0 Members and 1 Guest are viewing this topic.
You have confused me a little.If you have two or more vertex in the same location, are those not then overlapping?
If the visual tool window is hidden or auto-hide, when you open a visual tool, its setting panel will appear in floating style to make sure its visibility. I hope that's the 'undock feature' you asked for.
I make the weld tool's visual panel floating because the tool is no longer bound to vertex mode. It can be opened and works in all subobject modes.
Wonder why it didn`t work before. Hm.
I have just been checking that. It does certainly make the tool/function even more confusing. The problem of course is the fact that NVIL only welds vertex.(unless using ("sub_object mesh" "mirror > weld")If, for example I have 2 separate polygons(objects) then weld them, in NVIL I am not actually welding the polygons together, it will collapse the polygons and weld together the vertex of each separate polygons(objects). Other programs I use, would weld the 2 polygons(objects) together, not collapse them.
Isn`t this the case for what Remove Doubles is meant for?
Weling polygons? What is it?