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differentiate the look of hard and soft edges
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Topic: differentiate the look of hard and soft edges (Read 9763 times)
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Posts: 496
Triangle
Vaquero
September 07, 2012, 12:56:59 am
Hi there!
It's nice to have that coloring option for creased edges for SubDs. But I don't often use SubDs for modelling. I wish NVIL had something like that for hard and soft edges when modelling at the base level. In Maya you can turn on the option to display soft edges as dotted lines. But I could happily live with a color option in the preferences. I would make hard edges black and soft edges grey or something. Sometimes you can miss hard edges that are unnecessary. For game models it's favourable to have soft egdes, because then only one normal must be computed per vertex.
Thanks!
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Polygon
Passerby
September 07, 2012, 01:20:07 am
yes a very wanted feature, either dotted lines for soft edges, or maybe more bold lines for hard
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IStonia
September 08, 2012, 10:21:48 am
Done.
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differentiate the look of hard and soft edges