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Drawing strokes fails on random occasions. When it happens, usually toggling snapping on and off helps (ALT+S in my config).https://drive.google.com/open?id=0B5_r9d5SdkIvVWdFU09iYy1qSTA
I have a problem with "Create lines inside rectangle" (CAPS+LMB drag). In some areas it fails and I'm not sure why. Could it be because of the position of several existing edges I'm trying to generate a patch from?https://drive.google.com/open?id=0B5_r9d5SdkIvRGVPOHZ5WGd5cDgEDIT: Hm, must be the camera projection thingy, because it works in some viewport angles.
Working near the symmetry plane is a little bit problematic. Sometimes vertices of generated mesh are welded, sometimes edges are not generated. In general, areas near the symmetry plane require some further manual cleanup. Not always, but most of the time. Could you please look into it?
Can you chop that piece of geometry out and send me so I can test on my side?
Quote from: rubberDuck on September 06, 2017, 03:53:58 pmWorking near the symmetry plane is a little bit problematic. Sometimes vertices of generated mesh are welded, sometimes edges are not generated. In general, areas near the symmetry plane require some further manual cleanup. Not always, but most of the time. Could you please look into it?Can you show the problem in a video?
Try thishttp://www.digitalfossils.com/Download/NVil-Sep-08-17.rar
Also see if this new feature helps on symmetry issues.7-- MOVE. To move a line, LMB+Alt then drag. While the line is being captured, tap Space key to snap it to symmetry plane.
************** Exception Text **************System.NullReferenceException: Object reference not set to an instance of an object. at DigitalFossil.AnimationDesign.ModelDesigner.Strln_DrawRetopo.OnMouseUp(Object sender, MouseEventArgs e, Boolean isTrueMouseUp) at DigitalFossil.AnimationDesign.ModelDesigner.StreamLineTool.OnMouseUpCall(Object sender, MouseEventArgs e) at DigitalFossil.AnimationDesign.ModelDesigner.StreamLineEngine.OnMouseUp(Object sender, MouseEventArgs e) at DigitalFossil.AnimationDesign.ModelDesigner.OnMouseUp(Object sender, MouseEventArgs e) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.OnMouseUp(Object sender, MouseEventArgs e) at DigitalFossil.AbstractGraphicWindow.CursorClerk.OnMouseUp(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Quote2-- To resume the drawing of a drawn line, Caps-Lock+RMB-Click the line at any of its two ends. Then continue its drawing or right click another line to connect.IStonia, a resumed curve snaps to vertices of a reference mesh if vertex snapping is enabled.
2-- To resume the drawing of a drawn line, Caps-Lock+RMB-Click the line at any of its two ends. Then continue its drawing or right click another line to connect.
It actually does not snap to reference object vertex. It snaps to the spline end. I will fix it.
Also, NVil crashes every time when I'm trying to bridge a round mesh which is cut in half with a symmetry plane.
I didn't notice any improvements regarding working near a symmetry plane. Were there any in the last build?For now I'm drawing my strokes off-symmetry and manually welding vertices to their mirrored counterparts after the mesh is generated.