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* Edit > Preference > Draw Mesh auto weld threshold. It can be used to weld the generated vertices within new mesh and to the existing mesh.
Quote from: IStonia on July 14, 2017, 12:47:55 pm* Edit > Preference > Draw Mesh auto weld threshold. It can be used to weld the generated vertices within new mesh and to the existing mesh.Thanks, welding works like a charm. I can't figure out how to connect the drawn mesh with the existing one though. I'm using vertex snapping and draw lines from existing vertices, but the mesh won't generate.
Please rethink snapping option.For splines:- we have "Spline Snap" that snaps along length of spline, "Vertex snap" snaps to endpoints of spline.With "Draw mesh", "Spline snap" is snapping to endpoints of [Draw mesh]Spline with no snapping to spline length.It may appear small matter, but it is another inconsistancy.
Quote from: rubberDuck on July 14, 2017, 07:29:31 pmQuote from: IStonia on July 14, 2017, 12:47:55 pm* Edit > Preference > Draw Mesh auto weld threshold. It can be used to weld the generated vertices within new mesh and to the existing mesh.Thanks, welding works like a charm. I can't figure out how to connect the drawn mesh with the existing one though. I'm using vertex snapping and draw lines from existing vertices, but the mesh won't generate.Once the mesh is generated, the new vertices will be checked against the existing vertices. If close within auto weld threshold, weld.
Try thishttp://www.digitalfossils.com/Download/NVil-Jul-17-17.rar
************** Exception Text **************System.NullReferenceException: Object reference not set to an instance of an object. at DigitalFossil.AnimationDesign.ModelDesigner.Strln_DrawRetopo.CreateMesh(ArrayList polyHolders, ArrayList finalPts, Single scale) at DigitalFossil.AnimationDesign.ModelDesigner.Strln_DrawRetopo.CreateGeometry(CharacterHolder hintObj) at DigitalFossil.AnimationDesign.ModelDesigner.Strln_DrawRetopo.Exit() at DigitalFossil.AnimationDesign.ModelDesigner.StreamLineEngine.ActivateToolCore(StreamLineTool strlTool, Boolean enviromentCheckRequired, Boolean activatingByMouseButton) at DigitalFossil.AnimationDesign.ModelDesigner.StreamLineEngine.set_activatedStrlTool(StreamLineTool value) at DigitalFossil.AnimationDesign.ModelDesigner.StreamLineEngine.OnAppFormKeyUp(Object sender, KeyEventArgs e) at DigitalFossil.AnimationDesign.ModelDesigner.OnAppFormKeyUp(Object sender, KeyEventArgs e) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.OnAppFormKeyUp(Object sender, KeyEventArgs e) at DigitalFossil.AnimationDesign.AnimationDesignForm.OnFormKeyUp(Object sender, KeyEventArgs e) at DigitalFossil.KeyboardControler.Form_KeyUp(Object sender, KeyEventArgs e) at System.Windows.Forms.KeyEventHandler.Invoke(Object sender, KeyEventArgs e) at System.Windows.Forms.Control.OnKeyUp(KeyEventArgs e) at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m) at System.Windows.Forms.Form.ProcessKeyPreview(Message& m) at System.Windows.Forms.Control.ProcessKeyMessage(Message& m) at System.Windows.Forms.Control.WmKeyChar(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Any steps that can recreate the bug?
Try thishttp://www.digitalfossils.com/Download/NVil-Jul-18-17.rarStill crash?