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I made the whole boolean operation of all the cylinders at the same time and it only took a couple of seconds, the same meshes crashes nvil when trying the boolean operation.
Quote from: yolao on December 18, 2017, 02:51:31 amI made the whole boolean operation of all the cylinders at the same time and it only took a couple of seconds, the same meshes crashes nvil when trying the boolean operation.In Blender you have either the "Carve" booleans (a library from 3rd partly), or the "Bmesh" (which is part of the Bmesh API) the blender devs spent 2-3 years working on.I am not seeing Nvil crash during booleans. If using a single box primitive to boolean those cylinders from, then nvil will take a while to attempt to resolve the boolean result, as Nvil resolves using tris, it will more than likley fail to resolve the example shown. If you where to add loop cuts to the box, then nvil should be able to complete.Boolean test in nvil:- (all cylinders boolean at once)
I try adding many loop cuts before and it does not work
In blender i`m using BoolTool for the booleans.
You need to place the edge_loops so they help Nvil resolve the triangulation.
Try thishttp://www.digitalfossils.com/Download/NVil-Dec-23-17.rarIt should can handle more complex situations.
Try thishttp://www.digitalfossils.com/Download/NVil-Jan-05-18.rarIt is much faster than before.