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Thanks Kevjon!This non-retopo drawing is pretty cool.One problem though. I can't snap to vertices that lie on backfaces, which would be pretty handy here. Does anyone remember which option is responsible for it?
Quote from: IStonia on September 26, 2017, 11:38:26 amIt doesn't happen to me.Weird, must be something about my NVidia video driver. It happens in all viewports.My scene was set to meters and the autoweld threshold was 0.97435870m. I don't know why that is as I never set it to that but that looks like the culprit. When I zoomed out in the viewport I obviously created a larger mesh and autoweld never kicked in.Here is a pic of the spline and Straight line at any angle suggestion. It will help with generating meshes more precisely with draw mesh when you are modelling hard surface objects.
It doesn't happen to me.
I'd like to snap to vertices lying on open edges.If they are on backfaces, they cannot be snapped to, and I need to rotate the camera first, which isn't good for draw mesh line I'm drawing.I'm fairly sure it's a matter of toggling some option in NVil, I just don't recall which one.
1-- DRAW. Use LMB to draw lines. To straighten line, tap Space key, and while the line is in straight style, tap Caps-Lock key will finish the current line and start another straight line which shares the same start point. To close line, tap Caps-Lock+Space key. To draw horizontal/vertical lines, press down Shift key. To draw diagonal lines, press down Ctrl key. To allow the line to be drawn through the end of another line, enable vertex/spline snapping. If retopo mode is not enabled, the program will use snappings and line crossings to set the drawn line's position in viewport camera depth. If want to disable line crossing checking, when drawing that portion of line, have Alt pressed down(a comination hotkeys including Alt when no mouse button is pressed), or use masks. To create spline, LMB click without drag at starting point, Ctrl change style, Shift constrain, RMB finish. 2-- RESUME. To resume the drawing of a drawn line, Caps-Lock+RMB-Click the line at any of its two ends. Then continue its drawing or right click another line to connect. When extending a line, tap Caps-Lock key will terminate current extending and create a new line starting from the last point of the last extending line, the new line will be in extending mode. To exit extending mode, RMB click.
To enable the using of the assigned basic streamline tools to tweak generated mesh. To switch it on/off, Caps-Lock+Space key
Try thishttp://www.digitalfossils.com/Download/NVil-Oct-02-17.rarAxis constraint is added to Extrude tool10-- EXTRUDE. To extrude lines from existing open edges or line edges, enable edge snapping, LMB drag from the edge. To create from multiple edges, LMB click the first edge then move over to the second edge and LMB drag. If the second edge is the same as the first edge, the whole open edge loop will be used. Once lines drawn out, WMB or Ctrl+LMB-Drag to adjust segments, Ctrl+Shift+LMB-Drag for rotation, Ctrl+Alt+LMB-Drag for Scaling. Axis constraint, 1/2/3. To bridge, drag the cursor to the opposite side edge or line, tap Space key to correct order if wrong. To change line moving direction, tap Caps-Lock key. To generate mesh without view projection Process, while the mouse button is still being pressed, tap Enter key(Useful for creating cylinder like shapes). To stop current extrusion and start a new one without releasing mouse button, tap Shift key. If wanted, keep shift key pressed and continue dragging to create a series of extrusion.
Try thishttp://www.digitalfossils.com/Download/NVil-Oct-03-17.rar
Try thishttp://www.digitalfossils.com/Download/NVil-Oct-01-17.rarThe related hotkey is changed to Ctrl from Caps-Lock.