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I just encountered what it seems to be an infinite loop of unhandled exceptions (object reference not set to an instance of an object) just after starting a new scene. In the previous one I was doing some mesh drawing.
Some observations from a little bit of further testing:'Escape' key applies changes instead of canceling them.Individual strokes are not placed on Undo stack. I assume this is by design. It's fine with me (though I'd rather prefer each stroke to be put on the stack because we could always bulk undo using Show Undo Stack), but I do have one request. Please let it NOT undo last operation that was called before we entered the Draw Mesh mode. Just make it abort the drawing or clear all strokes. Currently hitting undo while in Draw Mesh mode will quit the mode and undo that last operation, whatever it was. So that undone operation needs to be redone again. A small detail, but a frustrating one. Can Caps-Lock for closing splines be externalized for customization, so we could choose a different hotkey for it?I find it difficult to set proper welding radius without some form of a visual hint. Could you perhaps make it work in the same way that changing Soft Selection radius does? Tweaking soft selection radius requires a combination of CTRL+Mouse Wheel (I believe these are the default hotkeys for it?), and displays the radius as a sphere attached to cursor.There were also a couple situations in which drawn splines that were connected to the existing geometry didn't generate polygons, but I'll have to record a video of that. Hopefully tomorrow evening.
* What is the reason? I have changed it to Caps-Lock+Space.
Quote from: rubberDuck on July 16, 2017, 11:30:54 pmI find it difficult to set proper welding radius without some form of a visual hint. Could you perhaps make it work in the same way that changing Soft Selection radius does? Tweaking soft selection radius requires a combination of CTRL+Mouse Wheel (I believe these are the default hotkeys for it?), and displays the radius as a sphere attached to cursor.* Done.
I find it difficult to set proper welding radius without some form of a visual hint. Could you perhaps make it work in the same way that changing Soft Selection radius does? Tweaking soft selection radius requires a combination of CTRL+Mouse Wheel (I believe these are the default hotkeys for it?), and displays the radius as a sphere attached to cursor.
I noticed two problems with this:If something is bound to CTRL (like a Tweak (All Modes) tool on my end), then using CTRL+MouseWheel in Draw Mode to modify the welding distance will make NVil exit from Draw Mesh mode (it enters Tweak mode). This is not the case when modifying soft selection radius as it does not invoke whatever is bound to CTRL.The radius doesn't have to be displayed all the time. Only when user is changing it will do just fine.
* Can't fix.
* Fixed.