and not the Y as it is now?I don't what is H axis. Can you explain in a pic?Quote from: Ghostil1 on September 01, 2020, 09:31:13 pm3 Is it possible to add an improved version of the icons for the menu under the objects than now to visually improve the program?I don't know what icons you talk about. Can you show in a pic.Quote from: Ghostil1 on September 01, 2020, 09:31:13 pm4 Can a knife tool be given the opportunity to cut like in a blender or in May and not like in 3ds max? That is, you need to highlight the cuts and the ability to cut through the entire object.It is not possible to implement it to the ways it works in blender.There are ways to cut through the whole object. Check the tool's description and also the related information in the help book.
1. I have highlighted the icons under the objects in red. Can you improve them?
2 I would also like to see the display of axes in the viewport more modern. Look at how it was done in Bledner 2.8 or make the same manipulator there as when moving it, only smaller.
3 into the account of the axis I did not translate correctly, there is now a top axis Y is it possible to change so that there is a Z axis? Hints work checked in the Steam update.
Quote from: Ghostil1 on September 09, 2020, 07:07:46 pm1. I have highlighted the icons under the objects in red. Can you improve them?How should it look like?Quote from: Ghostil1 on September 09, 2020, 07:07:46 pm2 I would also like to see the display of axes in the viewport more modern. Look at how it was done in Bledner 2.8 or make the same manipulator there as when moving it, only smaller.As done in 3ds max for example.The quality is lost or in the pale 2.79 icons were colored good something like that.I don't know how to implement it so have to leave it aside.Quote from: Ghostil1 on September 09, 2020, 07:07:46 pm3 into the account of the axis I did not translate correctly, there is now a top axis Y is it possible to change so that there is a Z axis? Hints work checked in the Steam update.It is not possible.
As done in 3ds max for example.