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I assume the red box of mask should cover the area where the intersecting lines are ?
...when you are drawing freehand curves that intersect other existing lines or curves, it loses its camera depth and ends up all over the place when you draw new curves that cross over existing lines or curves...
I uploaded first batch of Draw Mesh videos.http://samardac.com/nvil-forum//index.php/topic,4393.0.html
Thanks RD for putting this together ! I've so far watched the first and third videos. It was inspiring to watch and fascinating to see how you used patching of the draw mesh tool to quickly retopologise the snails body and how quickly you were able to achieve such a great result. Istonia's efforts in creating a such a awesome tool has really paid off .
- How to use relax vertices (which is a tool in Nvil that I didn't know existed)
Did you use a tablet and pen to work with draw mesh for the retopo ?
Quote from: kevjon on September 22, 2017, 09:41:46 am...when you are drawing freehand curves that intersect other existing lines or curves, it loses its camera depth and ends up all over the place when you draw new curves that cross over existing lines or curves...There are 3 ways to tackle this.1. When finishing line drawing, before you release mouse button, press down Alt key and the program will not check line crossing.2. Put masks in where you don't want crossing to be checked before starting line drawing.3. This method is not described in tooltips because I am not sure how it may work. It requires you the enable/disable snapping through hotkeys. During the drawing of the line, you need to enable Spline snapping at least once to tell the program that you are using this method. When you draw the line across other lines, you can enable or disable spline snapping to tell the program you want crossing to be checked or not.