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It must've been all that beveling....................
This time I took a different approach.......Now I got that string look I was shooting for.
What are you beveling? Are you adding thickness to the dress?
It is good to experiment.
but still going through the tools in Nvil and looking more at blenders rigging.
Something like that. I was trying to get the straps to look more round.
Curiosity is really in my nature. I know I should stick to protocol,but once I get an idea in my head. I just got to try it.
Never did any rigging. I used to use Blender though, until I went to 2.5.It changed too much for me, and I didn't feel like relearning it all.
Adding thickness is not something I believe you should do for poser clothes (although I know little concerning that, as I have only just stated looking into poser/cloths/clothify)
(but make sure there are no non-manifold edges (edges with more than 2 connected polygons))
I will check to see correct methods, and we can learn the process together, if you want to?.
Got it working correctly after experimenting (more like playing around) with the dynamic groups in the cloth room.
I was comfortable with wings3d, but got distracted by Nvil and got a little hooked with this modeler.
That's interesting, I never heard of non-manifold edges. I'm assuming that would be on the vertical ends.??Or is that the meaning for a single sided polygons.
QuoteI will check to see correct methods, and we can learn the process together, if you want to?.Yes, I would like that very much.
I never even gave a thought about dynamic groups.
I will put together my findings/methods into a post to show where I am up to. Although I am still in early experimentation lol.
It is better to create the groups in Nvil, be it either with the sub-object group tool, or using different materials. They can then be easily added to the pre-defined groups in Poser.
It probably would be best if you started a new post.This one is getting long.
I used to create material groups, in Wings3d. Nvil still eludes me, how to make material groups.
I believe you should be constructing from a single sided mesh, with folds at the edges of the mesh to make it look like there is thickness
It's kind of hard to think of myself as a grandpa. But I must admit, I am a proud grandpa.
Getting back to Nvil, I like the idea of folding edges for thickness:
Would a primitive be considered a single sided mesh? I start off with a low poly cylinder. But I'm not sure if that is a single sided mesh.