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Topic: Antialiasing in NVil  (Read 2997 times)

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  • Polygon
March 28, 2019, 06:24:40 pm
Hi IStonia,
Do you think it would be possible to add various antialiasing options inside the program?Like an on/off switch and a selection of preset samples perhaps?
SlimDX seems to support it: https://stackoverflow.com/questions/12351424/enabling-antialising-in-slimdx-d3d9

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  • Polygon
November 06, 2019, 06:29:56 am
My graphic card does not support it. Try this and see if it works on you side.

http://www.digitalfossils.com/Download/NVil-Nov-06-19-AntiAliasTest.rar

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  • Polygon
November 11, 2019, 10:59:07 pm
Yes, it's definitely better. Wireframe looks smoother now, even with only 4 samples (a popup informed me about hardcoded sample count). Could you expose sample count somewhere? Preferences->Viewport perhaps?

My overall impression is much better than the one I had with Wine's SampleCount, which I mentioned in the Linux thread (http://digitalfossils.com/nvil-forum//index.php?topic=4451.25), because it does not make the HUD text blurry.

Thanks.

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November 12, 2019, 11:31:29 am
Try this
http://www.digitalfossils.com/Download/NVil-Nov-12-19.rar

* View > Anti-Aliasing Enabled.
* Edit > Preference > Option 1 > Display and Render > Multisample Type/Quality.
 

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  • Polygon
November 15, 2019, 04:32:29 pm
Multisample Type works great.
Multisample Quality doesn't affect anything and is always reset to 0 (I'm not sure what it supposed to do anyway).

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November 16, 2019, 08:48:13 am
I don't know what Multisample Quality does either. If it is reset to 0 that means your graphic card only support 0 level quality for that particular Multisample type.

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November 17, 2019, 06:57:03 pm
Well, I guess it doesn't matter then. What's important is that Multisample Type does the job. :)