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Topic: Arrays  (Read 18534 times)

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July 07, 2016, 08:38:28 am
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July 09, 2016, 07:37:24 am
Works good!
some stuff:
- This tool still affect Arrays when Disable is On:


- Make pleas UI windows to remember its positions.

- Make pleas Create Instance (Spline) to rember Amount and Create Instace Circle to remember Amount, Range and Radios.

PS
You checked account that I sent to you?

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July 09, 2016, 07:52:20 am
- This tool still affect Arrays when Disable is On:


It works fine on me with your config.


PS
You checked account that I sent to you?

I've read them.

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July 09, 2016, 07:57:59 am
Quote
It works fine on me with your config.
I made video:
http://take.ms/tVrlQ

I sent you last config.
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July 09, 2016, 10:30:49 am
Everything is ok, except that Set Manual Pivot Check State become true every time you enable/disable Mods in tools. This check state have be true only when you enable this tool and have to have no any connection with Array tools.
Check this video.
http://take.ms/DRUvJ
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July 09, 2016, 01:15:48 pm
Done! Thank you!
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July 10, 2016, 08:21:13 am
IStonia,
When we use manipulator with these new tools, we very often need to flip some Manipulator Axis on 180 degree so can you pleas make - if you double click Manipulator axis it will be inverted on 180 degree? It will save a lot of time.
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July 14, 2016, 06:33:05 am
Hay, if previous request with manipulator double click is complex leave it.

Direction Array:
It have to have the same logic as Circular array and make array along Z axis. It have to have this options:
- Amount
- Distance (Distance between instances)

Mods:
- Set array space (Array Pivot space position will be equal to refference space position)
- Set reference space
- Disable

« Last Edit: July 14, 2016, 06:03:54 pm by samardac »
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July 16, 2016, 05:56:27 am
http://www.digitalfossils.com/Download/NVil-Jun-24-16.rar
Edit > Customize > Tools > Object Shortcut Tools > Create Instance (Directional Array).


IStonia,
When we use manipulator with these new tools, we very often need to flip some Manipulator Axis on 180 degree so can you pleas make - if you double click Manipulator axis it will be inverted on 180 degree? It will save a lot of time.

It is done. But if you flip one axis, you have to flip one of the other two axes. My solution is the axis which is the most parallel to camera direction remains unchanged.

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July 16, 2016, 06:59:40 am
Directional Array works really nice, even better that I expected!
I just notice some bug, when I set Reference point like this, array start to look like this. It set array to the center of Reference.


But I think it have to look like this:


- Can you pleas make when you set Distance to zero it will perform Dimension Snap. It will use direction Array Space for direction.

- Can you pleas make if position and orientation of Base Object and first instance in array is the same it will delete that first instance. It will perform automatic "Include Zero Position".

About Axis, looks like it works good! Just need more time to test it!
« Last Edit: July 16, 2016, 07:47:37 am by samardac »
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July 16, 2016, 09:55:29 am
I just notice some bug, when I set Reference point like this, array start to look like this. It set array to the center of Reference.


But I think it have to look like this:


It will behavior like that if reference space and array space are not the same.

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July 16, 2016, 10:02:52 am
Good!

Some addition to:
Quote
- Can you pleas make when you set Distance to zero it will perform Dimension Snap. It will use direction Array Space for direction.
Can you pleas make if you enter "-0" it will perform negative dimension snap.
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