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Try thishttp://www.digitalfossils.com/Download/NVil-Dec-30-16.rar
What is the correct result in that situation?
Yes, I can see what you mean. After shelling, can you manually fix those problem vertices? This result is what I want to see.
I hope that you will find and fix this strange problem or teach me a way to fix it.
Quote from: mkdm on December 30, 2016, 04:52:49 pmI hope that you will find and fix this strange problem or teach me a way to fix it.Hi,For the first vid. The problem is due to limitation in nvil, each edge can only have 2 faces connected. Istonia has now added work-around(that is used in extrude) and extra edges are created. Not good result, but the issue is probably at the core of nvil.For the last vid. The results are expected due to normal directions. To get the result I think you are expecting, you would need to split the 2 planer faces(seperate mesh), shell each, then boolean. The boolean will fail in nvil, due to the boolean tool not being able to identify/edit/remove coincident/coplanar faces. So manual editing would be needed.