News:

 

Topic: Using Vertex Normal for Snap on Transform  (Read 1692 times)

0 Members and 1 Guest are viewing this topic.

  • No avatar
  • Posts: 976
  • Polygon
August 07, 2017, 11:28:07 am
There's something wonky about how Using Vertex Normal For Snap On Transform works in Retopo Mode.
It seems to be partially view-dependent, like camera projection mode.

https://drive.google.com/open?id=0B5_r9d5SdkIvaFhKM1EtX3g0Xzg

  • No avatar
  • Posts: 3705
  • Developer
  • Administrator
  • Polygon
August 08, 2017, 05:58:28 am
You had the two offset options in reference window checked.

  • No avatar
  • Posts: 976
  • Polygon
August 08, 2017, 06:11:38 am
Ah, the Camera Direction for Offset? That was it. :)