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Try this and see if the options work properly or not.
I mean after I did a stroke ,can I continue the line by adding another, starting from the end of previous one. So the single line is composed of two continous strokes. That could be useful when drawing long continous lines when its imposiible to do so, due to reference mesh cuvature. Thanks to that I could just rotate the model and continue from where I ended.
To resume the drawing of a drawn line, Caps-Lock+RMB-Click the line at any of its two ends. Then continue its drawing.
..........you could introduce a distance threshold setting that would allow Draw Mesh to fuse (weld) all vertices that are within a given customizable radius.
Quote from: IStonia on July 11, 2017, 02:57:39 pmTo resume the drawing of a drawn line, Caps-Lock+RMB-Click the line at any of its two ends. Then continue its drawing.Resumimg(extening) a line, the line does not [while in "Retopo" mode] project to "Retopo reference object".The line being extended cannot be closed (tap caps_lock key).
After spending some time with Draw Mesh tool I can say its a lovely addition to NVil's toolset.I've noticed two problems though:If Allow tapped to stay alive is enabled (required for being able to rotate the viewport with the tool activated) then if space key is pressed when Draw Mesh tool is enabled, it will invoke whatever is bound to that key (Mini/Maximize Viewport in my case).It looks like it is not currently possible to create vertices that have valence greater than four. To solve it, you could introduce a distance threshold setting that would allow Draw Mesh to fuse (weld) all vertices that are within a given customizable radius. 3D Coat has the same problem with its Strokes retopo tool and a cleanup is required each time after E-pole is drawn.
* You can use snapping. For example, draw a line starting from the pole point. Enable spline snapping. Then draw the other lines and make sure they run through the pole point by snapping through the first spline's starting point.
Quote from: IStonia on July 12, 2017, 08:31:16 am* You can use snapping. For example, draw a line starting from the pole point. Enable spline snapping. Then draw the other lines and make sure they run through the pole point by snapping through the first spline's starting point.I can't make it to work. The mesh does not appear at all when I snap splines to a pole.
Try thishttp://www.digitalfossils.com/Download/NVil-Jul-14-17.rar