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A couple of other issues from quick test.1: Objects are having thier pivot rotated 90deg around Y axis.2: When creating instance array where 2/3 axis are used to generate array, the "Instance Source" moves location within the array. For example:- Create box at world 0,0,0. Create "Instance array with 5 along X and 5 along Z. Export as FBX, then import the FBX to new scene. Although the array is in correct position, the "Instance source" is no longer at 0,0,0
Try this. Now it's version 7.5.
1. Is the mesh's orientation still correct?
2. Should be fixed.
On my end:Maya --> Nvil creases work great and orientation is correct.Nvil --> Maya object is smoothed and without creases, orientation is correct.