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Topic: Object creation orientation  (Read 4175 times)

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  • Vertex
July 28, 2018, 07:22:34 pm

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  • Polygon
July 28, 2018, 10:10:49 pm
+1
For all primitives.

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  • Spline
July 28, 2018, 10:36:42 pm
+1
For all primitives.

++1 also for me! :)

Marco (mkdm)

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  • Vertex
July 29, 2018, 12:41:15 pm
Beside of X, Y, Z you can also add "Auto" which means the orientation of the objects created is dependent on the orientation of the workplane.

This way the user can precisely choose how new objects are orientated when created.

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  • Polygon
July 30, 2018, 05:23:42 am
Beside of X, Y, Z you can also add "Auto" which means the orientation of the objects created is dependent on the orientation of the workplane.

It already works like that.

You could also set up hotkeys/user buttons to call the "Align Workplane to World" functions, which will set workplane to diffent world planes, allowing creation of primitives to each of the world axis.

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  • Polygon
August 26, 2018, 10:16:33 am
Try this
http://www.digitalfossils.com/Download/NVil-Aug-26-18.rar

  * Polygon mode > Geometry > Ridge. Flip ridge formed by one or three ridge edge lines. For detail, Help > Contents > Modeling > Polygon Section > Polygon Commands > Ridge.
  * This tool is improved to handle more complex selection patterns, polygon mode > Geometry > Unchamfer. For detail, Help > Contents > Modeling > Polygon Section > Polygon Commands > Unchamfer.
  * A new basic streamline tool, Polygon_Bridge. Press down mouse button to create bridges between polygon selections then drag to adjust segments.
  * A new basic streamline tool, Threshold_Weld. Press down mouse button then drag to adjust weld threshold value. Welding will be performed base on threshold value within subobject selections.
  * Facing options are added to primitive creation tools. The hotkey is Tab.